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"Introduction
Dedicated to be a classic cross-platform action game, GTA:SA (Grand Theft Auto:
San Andreas) becomes yet another excellent GTA produced by Rockstar ®. With
many great improvements in the gameplay and the graphics, GTA:SA is a must-have
gaming experience for all action gamers.
In this review, the enhanced gameplay in GTA:SA will be illustrated with
examples. Later on in this review, the downsides of the game will also be
discussed. A final overall score will be given to the game at the end of this
review.
Some illustrations in the review are based on a comparison with their
counterparts in the previous GTA:VC (Vice City). A little experience in VC will
help make this review more comprehensive.
Gameplay
New Features
New vehicles are added into GTA:SA; bicycles, trains and new cars are scattered
all around San Andreas. While all helicopters and boats look very much similar
as those in VC, the cars resembling their real life ones are rendered in more
details and look more realistic. The resembling is obvious in the top-tier
sports cars ZR350 as in Mazda ® RX-7, Sultan as in Subaru ® WRX Sti,
Infernus as in Honda ®/Acura ® NSX-R, Super GT as in Toyota ® Supra,
Bullet as in Lamborghini ® Diablo SV, and many more. These newly added cars
make the 90's theme in GTA:SA stands out. With nitros and a screen blur effect,
a feel of speeding is now made very strong like what Rockstar ® has done in
their Midnight Club ® driving series.
Three new weapon slots; the gift slot, the equipment slot, and the parachute
slot, are now available for the main character in SA. Together with the new
abilities of swimming, diving, sprinting, climbing over obstacles, hiding, and
sneak attacks, the main character is now better off excelling in the battlefield
in a versatile way.
The newly added level-up system requires the main character to practice and
improve the skills. There is a variety of skills to be maximized to the player's
advantage. There are mainly three areas; physical skills, driving skills, and
weapon skills. An increase in the skills will allow the main character to either
sprint longer, handle cars, bikes or bicycles better, or fire a weapon with an
improved accuracy and damage.
With the new system of dating and acquiring gang territories, SA now allows some
more flexibility of what to do when not in a mission and when all missions are
done.
Customizations
GTA:SA now provides players with the option to customize the main character's
outfit, appearance, and cars. The outfit does not come in one single entire
piece like those like VC but is separated into items that can be purchased and
put on individually in any combinations. The main character's beard and hair
style can also be changed in a barber shop, and tattoos are also available. Not
only do the outfit and appearance have a visual effect, they also towards the
main character's respect and sexual attractiveness.
As for the cars, GTA:SA puts them into different groups. T the main character
can now drive a unique car out of the garage instead of hijacking a car that
looks exactly the same as another completely identical ones out there in the
street.
Interactions
The pedestrians now react more real. If a gun is aimed at them, they will raise
their hands. If they hear shooting regardless of whether or not there are
injuries or deathes, they will scream, protect their head, and squirt onto the
ground. If they are attacked by the main character on foot, they will usually
strike back with their weapon. This makes killing random pedestrians not as easy
as in VC.
The drivers are more serious about accidents. If they are rammed, they will get
off and pull out their weapon to cause some destruction, or they will ram the
other car back.
The recruitment of Groove Street Gangs is also a new feature that enhances the
gameplay. There is no need to sit at 100% completion to wait for two body guards
like the case in VC.
There are more interiors in GTA:SA that can be entered. An example is in the
burglar mission where houses can be entered, and in the street there are more
fast food shops, clothes shops, and barber shops that do not exist in VC at all.
Missions
There is a wider variety of missions which include not only the repetitive gun
fights but more driving missions instead. The idea of schools allows players to
gain access to cars, boats, bikes, and aircrafts that handle completely
different from one another.
Some missions are two-fold in that two or more tasks are required to be done at
a time. There are also some long missions that players do not want to fail and
start off all over again wasting the efforts. This makes GTA:SA more
challenging.
Because of the small size of towns in San Andreas, the paramedic mission is like
looping around those tiny areas up to the required level of 12. As for the taxi
mission, the game registers the player as having passed it with only 50
passengers dropped off but not 100. These adjusted vehicle missions make the
game less frustrating in pulling players too far away from the storyline.
