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The Chronicles of Riddick: Escape From Butcher Bay - Detailed Walkthrough
System: PC
Rated: M
Shop: Buy It Cheap · Get The Guide

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 /=========================================================================\
0===========================================================================0
| II.4. Prison Yard                                                         |
0===========================================================================0
 \=========================================================================/

After delousing, if you look in your inventory you will see that, even though
the previous chapter (Escape) was a dream, you get to keep the 15 UD you
collected.

Exit your cell and talk to Barber who is waiting outside. He will tell you of
a guy named Mattsson who seems to know Riddick. Mattsson is in the Courtyard
near the Pit.

Turn left, head toward cell A32, turn right, head toward the gate, and you'll
meet Shabby. Shabby has been beat up very badly by someone named Molina. He
will reward you if you kill Molina for him.....

0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| Activate Side-Mission (Shabby) |
|AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| Agree to kill Molina                                                      |
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0

Go up to the gate and talk to Bulder, the guard. He will inform you that you
won't walk into the Infirmary but can be dragged in after Rust, the big fish
in this cellblock, finishes with you. This is a clue of what can be done
later.

Turn around and follow the hall. As you move past Barber and turn left, you
will see an open cell door. As you enter, you will see one prisoner doing
sit-ups (Girish) and another sitting in his bunk (Waman). Girish has very
little useful information so talk to Waman. Listen to what Waman has to say.
He, like Shabby, wants Molina dead when his lockdown expires.....

0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| Activate Side-Mission (Waman) |
|AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0
| Agree to kill Molina                                                      |
0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0

You'll note that Shabby and Waman both want the same thing but both will give
different rewards upon completion of the Side-Mission.

Exit the cell and go left. Follow the hall and you will encounter two
prisoners, Jack and Coyne. Both of them tell you to talk to Haley who is in
the Courtyard.

Continue onward and you will enter the Courtyard. In the center is a large
hatch which leads to The Pit. Mattsson is to the left, the entry to Aquila
Territory (at the end) is closed off, Haley is ahead, Booger is behind the
gate to the right, Red is sitting one of the benches, and Charlie Green is
wandering around the Courtyard.

Talk to Red and he will tell you to help get rid of Rust. Haley will tell you
the same thing if you want his help. Booger won't talk to you. Charlie Green
mumbles something about a bird. Mattsson will tell you that he knew you were
coming and wants you to take his Shiv which is in his bunk.

Go back out of the Courtyard, past Jack and Coyne, and hang a right at the
junction. One of the two cell doors, A40, is open. Once you enter, the door
closes and you will have to deal with two prisoners who want to do you some
harm. You have walked into an ambush. These guys are not hard to deal with.
Beat them up and the door will reopen. Exit the cell and head back to the
Courtyard to confront Mattsson.

Mattsson explains that Rust set him up to it. He will give you the Shiv to
set things right. Head back to your cell and wait.

In the cutscene, Mattsson will give you the Shiv but Rust interferes. Riddick
doesn't take too kindly to Rust and comes close to killing him. But Abbott
rescues Rust and he takes the Shiv from Riddick. Abbott shoves Mattsson
toward Rust and Rust attacks Mattsson. Both Abbott and Rust exit the cell
leaving you with a wounded Mattsson.

Exit your cell to talk to Barber and he will tell you that Rust is waiting
for you in the Aquila block. He recommends that you get a weapon and to talk
to Waman. As you get near Waman's cell, you will notice that the cell door
across from his, A38, is now open. This is Molina's cell.

Molina seems to be a nice enough person but you have a job to do so....beat
up and kill Molina.

0IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII0
| Side-Mission Information (Shabby and Waman) |
|IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII0
| Killed Molina                                                             |
0IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII0

Pick up the Knuckleduster Molina drops and head to Waman's cell. Talk to
Waman to complete his Side-Mission.

0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
| Completed Side-Mission (Waman) |
|CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
| Killed Molina for Waman                                                   |
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0

In return, Waman will reward you with.....

0********************0
| Pack of Smokes #25 |
|***************************************************************************0
| Voodoo Cigarettes (Will make your life a living HELL)                     |
|***************************************************************************|
| Game Concept Art 24                                                       |
0***************************************************************************0

Now head back to Shabby and reap your reward which is a secret code for a
locked door (which is inside the Infirmary).

0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
| Completed Side-Mission (Shabby) |
|CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
| Killed Molina for Shabby                                                  |
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0

Make your way back to the Courtyard. You will see that the gate at the end is
now open. Move forward and into......
 




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