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Stronghold 2 - Review
System: PC
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Remember back when I mentioned that the game has two campaigns? Well you can imagine how exciting the “Peace” campaign is in action. You’re given a goal to produce certain quotas of items, you build the requisite structures, and then you sit around doing nothing but watching while your peasants take forever to make the items that you need. Occasionally you’ll face incursions by wild animals and bandits, so there actually some fighting involved in the Peace campaign. I suppose “peace” is a relative term.

Screenshots
A peasant economy running on all cylinders.

Now back to our lazy peasants. Not only do you have to put up with their lackadaisical work ethic, you need to make sure that they are kept happy. If your peasants aren’t happy, they will begin to leave your castle and you’ll find yourself with a bunch of empty, non-producing structures. This can send you down an unfortunate catch-22 spiral. You won’t be able to produce enough food and entertainment to keep your peasants happy because you don’t have the workers to man your structures, which in turn will cause even more peasants to abandon their jobs and leave the castle. Historically peasants were at the bottom of the medieval social hierarchy and at the time no one in power seemed to give much thought to their happiness. And even if peasants were absolutely miserable in their miserable little lives, they couldn’t do anything about it, and they certainly weren’t free to pull up stakes and move to a new castle every time they felt a little downtrodden.

Most of you reading this article are probably more interested in the military aspect of the game than the economic, but let me preface my look at this side of the game by saying that the problems with the economic sim will affect you militarily as well. To make a single military unit, you need to have a weapons maker, an armory for him to carry the weapons to one by one, and barracks to train the unit. If you have at least one weapon available in the armory and at least one unassigned peasant, you can create a unit in the barracks – well after the peasant makes his way to the barracks for training, that is.

While the issues with the economic aspect of the game have a lot to do with design, technology is the culprit with the problems on the military side. First of all, the game can suffer from horrendous slow-downs when battles occur even on a high-end system above the game’s recommended specifications. The first mission in the War campaign is a simple one – take two units from Point A to Point B and fight a handful of units at Point B to end the mission – but as soon as the minor skirmish at the end of the mission begins the game can start to pause, lurch, and hiccup. You can probably guess that this does not bode well for siege battles and you’d be right. There are times when it can take the game several seconds to work its way out of a freeze which makes issuing orders a frustrating affair, to say the least. Good thing the AI isn’t smart enough to take advantage of the situation.

 


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