Sometimes the hardest part of writing a review comes in deciding what to
write about first. That’s not the case here, though, as frankly there’s not a
whole lot to write about. Void War would be impressive for a student project or
a game written by a kid in his or her parents’ basement, but as something that
is supposed to provide you with gaming fun and will require you to part with
your friend Andy Jackson it is most, most unimpressive.
Void War is a space shooter in which you play some teenager flying through
space and shooting the odd couple of ships he comes across as he searches for
his girlfriend. Seriously. This complex and original storyline is conveyed
through static, two-color portraits and text of a quality that would probably
earn the writer a C in a high school creative writing class. The goal here is
basically just to kill everyone you come across and the only one left alive will
be your girlfriend.
Your ship is a little space fighter that you control with the mouse in a
manner that shows that the developers spent some time playing Freelancer. You
move an on-screen cursor and your ship will point its nose in that direction,
while the right mouse button is used to fire your thrusters. You have some
peashooter lasers that you can fire with the left mouse button and when you
happen to have a few missiles on board you can fire those with the spacebar.
That’s about it, ‘cause that’s all there is to do.
Each nearly identical level features you against another ship or two in a
section of space occupied by floating missile power-ups, an odd asteroid or two
that can be shot for bonus points, and an occasional station that’s there for
its scenic value. At first you will be put off by the wonky flight system that
makes control of your ship erratic, but you’ll probably very soon realize that
you needn’t even bother moving. You can easily cruise through the game by
sitting still and letting the other ships yo-yo back and forth past you as you
shoot them into oblivion. Are we having fun yet?
Your ship has three systems that require energy, shields, thrusters, and
lasers, and using these or taking hits will deplete the energy. This boils down
to a delay timer on your laser since the enemies seem incapable of doing much
damage to you and as mentioned above there is no compelling need to go flying
around space. The net effect is that your torture is prolonged because you won’t
be able to shoot rapidly enough to put your brainless enemy out of his misery.
The bottom line is that this game is amateurish and not that much fun to
play. For the same price, or less if you shop around, you can go out and buy
Freelancer. If this type of game interests you do yourself a favor and get
Freelancer instead.
In The End, This Game Hath Been Rated:
24%. Avoid the void.