Play with your friends
The best part about any multiplayer game is playing with your friends, so we
tried to make this as easy as possible. When you sign in online you can quickly
check whether any of your friends are online, and if they are, you can join
their game with just one press of the button. Project: Snowblind supports most
USB headsets, so once you are in game you can quickly and easily talk to your
teammates via the headset.
Project: Snowblind is the first title released to use Eidos's web integration
services. This allows PS2 and PC gamers to view their friend’s list on the web.
With this service, you can quickly see what title your friends are playing and
then jump online for a quick frag session. You'll always know when your friends
are signed on to Project: Snowblind or other Eidos online titles such as 25 to
Life. Other features of the service include being able to view your clan online,
and advanced stat-tracking (way more stats are online then we could even fit in
the game!) allowing players to get very detailed statistics regarding their
online performance and comparing it to other players.
We’ve also worked in something special for both PlayStation 2 and Xbox
players in the form of exclusive online team game modes for each platform. PS2
gamers will get the “Assault” mode where you defend your team’s generator while
working to destroy the opposition’s generator. First team to destroy the
opposition generator wins. Xbox gamers get “Demolition” where you find a bomb at
a spawn point and transport it to designated targets inside the opposition base.
The bomb is on an auto timer. When it blows, the base is destroyed, the round
ends and the opposition gets a point. At the end of play, the team with the most
points wins.
Traveling in style
In case you do not want to run to the enemies’ base with your buddy to
capture the flag, you could always just jump in a Hydra—two person off-road
buggy with an attached missile launcher. Then, drive over with your gunner
laying down covering fire, protecting you from the outside while you sneak into
grab the flag. Of course, the Hydra is not the only vehicle available, and you
would need to be on the lookout for enemy Titan’s and Ogre’s, which are slower
but more powerful vehicles.
Our main goal with Project: Snowblind was to build a FPS playground that
would allow each individual player to express themselves in their own style.
There is an unlimited combination of weapons and augmentations that can be
combined to make you truly unique on the battlefield. You’ll have the players
that use the stealth augmentations to stay out of sight. You’ll have the players
that will use their Shield augmentation and go in guns blazing. Then you’ll have
players that prefer to climb into a vehicle and crash or shoot their way in.
Then you’ll always find one player that thinks up something that’s so off the
wall but at the same time is ultra useful and cool that everyone copies him or
her. The point is, there is no limit to what you can do, and we’ve made sure to
do our best to take out any limitations on the players’ creativity. If you can
think it, you can do it in Project: Snowblind.
The best parts of Project: Snowblind are yet to come, as the entire team
can’t wait to see how you guys at home start using tactics we never even dreamed
of. Thank you for reading, and I am looking forward to seeing you online soon,
shoot me (kevork) if you can!
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