More often than not, the purpose of the single player campaign in strategy
games is to serve as a trainer for multiplayer play. When there is a story it is
usually an afterthought, an excuse to somehow tie the disparate campaign
missions together. This is not the case with Act of War, however. The game turns
the typical RTS model upside down as the story is the star in the game. After
all, you don’t hire bestselling author Dale Brown to pen a few lines of dialog
to help the game segue from one base-building mission to the next. No, sir or
madam, you sure don’t. Act of War features an extensive storyline that uses
long, live action cutscenes to weave its tale of a global conspiracy that has
artificially inflated oil prices to the point where people are taking to the
streets in protest and the US government fears severe economic repercussions.
This conspiracy protects its interests through the use of a terrorist army and
you can bet that it’s in their interest to keep oil prices as high as they can
be. Your job is to lead an elite force of troops known as Task Force Talon, as
well as elements of the US Army, in a global effort to break the conspiracy and
eliminate its terrorist troops.
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| Street fighting takes place often in Act of War. |
You’ll know right from the beginning that when it comes to telling its story
Act of War is very video happy. During the installation the story is set-up by a
Crossfire like news discussion show where oil executives argue the reasons
behind the oil crisis that has pushed gasoline prices to over $7.00 a gallon.
Once the game begins the heavy use of video continues and early on in the game
you’ll spend more time watching cutscenes than you will actually playing the
game. As can be expected from a game, the acting quality varies from decent to poor
and everyone hams it up, but overall it’s watchable. What is impressive about
the video is that a lot more work went into it than in your typical computer
game. There are actually outdoor settings and scenes that involve numerous
extras, which are both things you don’t normally see in game cutscenes shot on
video.
Unlike just about every other game out there, you do not need to play your
way through the game to see all of these videos. The game opens up the entire
single player campaign from the beginning, allowing you to watch any video (and
play the corresponding level) at any time. Conceivably you could just sit back
and work your way through the video without ever playing the levels, but I’d be
surprised if anyone would want to do this as this would essentially turn the
game into a $50 DVD movie. The real reason this was done was probably to let you
continue with the game if you got stuck on a particular level, but most gamers
won’t have much trouble cruising through the game at the default difficulty
level.
With all of this emphasis on the storyline and the video used to convey it,
it can be easy to forget that there is indeed a game here. Act of War plays
pretty true to the genre, with its primary departure from the mainstream taking
the form of a simplified resource system. Act of War dispenses with the need for
gatherers to mine resource sites, instead opting for a financially-based
resource system that runs on dollars. Dollars are gained through success in
battle, and you can increase your revenue stream by capturing key sites such as
banks and oil wells. You can also generate income by capturing enemy troops,
which is an interesting play mechanic in the game.
When a unit takes fire its health will decrease. No surprises there. However,
once the health drops below a certain point the unit will become incapacitated
and vulnerable. If the enemy can get a medical unit to the injured unit, he can
patch him back up to fighting strength. If you get there first, though, you’ll
have the option of capturing the unit and sending it back to your base. Once you
have the enemy unit safely secured it will begin generating income for your
side. This opens up an interesting dynamic to the game in which your own troops
can hurt you by generating wealth for the enemy, but in practice it’s not fully
exploited and is not a major focus of play. Capturing enemy troops is more of a
bonus method of getting a little extra income rather than a viable strategy for
victory.
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