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Codename: Panzers, Phase Two - Game Guide
System: PC
Shop: Buy It Cheap · Get The Guide

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|                 |0.00)  A FEW NOTES BEFORE YOU GET STARTED|                 |
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In this section, I will list some notes about various things you should keep in
mind while playing, in no particular order:

I)  Always make sure the compass is pointing due north.

 - The camera sometimes starts pointing in a stupid direction, so to keep the
walkthrough instructions as simple as possible, you should always turn your
compass so it's facing due north at the start of every mission.  If, for any
reason, I tell you to rotate the map so it faces any other direction, I will
include some reference points to make sure you have it facing the right way.
(The map can scroll by holding down the two mouse buttons and rotating it.)

II)  You can adjust the camera zoom.

 - By rolling the wheel in the middle of your mouse, you can make the camera
zoom in or zoom out.  I tend to keep it zoomed all the way out, since you can
see more of the map on your screen at once.

III)  Optional and Secret objectives give extra Prestige Points.

 - The more objectives you complete, the more prestige you'll get, which means
you'll be able to get more/better units during your trips to Headquarters.

IV)  Using Special Abilities doesn't cost you anything, and they don't stack.

 - Using Bomber attacks, Fighter-Bomber attacks, Artillery bombardments, and
so forth doesn't cost you prestige.  They don't pile up from one mission to the
next if you don't use them either, so there's really no reason to not use them.

V)  This game has a 2X Speed option.

 - In the top-right corner of your game screen, you'll see the speed options.
Clicking on the fast-forward icon will double the speed of the game, which I
find very helpful through most of the missions.

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|                    |    0.10)  IMPORTANT CONTROLS     |                     |
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No offense to the people at CDV, but their set up sucks pretty bad... So I
strongly suggest using the "classic" control set up.  Every time I mention a
command or hot key in this guide, I will assume you are using the "classic" set
up style.

(NOTE:  I will only be listing the ones I find useful.)

S:

Stops the highlighted units.  Very useful if you just accidentally sent a
group of your units somewhere incredibly stupid.  >_>

A:

Makes the highlighted units attack a target.  very useful for destroying
unmanned vehicles and buildings that haven't been identified as a threat.

Changing the direction a unit is facing without actually moving:

If you select a unit, then right click and hold it down, you will have an arrow
that you can use to manually turn a unit without actually moving it.  This is
great for making sure your units are facing the enemy when they are lined up
for defensive positions.

Pause:

Either use your Space bar or click on the pause button in the top-right corner
of your screen.  This is very beneficial on timed missions, when you might want
to form teams without taking time off of the countdown timer.

Double Speed:

Either use your Backspace key or click on the fast forward button in the
top-right corner of the screen.  Honestly, there are very few cases where I
don't suggest using this feature.  Even on fast mode, this game is painfully
slow for my liking.

Making Groups:

Holding the Control key while you have something selected and then pressing a
number key will form a group.  Groups are invaluable for effective fast-passed
combat.  Once you've made a group, pressing the corresponding number key
without having the group selected will select the group for you.  Pressing the
number while the group is already selected will center the screen on that
group.

Selecting Every Unit of a Certain Type:

If you hold down the Control key and click on a unit, all units of that type
will be selected.  This is great for sorting out your forces and quickly
making groups.

Using Special Items/Weapons:

When you have a unit selected, any special abilities or items the unit has will
be shown in the command bar on the bottom-right of your screen.  Left clicking
on the icon will cause the unit to use the item.  if it's a rubber boat, you
must be standing on the water.  If it's a grenade, Molotov, or so forth, you
will have to select a target.  Some things, like grenades, Molotovs, and even
the cure ability medics have, can be set to automatic.  Right click on the
ability's icon, and you will see a green light come on.  This means that the
unit will automatically use their special ability when appropriate.  Medics
should always have their healing ability set on automatic, and infantry should
have Grenades set on automatic if they will be fighting a tank.

Entering/Exiting a vehicle or structure:

You will be given a box with an arrow in it if you hover over something your
unit can enter, whether it happens to be a vehicle or a building.  Once inside
a building or vehicle, the unit can be told to leave by clicking on the eject
icon in the bottom-right corner of the command bar.

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|                    | 0.20)  Campaign Dificulty Setting |                    |
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When you start a new campaign, you will be given the option to choose between
three different difficulty settings.  These are the settings:

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EASY:
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 - When one of your core units is destroyed in combat, you will automatically
be given reinforcements during your next trip to Headquarters.  These
reinforcements will still have the same amount of experience points as they did
before they were destroyed in the previous mission.  This makes each mission
much easier than on harder difficulty settings, since you don't need to worry
about losing units during combat.

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NORMAL:
-------

 - When one of your core units is destroyed in combat, you will automatically
be given reinforcements during your next trip to Headquarters.  Unlike easy
mode, these reinforcements will start with no experience points.  This makes it
a little more important to be careful with your units during the campaign, but
it's still very easy to win the campaigns on this setting.

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HARD:
-----

 - When one of your core units is destroyed in combat, you lose it permanently.
Lost units will not be replaced during your next trip to Headquarters, so you
will need to make sure you minimize your losses on each mission.  Personally, I
think this is by far the best way to play as far as fun goes, but a beginning
player might become a tad frustrated while trying to play some of the missions
without taking any casualties.
 

Axis Campaign


Allied Campaign


Partisan Campaign

 




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