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The Elder Scrolls IV: Oblivion - Character Guide
System: PC
Rated: M
Also On: PlayStation 3 · PSP · Xbox 360
Shop: Buy It Cheap · Get The Guide

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                                                                     [CG03]
~~The Elder Scrolls IV~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                  BIRTHSIGNS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~OBLIVION~~

* Special abilities can only be used once per 24 hour period. I.e. you must 
wait 24 hours after using the ability in order to use it again.


-> Apprentice: Maximum Magicka +100, Weakness to Magicka 100%
Risky sign for mages. Extra Magicka is always helpful, but enemy spellcasters 
will kill you quick. Useful primarily for pure mage classes with plenty of 
offensive and defensive spells.


-> Atronach: Maximum Magicka +150, Spell Absorbtion 50%, no Magicka regen
Lots of extra Magicka a great bonus for pure casters, but you'll drink potions 
like water. Expensive (to your wallet) sign.


-> Lady: Willpower +10, Endurance +10
Good stat boosts for characters that mix a little heavy melee with defensive 
spellcasting.


-> Lord: Restore Health (magnitude 6, 15 sec duration), Weakness to fire
         25% (constant effect)
Bonus ability is weak at higher levels and weakness to fire when the main 
point of the game is to travel in hell? Yeah, right...


-> Lover: Paralyze (10 sec duration) touch attack cost 120 Fatigue
Great special ability if you're getting your rear handed to you on a platter; 
but, good tactics and careful selection of equipment should help you avoid 
those situations.


-> Mage: Maximum Magicka +50
Safe bet for casters. Not as much extra Magicka as the Apprentice or Atronach, 
but no weaknesses to go along with the bonus.


-> Ritual: Restore 100 Health, Turn Undead magnitude 100, 30 sec duration
Really helps with undead, useful if Restoration is not one of your major 
skills.


-> Serpent: Single ability with four effects--
            Damage Health (touch attack, magnitude 3, 20 sec duration)
            Dispel (magnitude 90)
            Cure Poison
            Damage Fatigue (self, magnitude 100)
Questionable ability that damages you almost more than your opponent. Plenty 
of potions can cover the Cure Poison ability.


-> Shadow: Invisibility 60 sec duration
Great for Stealth characters, especially in quests involving theft or 
assassination.


-> Steed: Speed +20
Only useful if your character concept is built around Speed, which not many 
are.


-> Thief: Agility +10, Speed +10, Luck +10
Good all-around selection for Stealth characters. Helps other classes as well. 
Good sign for novice players.


-> Tower: Open Average lock, Reflect Damage magnitude 5 120 sec duration
Good for non-Stealth characters to help them get through quests that involve 
lock-picking. Damage reflection good for casters who don't wear armor.


-> Warrior: Strength +10, Endurance +10
Basic fighter setup. Good sign for novice players.
 
 




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