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The Chronicles of Riddick: Escape From Butcher Bay - Detailed Walkthrough
System: PC
Rated: M
Shop: Buy It Cheap · Get The Guide

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| I.15. Weapons and Other Items                                             |
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Below is a brief rundown of the weapons and some of the items that can be
found and used in Butcher Bay.

 /XXXXXXXXXXXXX\
0===============0
| Melee Weapons |
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 \XXXXXXXXXXXXX/

0========================0
| Fist and Knuckleduster |
0========================0

  Explained above.

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| Shiv |
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  A knife-like instrument that can be used to cut up people. Best used with
  sneak attacks. Great if you can do a Reversal with it.

0======0
| Club |
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  A crude instrument that can be used to beat down anyone. This is not a 
  quick using weapon but can do very serious damage when it connects.

 /XXXXXXXXXXXXXX\
0================0
| Ranged Weapons |
0================0
 \XXXXXXXXXXXXXX/

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| Grenades |
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  An explosive weapon that is thrown at a given target. Great for clearing a 
  room of enemies.

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| Tranquilizer Gun |
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  This is a hand-held electroshock stun weapon. It has unlimited ammo but is 
  slow on the reload.

  You can use the Tranq Gun to help kill enemies. First, zap them. Then go 
  over and use the Left Trigger to stomp them to death while they are 
  stunned.

  In this guide you will see the wording "zap/stomp". This is shorthand for 
  "zap the guy then go over and stomp him".

  You can also zap the large Riot Guards (explained later) with the Tranq 
  Gun. However, they will only stand immobile for a few seconds before moving 
  again. You can't kill him while he is immobile but you can get past him so 
  you can get into a hiding place or better cover. Thanks to Srikumar Chari 
  for pointing that out.

  This is also an handy weapon to shoot out lights so you can sneak around in 
  the dark.

0=====0
| Gun |
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  Your basic pistol. Not very powerful but is accurate from a distance. Best 
  used in getting headshots from long range plus breaking out lights.

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| Shotgun |
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  A standard issue Shotgun. Nasty up close but very poor from a distance. 
  Also has a Flashlight attachment that will brighten up dark areas (and 
  alert nearby guards if you're not careful).

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| Assault Rifle |
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  An automatic rifle that the guards carry. A pretty solid weapon that also 
  has a Flashlight attachment. However, the weapons are DNA encoded. This 
  means that anybody, like a prisoner, not entered into the database will 
  recieve a nasty shock when you try to pick it up. But there is a way around 
  that.....

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| Prototype Gun |
0===============0

  Just like the Assault Rifle but is not DNA encoded. It has a very rapid 
  fire rate but only has less than half of normal clip capacity.

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| MiniGun |
0=========0

  A weapon that can be had from certain Riot Guards. The most powerful weapon 
  in the game. Not a whole lot can stand up to it. However, you move very 
  slowly while carrying it plus, when you switch to another weapon, you drop 
  the MiniGun.

For a more detailed list of weapons and their attributes I highly recommend
the Weapons FAQ written by "LiMpBiZkitFan" (found at GameFAQs.com).

 /XXXXX\
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| Items |
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 \XXXXX/

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| UD Money |
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  Universal Denomination. The currency used in Riddick. Can be used to buy
  all sorts of items and privileges. There are many ways to earn UD within 
  the game.

0===========0
| Vent Tool |
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  A useful tool that can open Ventilation Hatches. This will help you get 
  around many areas of the prison.
 




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