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| II.2. Escape |
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As the story begins, Riddick is being transported to Butcher Bay by a
mercenary named Johns. Riddick has been captured by Johns and he intends to
collect on Riddick by transporting him to the most notorious prison in the
galaxy.
After the cutscene, you are on the landing pad with Johns and couple of other
prisoners, Lambert and Pixie. When talking to Lambert he will encourage you
to break Johns' neck and Pixie will simply say "You aren't very nice, are
you?"
Talk to Johns and he will respond by confronting you. You will have two
responses to choose from but you can use either one. Afterward, Johns will
walk over to talk to Pixie who has wandered off. Go behind Johns and break
his neck.
When Johns dies, the Turret Guns near the main door will open fire. Pixie
will attempt to pick up the Assault Rifle that Johns dropped but is
electrocuted by it. Lambert will open a hatch in the middle of the landing
pad and you should run and drop down into the hatch.
Follow the path and go down the ladder. Turn right 90 degrees and look down.
You will then see.....
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| Pack of Smokes #35 |
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| Bloss (Do not feed to children) |
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| Game Concept Art 32 |
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Pick up the smokes and charge toward the technician near the door. You can't
sneak up on him so beat him senseless and pick up the Class D Security Card
he drops. Open the door and crouch down. Go near the corner and wait for the
guard to come by. Sneak up behind him and break his neck but go ahead and
leave the body where it is. You will also need to pick up the Vent Tool the
guard dropped.
Turn around and you will enter a larger room with some crates to your left.
Riddick will then say "Air? Maybe a vent overhead." Turn toward the crates
and you will see a gap between the crates and the wall. Go through the gap
and look left. The crates have some glowing sections to them and it looks
like that there is a path through them. Crouch down and enter this hidden
path. At the end is a small lighted room with a rectangular hole that you
drop down through.
When you drop down to the lower level, follow the path into the larger room
and about halfway through, look right. You will see a long alcove. At the end
of the alcove is 10 UDs and.....
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| Pack of Smokes #1 |
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| Hogdahl's Finest (May reduce ability to listen to questions) |
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| TCoR Combo Trailer |
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Pick up everything and make your way back to the opening. Press X to get back
up and go back through the hidden path into the crate room.
Climb the crates using the X button and when you get to the top, turn around
and look up. Press X again to grab onto the hangrail and proceed until you
are at the box like object that should be to Riddick's left. Wait for the
guard, that has just entered the room, to get just underneath you and press X
to drop down on him.
After killing him, climb the crates again to get back to the hangrail. Go
along the hangrail and to the Ventilation Hatch. Open the hatch and enter the
shaft.
Follow the shaft and kick out the grating to enter the next room. It has a
NanoMED Health Unit and a NanoMED Cartridge. To activate the station, press X
and Riddick will insert the cartridge into the station. Of course, you may
not need to use the station but the option is there if you want it.
To the left of the NanoMED Health Unit is a hall that will lead into a larger
room. When you go left you will see a guard with a Shotgun near a metal
table. He will see your shadow and charge at you but won't fire the Shotgun.
You can beat up on the guard if you want but it is better if you can get him
in a Reversal and use his weapon against him.
Once you kill the guard you can pick up the Shotgun but it is empty. Go back
to the metal table and you will see.....
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| Pack of Smokes #6 |
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| Desert Air (Not for weak throats) |
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| Movie Still 01 |
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Pick up the smokes and climb the crates and then onto the railing. Shimmy
right until you can get to the opening in the fence and then climb over. Go
into the next room and use the elevator at the end. After riding the
elevator, go through the door and you will be outside.
You will see a guard going from left to right so crouch down and sneak up on
him. Dispose of him by either breaking his neck or rifle butting him. Grab
his Shotgun to get ammo. Turn around and on the left side of the path not far
from your position is a ladder leading down.
Go down the ladder and turn right and you will see an overhead light ahead of
you. Go to this light and look right. You will see a hatch and Riddick will
say that he will blow off the lock. Conserve your ammo by rifle butting it
off. Enter the door but be warned, once you enter there's no going back.
Ahead of you are guards looking for you. You may be tempted to use the
Shotgun's flashlight but that will give you away. Fortunately, the guards
have dropped flares so you are not totally blind. There are explosive barrels
which you can use to get rid of the guards but will also do you considerable
harm if you happen to be too close.
The first long section of the tunnel you get to has three guards, two with
Shotguns and one with a Assault Rifle. If you can kill them, you will also
get 5 UD from one of the dead guards. As you near the flare at the far end of
the section, a guard will come around. Kill him and proceed to the next
corner. Just as you get to the corner, you will see a barrel ahead of you.
Shoot it to kill the guard around the corner before he can confront you.
After killing him, proceed to the light at the end of the tunnel.....
"Rise and shine, jackass."
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