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| 1.04) FREE ANNA |
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Rear Deckhouse
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Watch the scene, then be ready to blast the exocel on the ground. It will
almost certainly grab you, so make sure you move fast. Once it's dead, grab
the experimental speargun, the ammo, and "Yusupov's diary" from the ground.
[You should always read documents when you find them. The transcript of this
document can be found in section 2.10 of this guide.]
Exit this room through the same door you used to enter it.
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Rear Deck
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Immediately turn and aim down the stairs closest to you while the conversation
continues. Two zombies are going to come up there eventually, so deal with
them. Head down the stairs, and take a left at the bottom of the second set.
Enter the door on your right.
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Starboard Ladder
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Watch the scene, then be ready to blast a zombie. Note that the exocels will
now come out of their subjects' heads when you destroy them, so always be
looking for them when you kill zombies. Go down the stairs and open the door
when you're ready.
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Engine Room
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Head straight forward to the narrow and windy staircase in the back of this
area. When you take the next left, be prepared to deal with several zombies
and some exocels. Shoot one of the barrels underneath the nest thing to
destroy it, then kill the surviving exocel. Take the Propeller Shaft key from
the wall near the nest, then turn around.
Go up the stairs at the end of this room and grab the ammo and medpack if you
need it, then head back towards the narrow windy stairs you came down earlier.
Open the door on the left of the stairs to get another chance to save your
game.
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Propeller Shaft Room
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Run up the stairs and blast the nearby zombie (the live one, not the dead guy
on the ground). Take the shotgun from near the first dead guy, then move on
through the room. Zombies will pop out of the floor planks a few times, so
make sure you're prepared to deal with them. There's a medpack in the corner
if you need it, but your next target should be the control panel in the center
of the room. Press it to activate the walkway thing.
A couple more zombies will come over the walkway, so take care of them. Keep
an eye on the floor planks on that side too, and make sure to grab the AK-47
ammo from the left corner if you need it. Grab the Handwheel from the crate
over here, then shoot the blue electric box near you and exit the nearby door
up the stairs.
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Engine Room
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Run through here to the narrow windy staircase, go down to the lower part of
the engine room, and run to the staircase in the back where you got the ammo
and medpack earlier. Take anything else from there that you didn't take
earlier, then go through the door.
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Engine Room Access
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Take care of the two zombies, then go through the next door.
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Cargo Hold Corridor
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Lots of doors in here. Cold Room 3 contains some ammo and "Yusupov's journal,"
so make sure you enter it.
[You should always read documents when you find them. The transcript of this
document can be found in section 2.11 of this guide.]
Cold Room 4 contains two medpacks and some AK-47 ammo, so enter it if
necessary. The door at the far end of the hallway is locked, but you can open
the door at the top of the small set of stairs using the Handwheel you recently
found.
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Fish Hold
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Deal with the two zombies that attack you up here, then walk to the door across
from you and head through.
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Portside Cold Rooms
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The water is now potentially deadly due to electric current that goes through
it sporadically. Wait for it to spark, then sprint to the stairs and head up.
Deal with the zombie at the top of the stairs.
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Main Deck
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Stop in the Armory to grab some ammo, then head down the hallway to the locked
door with the female voice behind it. Open it and save your game.
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