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| II.9. The Pit |
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Riddick survives the fall by using the guard as a cushion. The only rifle he
has to use is the Shotgun from the dead guard and the flashlight attachment
has been damaged. You have six minutes before the light fails. And you need
to find your way out of The Pit.
The Pit is actually the remains of the previous prison and the current
structure was built on top of it. However, they also sealed the convicts
inside the old prison and they have grown quite insane as you are about to
find out.....
At the start, go forward through the doorway. Turn right and then turn right
again. You will see a larger hallway and a large hole in the floor. This will
also be your first encounter with the Dwellers, the insane prisoners from the
last prison. They don't do a lot of damage individually but will seriously
hurt you in a swarming group. They can actually be blown apart by your
Shotgun. Let them get close and you can take out a small group with one shot.
Drop down through the hole in the floor and go left. You will see some
barrels along the way so be careful when shooting. The explosion will take
care of Dwellers but will injure you too if you happen to be too close. There
are also barrels that leak a glowing substance but you can't blow them up
(thankfully).
Follow the hall and turn right at the corner. Partway down the next hall you
will see a hall to your right (first hall junction). Keep going straight. A
little bit further you will see another hall to your right (second hall
junction). Keep going straight again. Almost immediately after the second
hall junction you will reach a junction where you can turn either right or
left (main junction).
Go left and follow the way until you reach a dead end and a Valve. Above you
is a stranger (talking religious speak), a flare, and a locked gate. The
broken Valve will open the locked gate. Grab the Valve and head back the way
you came.
When you get back to the main junction, turn right and immediately turn left
at the next hallway (the second hall junction) to go back up to the upper
level. Go left at the next doorway then left again to go down the large
corridor. Partway down the large corridor you will see a hall to your left.
Ignore it and continue going forward. Eventually you reach the end of the
large corridor and you will have to turn left.
You will then see the flare and Broken Gate Control where you use the Valve.
Put the Valve on the Broken Gate Control and open the gate.
Follow along the path until you see another flare on the ground. At that
point you will see another pathway going left. When you look left, you will
see a locked gate and.....
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| Pack of Smokes #15 |
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| Mont Noir (Do not mix with fire) |
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| Game Concept Art 17, TCoR Novelization |
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Pick that up, go back to the barrel near the flare and turn left. After going
through some narrow hallways you will enter.....
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