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| | 2.02) HEADQUARTERS 6 | |
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PRESTIGE POINTS:
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Assuming you've accomplished all of the available objectives, optional
objectives, and secret objectives, you will have a total of 325 Prestige Points
available for this trip to Headquarters.
Keep in mind that you can only have a total of 25 units. Out of those 25, no
more than 10 may be armored vehicles, no more than 8 may be transport vehicles,
and no more than 8 may be artillery.
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UNITS AVAILABLE:
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Infantry:
Riflemen...................40
Medics.....................40
AntiTank Riflemen..........45
Machine Gunners............60
Submachine Gunners.........60
Flamethrowers..............70
Tank Crew..................80
Snipers...................120
Armored Vehicles:
Humber Mk II..............138
M3A1 Stuart...............172
Bishop....................185
Crusader..................190
Churchill Mk III..........222
Archer....................235
Matilda Mk II.............262
Transport Vehicles:
Willis Jeep................21
Bedford QL Truck...........25
Bedford QL Ammo Truck.....100
M2A1 Support..............150
M1A51 Air Defense.........200
Artillery:
Bofors 40mm................44
6-Pounder..................57
25-Pounder.................93
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WHAT TO BUY:
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Update your Stuarts to Crusaders, then get an ammo truck and an M2A1 Support
truck, which is your repair vehicle. You should have 21 prestige points left
after this trip to headquarters. Keep in mind, however, that what you buy is
almost totally optional for each mission. I will give suggestions based on my
personal preferences, and I will make special notes about any units that will
greatly impact further missions as they come up.
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