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Irth Online - An Inside Look
System: PC
Shop: Buy It Cheap · Get The Guide

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Irth Online is an upcoming MMORPG that features plaver vs. player (PvP) battles which take place in a massive, unique world.  We were able to ask a few questions of Alan Chipura, the game's lead designer, and find out a little bit more about this interesting new game...

GT: What is “Irth”? Is it a planet, a land, a place, a time…?
AC: Irth is a planet. It is an entirely different planet in an entirely different solar system and may or not be in a different time. I guess we haven’t figured that out yet. Life on Irth is similar in some ways to cultures that existed on Earth thousands of years ago.

Screenshots
A tarasque.

However, there are natural and spiritual energies on Irth that can be utilized by characters to enhance attributes creating awesome fantasy scenarios. Life on Irth is tempestuous with rising conflicts between civilizations and struggles to achieve world dominance.

GT: How large is the game world? What types of environments does it have?
AC: The world is enormous. At launch we will start with one continent which measures 198 km x 198 km. This is only a fraction of the actual size of the world. As the initial continent becomes populated with players, additional lands will be available for players to discover. Who knows what they might find there in these new lands -- adventures, treasures, new monsters, new civilizations, new enemies, new friends? We have prepared a game world that is ready and able to expand when the time is appropriate.

GT: Please tell us a bit about the three civilizations in the game? How will they interact?
AC:We have three PvP civilizations named Arcadia, Mezzo and Morbia, and one non-PvP civilization named Avaria. The three PvP civilizations have deep rooted ideological differences that cannot be resolved diplomatically, and are therefore at war. Avaria comprises immigrants from the PvP civilizations who could no longer tolerate the constant state of war. So, they started a new society where they are always at peace and focus their efforts on capitalistic endeavors.

Some examples of how the PvP civilizations will interact are as follows. They have intent to advance their societies and extinguish their enemies. They all attempt to invade foreign territories and conquer land for their civilization. They are inspired to attack foreign civilizations’ Empowering Source of Wonders, where each distinct civilization draws spiritual strength. If the Wonders can be occupied by foreign invasion, the deity at the Wonder rewards the victors with a civilization attribute boost as well as pleasant weather conditions, while the civilization that lost its Wonder receives a civilization attribute hit and inclement weather condition. This situation persists until the defeated civilization is able to successfully take back its lost Wonder.

The peaceful Avarians cannot be PvP’d but their good, pets, and guards can be. Therefore, if an Avarian wants to risk gathering in dangerous areas, he or she must be sure to evaluate the need to hire protection along the way.

 


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