By James Johnson
Dungeon Lords is touted as a “new breed of epic fantasy RPG”. Unfortunately,
this is one “new breed” of game that should have never been born. Missing
features, lack of detail, and weak gameplay make this game anything but
enjoyable.
The game is set in, of course, a fantasy world of dwarves, goblins, elves,
and wizards. You play as a single character hero fighting against an evil so
powerful it threatens the entire land. As the hero you begin by choosing from
seven different player races: Wylvan, Zaur, Dwarf, Human, Thrall, Elf, or Urgoth.
Additionally, you choose from four class choices: adept, fighter, mage, and
thief. The odd part is that as you advance through the game you discover there
are other advanced character classes that aren’t available right away. The best
thing about character advancement and upgrades in this game is that you have the
ability to fine tune your character continuously with small upgrades. Also, you
can choose your upgrade path from a list of choices and your choice determines
the types of upgrades available. This can be a benefit because, for example, a
mage can also learn combat skills. The only problem with this is that some
upgrade paths don’t make any sense. For the type of gameplay Dungeon Lords
offers you should probably stick to combat skills and combat type upgrades.
Although there is plenty of magic to be found with different types of
spellcasting, it won’t do you much good in battle. Almost immediately after
starting you will discover that Dungeon Lords has long drawn out battles where
magic and spells aren’t that effective.
Dungeon Lords has a control setup very similar to most FPS games with WASD
keys controlling movement. The mouse controls the camera angle and clicking
activates spells or attacks. It doesn’t handle quite as well as most FPS games
do and those of you that enjoy playing games like Half Life 2 or Counter
Strike:Source will be disappointed in the floaty controls. The combat is
controlled through a system that will allow you to attack or block. Many times
you will find yourself in a dark dungeon somewhere smashing the heck out of your
mouse as you try desperately to kill the horde of goblins that are attacking
you. Using the magic can be difficult at times because, like most old-school
RPGs, you need to wait to use the magic until the monster is right in front of
you. Magic can be cast from either single scrolls or spells based on your
players chosen field. It can also be difficult to time your blocks and attacks
appropriately as the enemies tend to block your attacks. A good tip for anyone
playing this game is to focus on improving your characters strength, dexterity,
and vitality because these characteristics increase the amount of damage you do
to your enemies. Spending your advancement points on mental abilities for your
character will leave you weak against physical attacks. Another good tip is to
try and focus in on a specific set of abilities. Using your points on all sorts
of different upgrades won’t really benefit your player as well as using your
points on a specific upgrade path.
When you do die, and die you will, there are two options for continuing. You
can revive yourself by using an item in your inventory that will “cheat death”,
or you can press the R key to revive yourself. Be warned, pressing R to revive
yourself will lower your stats marginally. The player interface is pretty
forgiving because each time you access your inventory the combat is paused until
you are done. This means that you can easily swap out a spell or drop your sword
in favor of a good bow. Of course you can also pull out the trusty healing
potion when the huge horde of enemies has just mopped the floor with you.
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