Landscapes
The landscapes feel very realistic; from the three large cities and some small
towns to the wide country and the rural areas. The change in weather makes them
even more fascinating.
Other Improvements
The top-tier sports cars now appear far less frequently in San Andreas which is
something very different from VC in which the Cheetah and the Infernus will not
show up nowhere after a 30-minute drive around VC. Now in SA with the increased
number of sports cars and non-seasonal cars like the Forklifter, the Mower, and
the Harvestor, it is more difficult to encounter any one of them in the big
cities. This gives a more real-life-based feeling.
Since there is a possibly existing but controversial glitch stating that GTA:VC
s failure to register a valid Unique Jump locks up the game s progress, the
Unique Jumps are now not required for 100% completion in San Andreas.
Downsides
GTA:SA overuses cursing in nearly all the cutscenes. Although this game is now
currently rated AO (Adult-only), it could be embarrassing if someone else in the
player s home overhears the swear words. That can also be offensive sometimes.
Regarding the gameplay, there are still some flaws that are brought forth from
VC.
The cops are very annoying in that they will continue crossing red lights and
suddenly show up on the wrong side of the road. The police vehicles will touch
the main character s car and then give him a one-star wanted level. Extreme care
must be taken when any police vehicles are in sight. Now the SA cops start to
shoot when the player has only got a one-star wanted level.
Same as in VC, 100% completion in GTA:SA again is not worth it. There will be no
new additions to the gameplay after 100%. It will be better to have a new mode
unlocked after 100%, for example, replayability to any mission, a mini-game
mode, or something similar.
The collection task is now more demanding in San Andreas. There are 100 graffiti
tags to be sprayed, 50 snapshots up in the sky to be taken, and 50 horseshoes
and 50 oysters to be collected. Two of those oysters are in the water in the
extremely dangerous restricted area the Eastern Naval Base where the cops will
try to kill the main character at all cost. With the huge size of the entire SA
map, the collection is a lot tougher than the 100 hidden packages and 35
rampages in the not-that-large VC map. It is the annoying and twisty roads in SA
that make the collection even frustrating.
The control of helicopters is even more horrible than that in VC. It is arguably
the default control scheme of the keyboard that makes the planes and helicopters
outhandle very easily.
Another drawback is that Rockstar ® never seems to be licensed to publish
real car names. As in the previous GTA versions and the Midnight Club series,
the cars look like their counterpart in real life but they do not have the same
name as their counterpart s. For car fascinators who are familiar with car
names, it is hard to associate the Rockstarized car names with the real life
referents.
The last but not least downside of GTA:SA is Rockstar s ® carelessness in
hiding a supposedly X-rated mini-game in the dating of girlfriends. Not long
after the hot coffee mod is released on the Internet, that is a mod which
unlocks the hidden sex game with the girlfriends, there has been outcry of
Rockstar ® publishing sexually explicit content in a violent game which
spoils young minds. The current and newest AO rating that Rockster ® got on
GTA:SA badly affects the sale; video game shops usually do not sell copies of an
AO game.
Putting it in another way, perhaps this is the end of Rockstar s ® tendency
to put hidden interiors in their GTA series. The Love Fist Studio, Auntie Poulet
s home, the Malibu s Club s office, and Printwork s interior in VC are very
likely to have created Rockstar s ® habit; there are the girls bedrooms
hidden in the data file in the GATA:SA DVD. Modders then found ways to unlock
the sex content by doing some decoding work.
No matter whether ESRB s rating is correct or not, and no matter whether that
famous person in real life speaks right or wrong, Rockstar s ® huge mistake
is part of the reason that GTA:SA may be facing a bad sale in the future.
Final Score 9/10
Grand Theft Auto: San Andreas is an excellent action game. The improved graphics
and enhanced gameplay make GTA:SA an addiction. Some weaknesses in VC, however,
still remain in GTA:SA. The game is worth a play, and at least one replay. " -
Yet another excellent action game by the name of G
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