When you miss a key the result is always death. You’ll then be forced to
watch the death sequence, a filler screen that shows Dirk turning into a
skeleton, and then the entire lead-in animation to the room in which you died.
This can all take entirely too much time and quickly leads to frustration as you
will sometimes die the moment you step foot in a room and have to wait several
long seconds before you can try again, or conversely you will die at the end of
a long sequence and be forced to watch everything all over again. And again, and
again, and … you die so often in the game that you’re guaranteed to spend a
significant portion of your game time sitting and watching the same videos over
and over again. This may have been part of the original design to make the
game’s very short actual gameplay seem longer to arcade goers, but home gamers
would rather spend their time playing a game than worrying about whether they
got their quarter’s worth of entertainment. Making matters worse is the game’s
lack of a save feature. Every time you sit down to play the game you will have
to replay everything that you’ve seen before. Not only that, the only way to
beat the game is to play through the entire thing in one sitting. Very few
gamers are going to have that kind of patience for a game that deals out the
frustration to the degree done so by this game.
Anyone who did not play the original game in the arcades is sure to be
dumbfounded by its status as a classic. Those who did may begin to question the
accuracy of their fond memories. In any case it is hard to recommend this game
to anyone but the most diehard of Dragon’s Lair fans.
In The End, This Game Hath Been Rated:
20%. Some things from the past are better left in the past.
System Requirements: Pentium II 200 MHz; 4x CD-ROM.
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