~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[4.12] ASYLUM UPPER FLOORS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
UPPER FLOORS
~~~~~~~~~~~~~~
Psi Cards: 16
Challenge Markers: 1
Brains: 9
Talk to Crispin, the orderly in front of the elevator, to find out how to
disguise yourself as Dr. Loboto. You already have the items, so equip the
straightjacket, the painting and the claw and Crispin will let you ride the
elevator to the upper floors. Thus begins a long platforming sequence
through another twisted reality, where you will be dancing on the ceiling.
The main enemies here, besides falling, are kamikaze psi-rats that run up
to you and explode, doing not only serious damage but confusing you as
well. If you can't see them fast enough to Blast them from a distance,
Shield yourself from their explosions--you'll still be confused, but at
least you won't be hurt. If you do Blast them at a distance, make sure you
avoid the fumes or you'll still end up confused.
Go to then end of the hall, over the pile of mattresses, for your first Psi
Card. Up the stairs, go right, over the hole in the floor to find Benny's
brain in the bathroom and your second Psi Card in the bedroom.
Go back over the hole in the floor and continue down the hall until you can
turn left. Swing over the gap in the floor and then drop down the elevator
shaft to your left; there's a Psi Card at the bottom.
Climb the fallen piece of floor nearby and start grinding the pipe over the
gap. Halfway across, jump to the left and free Bobby's brain. Then finish
riding the pipe to the other side of the gap. Climb the pile of rubble to
get up one floor, collecting two Psi Cards in the process.
Jump back over the hole and climb the stairs. The building now begins to
get literally twisted. Exit to the open-air rooms, turn left and jump
through the gap in the wall to collect a Psi Card. Return and jump up on
the outside wall. Look up for the nearby Psi Card and bounce up to it. Then
jump over to the jar to free Elka's brain. Jump back and swing across to
another piece of wall.
Bounce up to the overhanging piece of floor to get another Psi Card and
then jump over to the floor against the inside wall. Jump/float around the
piece of wall and go through the door. Going up the stairs, about halfway
up, you'll have to jump over onto the edge of the stairway as it twists. At
the top, go left into the bedroom to get a Psi Card, then jump up through
the hole in the ceiling that is just outside the bedroom.
You are now, technically speaking, standing on the wall with the floor to
your right and the ceiling to your left. Continue until you reach a large
room with green sludge sloshing around on the floor. Needless to say, you
don't want to fall into the sludge.
Bounce/float across the sludge and collect a Psi Card from the floor. Climb
the rebar sticking out of the wall and get another Psi Card. Walk out on
the checked bridge and bounce/float over to the high checked ledge. Head
left and look down to see a brain jar in a window. Float down to it and
free Quentin's brain.
Get back up to the checked ledge and walk left along the top of the outside
wall, then climb the pole to the wooden platforms. Run around the
platforms, picking up a Psi Card, and swing across the rebar to a small
ledge. Climb the rebar ladder to a higher wood platform.
Run across the platform and tightrope walk across to the roof. Look back at
the platform you came from and look at the outside wall. Float down to the
lower ledge you see here and free Dogen's brain. Step through a window and
jump down to a ledge with a pole. Pick up the Psi Card, then climb the pole
to the small platform you were on earlier.
Repeat climbing the ladder and using the tightrope to get to the roof. This
time, jump and float to the higher outside ledge. Free Phoebe's brain, then
begin climbing the rebar in the wall. You'll pick up a Psi Card on the way.
When you reach the top of the rebar, go right and bounce up to the wood
platform. Pick up a Psi Card and Crystal's brain.
Go back the other way and follow the hallway up. When you reach the top of
the curving hall, stand on the little bit of broken wall next to the bed
and double-jump/float to get the Challenge Marker. You'll float back down
into the hall, so climb back up and bounce up to the next level.
Peer into the room on your right to see the chair blocking the door. Grab
it with TK and fling it away. Bounce up through the hole into the ceiling
into a room full of wheelchairs. Look for the other hole and drop down into
the room to find Clem's brain. Bounce back up again and climb the pole.
Walk the tightrope and then grind the rail to pick up your last Psi Card.
Climb the rebar and get Nils' brain from the beam. Walk along the beam to
reach the staircase that takes you to the elevator to Dr. Loboto's Lab.
DR. LOBOTO'S LAB
~~~~~~~~~~~~~~~~~~
Psi Cards: 4
Challenge Markers: 0
Brains: 3
As you reach the top of the stairs, you will see a crow in a cage next to a
red button. If you walk onto the platform, the crow pushes the button and
you take a slide. Either TK the crow away from the button or use
Invisibility to sneak past it.
Pick up the Psi Card and Vernon's brain, then climb the ladder. After the
cutscenes, exit the lab and walk around the circular balcony. You'll pick
up the last two Psi Cards and last two brains: Mikhail and Elton. Around
the opposite side from Dr. Loboto's lab is the room where Lili is held
prisoner. Enter and speak to Lili and Sheegor and pick up the birthday
cake.
Go back to the lab and hold out the birthday cake to tempt Mr. Pokeylope to
walk to the other end of his cage. Then TK him out and return with him to
Sheegor.
************WARNING!!!WARNING!!!WARNING!!!WARNING!!!WARNING!!!************
You are about to pass the Point of No Return. Once you help Mr. Pokelope
kill Dr. Loboto, you start a series of cutscenes that end with you facing a
Psychoblaster Death Tank. After that battle, you are directly sent to the
Meat Circus level and you can no longer return to the real world.
SO...
If you have any items left to collect in the real world, do it now. Once
you reach the Meat Circus, you will still be able to turn in Psi Cards and
cobwebs for ranks (no Psi Cores needed) and brains for mental health
increases. You will also still be able to access the Collective Unconscious
through a teleport worm, so you can still finish up other dream worlds.
The only thing you must do now is finish up all real world items. One thing
you should definitely do is return to the camp store and stock up on Dream
Fluffs.
Ready?
Enter Dr. Loboto's lab and TK Mr. Pokelope's brain into the tank. Then
you'll need to free Lili by Psi Blasting her bonds. After all the shouting
is done, you have to square off against the Psychoblaster Death Tank of
Doom...
|
|
|