Home
Home · Play Clash N Slash for Free · Giveaways: GripShift · The Beast · Pulse 3
AddThis Feed Button


- Sponsored links -






Ragnarok - AGI / Lord Knight Guide
System: PC
Shop: Buy It Cheap · Get The Guide

Index · Guides · Tips · Review · Your Reviews · Your Rating

Vulture's Eye

Pre-requisites: Level 3 Owl's Eye
Active of Passive? Passive
SP Use: None

Level 1 : +1 Bow Range, +1 HIT
Level 2 : +2 Bow Range, +2 HIT
Level 3 : +3 Bow Range, +3 HIT
Level 4 : +4 Bow Range, +4 HIT
Level 5 : +5 Bow Range, +5 HIT
Level 6 : +6 Bow Range, +6 HIT
Level 7 : +7 Bow Range, +7 HIT
Level 8 : +8 Bow Range, +8 HIT
Level 9 : +9 Bow Range, +9 HIT
Level 10: +10 Bow Range, +10 HIT

Comments: Emm...useless, make it lvl 1 to have attention concentrate.

Attention Concentrate

Pre-Requisites: Level 1 Vulture's Eye
Active or Passive?: Active
SP Use: Varying SP use

Level 1 : DEX and AGI up 3%, lasts 60 sec.  25 SP per use.
Level 2 : DEX and AGI up 4%, lasts 80 sec.  30 SP per use.
Level 3 : DEX and AGI up 5%, lasts 100 sec.  35 SP per use.
Level 4 : DEX and AGI up 6%, lasts 120 sec.  40 SP per use.
Level 5 : DEX and AGI up 7%, lasts 140 sec.  45 SP per use.
Level 6 : DEX and AGI up 8%, lasts 160 sec.  50 SP per use.
Level 7 : DEX and AGI up 9%, lasts 180 sec.  55 SP per use.
Level 8 : DEX and AGI up 10%, lasts 200 sec.  60 SP per use.
Level 9 : DEX and AGI up 11%, lasts 220 sec.  65 SP per use.
Level 10: DEX and AGI up 12%, lasts 240 sec.  70 SP per use.

Comments: This Skill works on percentages, which is nice, since it never
becomes outdated. This skill becomes the AGI supernovice increase speed skill,
recomanded for AGI types.

SP Recovery

Pre-requisites: None
Active or Passive?: Passive
SP Use: None

Level 1 : 3 + (Max SP*0.2%) SP every 10 seconds
Level 2 : 6 + (Max SP*0.4%) SP every 10 seconds
Level 3 : 9 + (Max SP*0.6%) SP every 10 seconds
Level 4 : 12 + (Max SP*0.8%) SP every 10 seconds
Level 5 : 15 + (Max SP*0.10%) SP every 10 seconds
Level 6 : 18 + (Max SP*0.12%) SP every 10 seconds
Level 7 : 21 + (Max SP*0.14%) SP every 10 seconds
Level 8 : 24 + (Max SP*0.16%) SP every 10 seconds
Level 9 : 27 + (Max SP*0.18%) SP every 10 seconds
Level 10: 30 + (Max SP*0.20%) SP every 10 seconds

Comments: A good skill to get, up this skill when you have increase
HP recovery.

Sight

Pre-requisites: None
Active or Passive?: Active
SP Use: 10 SP

Level 1 : Allows you to use Sight

Comments: Chose between runwatch and sight if you need it

Napalm Beat

Pre-requisites: None
Active or Passive?: Active
SP Use: 9 SP

Level 1 : MATK * 0.8 Damage
Level 2 : MATK * 0.9 Damage
Level 3 : MATK * 1.0 Damage
Level 4 : MATK * 1.1 Damage
Level 5 : MATK * 1.2 Damage
Level 6 : MATK * 1.3 Damage
Level 7 : MATK * 1.4 Damage
Level 8 : MATK * 1.5 Damage
Level 9 : MATK * 1.6 Damage
Level 10: MATK * 1.7 Damage

Comments: This skill does Ghost type damage.  It doesn't cost much SP, has no
cast time, and splash damage but weak. For INT types only.

