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9. CHAPTER FIVE: A BUMBLEBEE STUNG EMILY
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After the cut-scene, go to the game room.
GAME ROOM
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The judge is here. Talk to him. He has earlier blame you for "yet
another death" during the cut-scene, but he now claims that it was a
show for the murderer, as he has something up his sleeves.
After the conversation, go up to Armstrong's room again.
ARMSTRONG'S ROOM
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Talk to the doctor once more, and then leave for the screening room.
SCREENING ROOM
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Walk around the room and look at all the movie posters on the side
walls. Hmm, a lot of posters on Gabrielle Steele.
Now, go to the projector beside the door and examine the drawers
there. Notice that the top drawer is locked, so ignore it for now.
Instead, open the second drawer for two Empire Studios film canisters.
Then, open the third drawer for an untitled reel of film and a
projector bulb.
Go to your inventory now and decompile the two Empire studios film
cannisters. You'll get the following for your effort:
1. Last of the Borgias, starring Gabriel Steele.
2. Queen's Handmaiden, starring Gabriel Steele.
3. A note from Gabriel Steele (duh!).
4. A card.
Read the note from Garbiel Steele and see her lamentations, then read
the card, which says:
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| Taking the air |
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| A breath of fresh air is rare when buried |
| in windowless rooms and scarcer elsewhere. |
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| - U.N. Owen |
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Ok, now it's time for some movies. Select the projector bulb that
you've just taken from the third drawer and place it onto the panel
on the projector. Point to the switch beside the panel to turn it on,
and you'll watch a short clip of a torpedo being fired. Boom!
Take the reel of film on the project away, and replace it with the
untitled reel of film that you've just taken from the third drawer.
This time, you watch some sort of a home movie.
Take this reel of film away and try watching the films by Gabriel
Steele. You'll blatantly refuse, even to the extent of disposing them
away!
Go to the front patio now.
FRONT PATIO
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Once you open the door to leave the mansion, you'll find Armstrong
arguing with Emily. After the quarrel, sneak up to the second level,
outside Armstrong's room.
OUTSIDE ARMSTRONG'S ROOM
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Point to the keyhole on Armstrong's door and find him enjoying his
drink. This guy's a goner.
Go to Shiprock Summit next.
SHIPROCK SUMMIT
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Lombard and Vera is here. Talk to Vera, and Lombard will interrupt and
tell you that she's interested in you. Groovy, baby.
Now, it's time to check out the area beyond the two hungry goats. I
hope you remember how to go back there. No? Ok, leave Shiprock Summit
to get to the crossroad screen. Take the top right path and go past
the apiary and the orchard. Then continue on the path until you reach
that screen with the lower right path and the hidden upper right path.
Take the lower right path to reach the area with the two hungry goats.
BEACH
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Ok, this area with the goats isn't exactly the beach, but the area
beyond it is another part of the beach surronding the island. Walk
towards the thorns. Select the apple cider and point it to the thorns.
The hungry goats will now walk towards the thorns and eat them all up.
Yes, finally, the path is clear. Walk right to the beach.
A length of fishing line is screaming out for your attention. Take it.
It's the strong treads that Emily need for sewing the parachute.
Point to the sky and move around until you see an area that has an
eye icon. Click it and comment about a red blinking light. Use the
brass telescope you found on the balcony outside Vera's room on this
spot to see a homing beacon on a buoy. Remember the decoded message?
It's all coming together!
Go to the wood shed now.
WOOD SHED
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Talk to Blore there, watch the cut-scene, and quickly go to the front
patio.
FRONT PATIO
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No time to waste. Emily's gonna die soon! Pass the length of fishing
line to her, and she'll comment it's is exactly what she needs to sew
the silk sheets togeter. She'll need some time to do so, so you may
want to take this time to do some optional side quests.
NOTE: If you don't want to do the side quests, just walk around and
return to Emily later.
The first side quest can be found in the admiralty base in the secret
room of the study.
STUDY
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When you walk into the study, you'll find Vera there. Try talking to
her, only to remind yourself that you're better off keeping secrets
to yourself at this stage of the game. Go into the admiralty base
instead.
SECRET ROOM - ADMIRALTY BASE
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In this area, you can try to establish contact with the outer world by
with the shortwave radio on the table, by doing the following:
1. Insert the vacuum tubes marked 807-H and 305GT into the panel on
the shortwave radio.
2. Select the microphone with base and cord with base and cord and
point it to the radio. The microphone will be fixed to the radio.
3. Decompile the desk lamp with bulb to get a desk lamp and a light
bulb.
4. Select the desk lamp and point to the radio.
Now, you can click on the microphone and listen to some signals.
Someone is talking. Can you establish contact? Click on the microphone
again and try to make a distress call. You'll then be shocked by a
reply from Mr. U.N. Owen himself!
So, no luck with the distress call, but you used up some time anyway
while Emily is sewing the sheets.
Tired of side quest? Go back to Emily. Otherwise, remove both the
vacuum tubes from the shortwave radio, and go to the parlour for
another side quest.
PARLOUR
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Remember the broken down radio at one corner of the parlour? Approach
it and open its panel. To make the radio work, do the following:
1. Combine fruit basket made of copper wire and pliers to get length
of copper wire.
2. Place all vacuum tubes (807-H, UX-201A and 305GT) into the panel,
and close it.
3. Select the copper wire and point to the back of the radio.
Now, click on the dial on the radio to turn it on. Ah, music.
You can (finally) go back to Emily now.
FRONT PATIO
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Talk to Emily, and she'll pass you the sewn silk sheets.
Combine sewn silk sheets, tangled fishing net, metal tripod and
leather goat harness to form... the parachute! Yay!
Remembering that Shiprock Summit is the highest point of the island,
it seems like a great place to take off. Go there then.
SHIPROCK SUMMIT
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Select the parachute, and point to the sky. Here goes nothing now.
You believe you can fly, and you believe you can touch the sky. And
then you fall, and find solace in the buoy with the homing beacon.
Get washed up on shore, and understand that you can't leave the
island with the parachute as well. You decide to go back to the
mansion.
NOTE: The flying, falling and going back to the mansion all happen in
a rather prolonged period when you've no control of the game.
A cut-scene happens now, as Lombard screams about hearing a, er,
scream from Emily from the apiary. Hmm, he has good hearing. You'll
resume control at the front patio. Check your inventory to find that
the German naval homing beacon is in the list now.
Run to the apiary to find Armstrong and Lombard there.
Emily is dead.
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