In addition to the first-person fighting you have the option of taking a more
stealthy approach. You can crouch down and keep to the shadows, sneaking up
behind your enemies and applying quick and fatal neck realignments. You’ll be
able to tell when you are undetected in the shadows by the way the game’s
lighting subtly changes shades – a unique and effective mechanism. During the
game you’ll acquire Riddick’s famous eye shine that allows him to see in the
dark, making stealth an even bigger weapon in your arsenal. The best thing about
the game’s stealth element is that you are never really forced into using it.
The less patient gamers out there tend to really dislike stealth games and the
slow, repetitive pacing it can force onto a game. In CoR, there are no long
stretches of the game where you are forced to use stealth. Instead it is more of
an option that is available to you when you need it. With so many games
dictating where and when you have to use stealth, it is nice to see one that
makes it your choice.
The AI in the game is excellent. Inmates will converse with each other,
guards patrol their areas, and if you get too close to an inmate or guard you’ll
receive a little verbal and physical abuse. Inmates are no pushovers when
fighting with their fists or shivs, and you’ll have to be smart as to when to
attack and when to try and block. You’ll need to be smart during gunfights as
well, because guards will make good use of cover and tactics and will make you
pay for foolhardy rush attacks.
The PC version of the game is billed as “The Director’s Cut” and like the
title implies there are a few extras not found in the Xbox version of the game.
There are a few extra sequences to play in the PC version such as the
opportunity to take control of a prison security mech. The biggest extra you’ll
find, though, will come after you’ve completed the game. You can then re-enter
the game and as you play through the second time you’ll notice the addition of
some floating icons. Clicking on these pauses the game and plays designer
commentary about the design and development of the level. This is a cool feature
found in most DVDs but for some reason it has heretofore been absent from
gaming. I must admit that it is pretty cool to get a glimpse into the minds of
level designers, especially those talented enough to design a game of this
caliber. Of course, you still can find things that appeared in the Xbox version
such as cigarette packs hidden throughout the levels that unlock concept art and
similar goodies, a very clever way of presenting the gameplay tutorial, and
levels which do an excellent job of bringing the dirty and claustrophobic
Butcher Bay to life.
Don’t let your prejudices or biases prevent you from experience Escape from
Butcher Bay. If you do, you’ll miss out on one of the best efforts to date to
meld a compelling movie-like story experience with an exciting action game.
In The End, This Game Hath Been Rated:
95%. Every PC action gamer should experience the thrill of trying to
escape from Butcher Bay.
System Requirements: Pentium IV 1.8 GHz; 256 MB RAM;
64 MB
Video RAM; 16x CD-ROM; 3.7 GB Hard Drive
Space; Mouse.
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