Soul Strike

Pre-requisites: Level 5 Napalm Beat
Active or Passive?: Active
SP Use: Varying SP Use

Level 1 : 1 Spirits, 15 SP, 1/2 Second Cast Time
Level 2 : 1 Spirits, 18 SP, 1/2 Second Cast Time
Level 3 : 2 Spirits, 21 SP, 1/2 Second Cast Time
Level 4 : 2 Spirits, 24 SP, 1/2 Second Cast Time
Level 5 : 3 Spirits, 27 SP, 1/2 Second Cast Time
Level 6 : 3 Spirits, 30 SP, 1/2 Second Cast Time
Level 7 : 4 Spirits, 33 SP, 1/2 Second Cast Time
Level 8 : 4 Spirits, 36 SP, 1/2 Second Cast Time
Level 9 : 5 Spirits, 39 SP, 1/2 Second Cast Time
Level 10: 5 Spirits, 42 SP, 1/2 Second Cast Time

Comments: The only advantage to this spell over bolts is its very fast casting
time. It also does Ghost damage, and is fairly weak. I'd recommend skipping it.
For INT type only if they want to use this
skill.

Safety Wall

Pre-requisites: Level 7 Napalm Beat, Level 5 Soul Strike
Active or Passive?: Active
SP Use: Varying SP Use, 1 Blue Gemstone

Level 1 : Protection from 2 attacks, 4 second cast time, 30 SP used
Level 2 : Protection from 3 attacks, 3.5 second cast time, 30 SP used
Level 3 : Protection from 4 attacks, 3 second cast time, 30 SP used
Level 4 : Protection from 5 attacks, 2.5 second cast time, 35 SP used
Level 5 : Protection from 6 attacks, 2 second cast time, 35 SP used
Level 6 : Protection from 7 attacks, 1.5 second cast time, 35 SP used
Level 7 : Protection from 8 attacks, 1 second cast time, 40 SP used
Level 8 : Protection from 9 attacks, 1 second cast time, 40 SP used
Level 9 : Protection from 10 attacks, 1 second cast time, 40 SP used
Level 10: Protection from 11 attacks, 1 second cast time, 40 SP used

Comments: Basically Kyrie... except in consumes a Blue Gem! For INT type only
if they want to use this skill.

Cold Bolt

Pre-requisites: None
Active or Passive?: Active
SP Use: Varying SP Use

Level 1 : 1 Bolts, 12 SP
Level 2 : 2 Bolts, 14 SP
Level 3 : 3 Bolts, 16 SP
Level 4 : 4 Bolts, 18 SP
Level 5 : 5 Bolts, 20 SP
Level 6 : 6 Bolts, 22 SP
Level 7 : 7 Bolts, 24 SP
Level 8 : 8 Bolts, 26 SP
Level 9 : 9 Bolts, 28 SP
Level 10: 10 Bolts, 30 SP

Comments: Essentail for most, as you'll want Frost Diver. Ice is also a pretty
versatile element, you can use it on almost anything. Each additional bolt adds
to the spell's cast time. Damage per bolt depends on MATK. For INT type only if
they want to use this skill.

Frost Diver

Pre-requisites: Level 5 Cold Bolt
Active or Passive?: Active
SP Use: Varying SP Use

Level 1 : 110% MATK, 3 Second Freezing Time, 38% Freeze Chance, 25 SP per use
Level 2 : 120% MATK, 6 Second Freezing Time, 41% Freeze Chance, 24 SP per use
Level 3 : 130% MATK, 9 Second Freezing Time, 44% Freeze Chance, 23 SP per use
Level 4 : 140% MATK, 12 Second Freezing Time, 47% Freeze Chance, 22 SP per use
Level 5 : 150% MATK, 15 Second Freezing Time, 50% Freeze Chance, 21 SP per use
Level 6 : 160% MATK, 18 Second Freezing Time, 53% Freeze Chance, 20 SP per use
Level 7 : 170% MATK, 21 Second Freezing Time, 56% Freeze Chance, 19 SP per use
Level 8 : 180% MATK, 24 Second Freezing Time, 59% Freeze Chance, 18 SP per use
Level 9 : 190% MATK, 27 Second Freezing Time, 62% Freeze Chance, 17 SP per use
Level 10: 200% MATK, 30 Second Freezing Time, 65% Freeze Chance, 16 SP per use

Note: Enemy MDEF further reduces the Freezing chance.

