Home
Home · Please take our survey · Giveaways: Age of Booty · Code Monkeys · Bob Dylan
AddThis Feed Button


- Sponsored links -

Pool Tables
Pool Tables

Cartoon School
Cartoon School






The Chronicles of Riddick: Escape From Butcher Bay - Detailed Walkthrough
System: PC
Rated: M
Shop: Buy It Cheap · Get The Guide

Index · Codes · Guides · Review · Your Reviews · Your Rating

 /=========================================================================\
0===========================================================================0
| III.19. Upper Mines (Part One)                                            |
0===========================================================================0
 \=========================================================================/

When you get through the door, you will be in a hall with some open windows.
If you crouch down and look through, you will see a couple of guards on the
walkway opposite of you. You will also see a lower level and a door.

If you used the lower door in the Security Checkpoint area, it would open to
a hall that had a NanoMED Health Unit and would lead to the lower door to the
Upper Mines. Of course, taking the lower door means having no cover to hide
behind when you enter the Upper Mines area so it is much better to take the
high road so to speak.

From your position, carefully proceed forward. After getting past the second
window, look at the third. You will see a upper balcony on the wall ahead.
You will also see a guard come in from time to time. Once he walks away,
proceed past the third window to the last bit of cover. Then go around the
corner hugging the left side of the wall. You will enter another covered
section with two windows.

Look through the second window and you will see another guard below. When his
back is turned, drop down to the ground behind the crates below the window.
Keep crouched and sidestep a little to your right. You will see a gap in the
crates in which you can keep an eye on the guard. When you see the guard
walking right past the gap, go out from behind the crates, get up behind the
guard (he will usually be standing there at the end of his patrol area), and
sneak him.

While still crouched, rotate left until you see some crates. Go near these
crates and you will see a gap between them and the wall. You'll also see a
red crate above the path angled against the wall.

Go forward into this gap until you get underneath this red crate. As you are
going into this gap, a guard will appear at the end of the main path (you'll
see him entering) and head toward where the other guard was patrolling. When
you are underneath the red crate, stop and turn left. You will see a gap that
goes back to the main path. When this new guard walks past, get out, follow
him, and sneak him.

Next, go to where the second guard came from, through the door, and up some
stairs. You will end up on the upper walkway. Go through the door at the end
and you will enter a room with a door ahead of you and an area to your left.

When you look left, you will see a guard talking to another prisoner. Crouch
down and sneak up on the guard. Listen closely to the conversation for a
moment. The guard asks "where are all of your Blueskin friends?" The prisoner
he is talking to is a Blueskin.

But first sneak the guard. Then talk to the Blueskin (Mosely). Mosely will
talk about being left behind by his partners (Alonzo and Void) and says that
you need to get a Security Card from the Sharpshooter Guard in the next room
to go through the keycoded door behind him. After finishing the conversation,
kill Mosely.

0IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII0
| Side-Mission Information (Jamal-Udeen) |
|IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII0
| Killed one (of three) Blueskins                                           |
0IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII0

Head to the other door and listen as you get close. You will hear the sound
of another door opening on the other side. Hug the left wall and get close
enough to the door to open it. You will see to door to the balcony. Move a
little more to the left so all you see of the door to the balcony is a
sliver. This will help keep you hidden from the Sharpshooter Guard.

You will see the Sharpshooter Guard going on or going off the balcony. When
you see the him walk off the balcony, wait a couple of seconds, crouch, and
then follow him. By the time you catch up to the Sharpshooter Guard he will
stop on the other side of the Upper Mines area. Sneak him and get the
keycard.

Another option of dealing with the Sharpshooter Guard is to wait until he
gets off the balcony and through the door on the other end of this hall
section. Crouch and go toward the Valve on the left wall. Press X to activate
the Valve and go back to where you came from (while still crouched) and hide
near the doorway. You will notice a hissing sound and a faint purple cloud
when you activate the Valve. Wait for the sound of the other door to open,
wait a couple of seconds, then pop out and stand in front of the open
doorway.

The Sharpshooter Guard will then see you and fire off some shots. But when he
does he ignites the cloud coming from the Valve and the explosion will kill
him. Then go to his corpse and pick up his keycard.

On the other side and on the lower level of Upper Mines is a guard and a
prisoner. The guard will berate the prisoner. You can go and kill the guard
but I found that if I jumped down and killed the guard, the prisoner won't
talk to me. Even worse, he will try to kill me with his drill! So I don't
bother with them.

On the nearby crates near the guard and prisoner is Shurik's Glasses. But
I am skipping Shurik's Side-Mission with this revision but this is where the
Glasses can be found if you want to do his Side-Mission. You can get these a
little bit later in the guide. There are also moths here that you can collect
but that can be done later also.

Head toward the balcony that the Sharpshooter Guard you just killed stops at.
Turn right and look at the floor. Near the door is.....

0********************0
| Pack of Smokes #40 |
|***************************************************************************0
| Space Jockey (Not for use inside space suit)                              |
|***************************************************************************|
| Game Concept Art 23                                                       |
0***************************************************************************0

Get off the balcony and back behind the wall before the guards below can do
any damage.

Now go back to where you killed Mosely and through the door leading to.....
 




Click here to send this page to a friend!

AddThis Social Bookmark Button  

 

Google  
www.gamerstemple.comWeb