_______________________________________________________________________________
Neverwinter Nights II Official Campaign Walkthrough
Version 1.01 - January 2, 2007
by Nigel Kearney
nigel_k@yahoo.com
_______________________________________________________________________________
If you wish to email me, please put 'NWN II Walkthrough' in the subject line
and mention which version of the walkthrough you are using. Comments and
especially additions are welcome but please limit them to the official
campaign, rather than general strategy and character building tips.
The latest version of this walkthrough will be at http://www.gamefaqs.com/
You are welcome to repost all or part of it provided this header is included.
_______________________________________________________________________________
General Comments
----------------
0.01
I have played the game through twice, the first time with a good cleric and the
second with an evil fighter-weaponmaster. Having other classes as your main
character may open up some extra quests or options. I know monk does.
0.02
You can only carry forward 5 skill points to the next level to prevent exploits
so plan accordingly.
0.03
Intimidate/Diplomacy/Bluff/Appraise are only useful on your main character, as
is Taunt when used in conversation. These come up a lot so decent intelligence
helps.
0.04
There is generally no penalty for looting under people's noses
0.05
There are a number of lawful and chaotic alignment shifts. If taking the 'good'
path with a barbarian or bard, make sure you start as chaotic rather than
neutral to avoid alignment problems. If playing the 'evil' path with a monk you
will just have to be careful.
0.06
You can now control henchmen, unlike NWN 1. In most areas there is no need to
micro-manage, just control one character (need not be your main one) and let
the others do their thing. I usually lead with the char who has the highest AC
so he draws enemy attacks, then switch to a spell caster during the fight.
0.07
Enemies are more willing than in NWN to go after your spellcasters and archers.
Try to block doorways with fighters so your wizards can't be got at. Putting
haste items on your spell casters is also a good idea.
0.08
Save your gold, you'll need it later for your stronghold and for expensive
items in shops. Merchants have a maximum buy price, the highest is 20000 so
don't sell items for 5000, 10000 or 15000 that could fetch more if you wait for
a better merchant.
0.09
You'll end at level 19 or 20 but there is lots of XP very close to the end. For
almost the entire game you will be level 17 or below.
0.10
Use the 'M' key to see a map of your current area - the little map that appears
by default is not that useful. This walkthrough assumes you are referring to
the area mmap.
|
|
|