Comments: This damages the enemy, as well as freezing them. While frozen, they
become weak against Wind. They also do not move, obviously. After freezing
them, you can cast a Lightning spell for some pretty amazing damage.  This is a
phenomenal spell. For INT type only if they want to use this skill.


Lightning Bolt

Pre-requisites: None
Active or Passive?: Active
SP Use: Varying SP Use

Level 1 : 1 Bolts, 12 SP
Level 2 : 2 Bolts, 14 SP
Level 3 : 3 Bolts, 16 SP
Level 4 : 4 Bolts, 18 SP
Level 5 : 5 Bolts, 20 SP
Level 6 : 6 Bolts, 22 SP
Level 7 : 7 Bolts, 24 SP
Level 8 : 8 Bolts, 26 SP
Level 9 : 9 Bolts, 28 SP
Level 10: 10 Bolts, 30 SP

Comments: Combines with frost driver if you like. For INT type only if they
want to use this skill.

Thunder Storm

Pre-requisites: Level 4 Lightning Bolt
Active or Passive?: Active
SP Use: Varying SP Use

Level 1 : 1 Bolts, 29 SP per use
Level 2 : 2 Bolts, 34 SP per use
Level 3 : 3 Bolts, 39 SP per use
Level 4 : 4 Bolts, 44 SP per use
Level 5 : 5 Bolts, 49 SP per use
Level 6 : 6 Bolts, 54 SP per use
Level 7 : 7 Bolts, 59 SP per use
Level 8 : 8 Bolts, 64 SP per use
Level 9 : 9 Bolts, 69 SP per use
Level 10: 10 Bolts, 74 SP per use

Comments: Just like stom just or any wide skill but I don't recomand
it. For INT type only if they want to use this skill.

Fire Bolt

Pre-requisites: None
Active or Passive?: Active
SP Use: Varying SP Use

Level 1 : 1 Bolts, 12 SP
Level 2 : 2 Bolts, 14 SP
Level 3 : 3 Bolts, 16 SP
Level 4 : 4 Bolts, 18 SP
Level 5 : 5 Bolts, 20 SP
Level 6 : 6 Bolts, 22 SP
Level 7 : 7 Bolts, 24 SP
Level 8 : 8 Bolts, 26 SP
Level 9 : 9 Bolts, 28 SP
Level 10: 10 Bolts, 30 SP

Comments: Probably the best bolt, since more enemies are weak against fire than
the other elements. Each additional bolt adds to the spell's cast time. Damage
per bolt depends on MATK. For INT type only if they want to use this skill.

Fire Ball

Pre-requisites: Level 4 Fire Bolt
Active or Passive?: Active
SP Use: 25 SP

Level 1 : 95% Damage
Level 2 : 100% Damage
Level 3 : 105% Damage
Level 4 : 110% Damage
Level 5 : 115% Damage
Level 6 : 120% Damage
Level 7 : 125% Damage
Level 8 : 130% Damage
Level 9 : 135% Damage
Level 10: 140% Damage

Comments: This spell is much like Napalm Beat.  It also can hit more than one
enemy with it's splash damage, and the damage increases with each skill point.
Not a very good skill though, due to its low damage.  Get it to 5 for Fire
Wall. For INT type only if they want to use this skill.
 
 




Click here to send this page to a friend!

AddThis Social Bookmark Button  

 

Google  
www.gamerstemple.comWeb