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| 1.06) FIND THE AUTOPILOT UNLOCKING CODE |
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Bridge (Radio Room)
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Watch the scene, then open the door on your right to get back to Lower Deck.
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Lower Deck
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Take down the two zombies down the stairs, then go through the door on the
right underneath the stairs.
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Front Deck
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Immediately turn to the right and deal with the two zombies there. Inspect
them and the third nearby body for items, then turn around and go down the
catwalk. Another zombie will approach, so deal with him as well. When you get
to the end of the catwalk, keep running to the end of the boat, then turn
around. You'll see one more zombie approach you.
Go down the stairs when you've dealt with him. There's one more zombie on the
left down here, and then you're clear to make your way to the door leading to
Storeroom.
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Storeroom
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Just run through here and go through the door on the other side.
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Rear Deck
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Take a left and carefully make your way through the crashing waves. Take the
small set of stairs to the main deck area, and keep your eyes peeled for two
zombies. Your target now is the locked door on the left side of the deck.
You'll be able to open it with the code now.
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Pump Control Room
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A half dozen exocels will be waiting for you in here. Eliminate them all, then
grab "A note about the pumping station" from a crate in the area.
[You should always read documents when you find them. The transcript of this
document can be found in section 2.13 of this guide.]
Flip the switch on the wall to activate the bilge pump, which will drain the
water from the Portside Cold Rooms area. Go down the stairs and use the locked
door to enter the Engine Room.
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Engine Room
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Deal with the two exocels near you, one on each side. Head around the engine
room to the left and take the stairs down. Head all the way forward, go up the
stairs, and go through the door on the right.
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Engine Room Access
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Nothing in here. Just go out the next door.
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Cargo Hold Corridor
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Make your way to the door in the very back of this room, and save your game
when you open it.
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Cargo Hold
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Stand your ground and hose anything that moves in this room. When nothing is
left alive, raid the place for ammo, then exit out the door on the opposite
side.
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Portside Cold Rooms
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Kill the zombie headed at you, then enter Cold Room 1.
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Cold Room 1
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Be ready to blast a zombie, then grab "A letter from Yusupov about the
antidote" from the ground.
[You should always read documents when you find them. The transcript of this
document can be found in section 2.14 of this guide.]
Exit back into the hallway.
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Portside Cold Rooms
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Take a left and enter the Cold Room 2 door.
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Cold Room 2
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Kill the zombie in the back of the room, then raid the place for ammo and the
key to the Captain's Quarters. Be ready to blast another zombie that comes out
of the case next to the Captain. Also, don't forget to grab "A page about
mutations" from the ground by the Captain.
[You should always read documents when you find them. The transcript of this
document can be found in section 2.15 of this guide.]
Exit back into the hallway.
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Portside Cold Rooms
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Head up the large staircase and take the door at the top that leads to the Crew
Quarters area.
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Upper Main Deck
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When you get to the top of the stairs, another zombie is going to break out of
the first door on the right. Deal with him, then open the big double doors at
the end of the hallway.
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Lower Deck
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Take a left. There will be a zombie ready to charge you as soon as you step
around the corner towards the Captain's Quarters. Blast him, then open the
door.
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Captain's Quarters
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Examine the book on the Captain's desk. Attempt to leave the room, then save
your game.
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