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[4.6] SCAVENGER HUNT
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You now have just about everything you need to collect all the items in the
main camp areas. It's much easier to collect these items in the day, since
certain nasty beasties only come out at night. If you go back to Sasha's
lab now and complete the Brain Tumbler Experiment, it will be night when
you come out, so go item hunting now. Since you're already on the beach,
this is a good place to start.
BOATHOUSE AND BEACH
~~~~~~~~~~~~~~~~~~~~~
Psi Cards: 16
Challenge Markers: 1
Scavenger Hunt: 2
Start by bubble bouncing onto the top of the boathouse roof. On the other
side is a small platform. From the platform, bounce up to the ledge then to
another ledge that leads to a small cave. There's a Psi Card outside the
cave and the Diver's Helmet scavenger hunt item inside the cave. (If you
come back to this cave at night, there's a psi-cougar inside.)
From the ledge outside the cave, bounce/float down to the large ship mast
on top of the boathouse. There's a Psi Card there, and a trapeze you can
use to swing down to the shorter mast. Another Psi Card awaits on one of
the ropes leading down to the dock roof and there's a Psi Card on the roof
as well.
If you try to walk out on the dock, Bobby Zilch will throw you back. But he
won't stop you if you go over his head. Head out to the large, covered dock
in the center of the lake and get Psi Cards from the roof of the dock and
the small dock next to the big rock.
From the roof of the dock, you can bounce/float down to the small rock with
a Psi Card, then bubble bounce to the pier that extends from the beach.
From this pier, bounce/float to the floating pier and the Psi Card there,
then bounce/float to the beach. Standing on the beach, facing away from the
water, head right around the rock outcropping to get another Psi Card.
Head inland from here until you see a ledge with a path on it above you.
Jump up, then jump up to a higher ledge to get another Psi Card. From the
Card, look out toward the lake to see the Challenge Marker floating above a
big rock. Bounce/float out to it, then bounce/float back to this same path.
Continue on the path to pick up the Psychonauts Comic #1 scavenger hunt
item.
From the comic, jump up to the tree branch and swing across to a higher
ledge. Pick up another Psi Card. Now climb up on the small rock that's on
the path and look toward the boathouse. You should see a line of tree
branches. Swing across them to a small platform, picking up two more Psi
Cards in the process.
The remaining three Psi Cards are on the beach: two are under the walkway
leading to the main campgrounds and one is behind some plants right next to
the boathouse door. Find the Rapid Transit stump near the walkway to the
main campgrounds and use it to return to Cruller's lab. By now, you should
have 30 ranks, and you will receive the Invisibility power.
From Cruller's lab, head for the GPC area.
GPC AND WILDERNESS
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Psi Cards: 18
Challenge Markers: 2
Scavenger Hunt: 4
From the Rapid Transit stump, bounce on top of the hollow-log bridge and
pick up the Psi Card. From the bridge, jump downstream and follow the river
to a grate (not far) and use TK on the Glass Eye behind the grate to pull
it to you.
Head in to the GPC area. There's a Psi Card underneath the domes, and
another on top of the center dome (the one that leads to Sasha's lab). From
the top of the dome, bounce/float to the western tree branch that has a Psi
Card. Walk to the end of the branch and swing to the next branch. Slide
along the branch to the tree, climb the vines and walk out on the next
branch containing a Psi Card.
From that branch, jump to the next tree and climb it to get a Challenge
Marker. Climb down to the branch that slopes downward and slide down it to
another tree with another Psi Card on the branch. Drop down to the top of
the cave that takes you to the Boathouse & Beach area to get a Psi Card.
Just to the left of the cave entrance is the crow feather, floating over a
rock. From the rock where you got the feather, jump up the yellow rocks
until you can't seem to go any higher. Then levitate-jump to another rock
that has vines you can use to climb up. The Pirate Scope is up here, and,
just below it, behind a tree, is another Psi Card.
Down at ground level, just below the Pirate Scope rock, a squirrel is
guarding the Golden Acorn. Use Invisibility to sneak up and steal it from
him. North of here, you'll find two Psi Cards near the geysers. The Miner's
Skull is stuck in one of the geysers; but, you cannot retrieve it yet.
You'll need the Shield power first.
Continue past the geysers, picking up two more Psi Cards near the GPC
fence. You'll also have to fight a psi-bear. LOCK ON and blast it while
dodging it's TK claw. Three blasts should take care of it. Beyond the bear
is a group of small rocks with two more Psi Cards. Continuing around the
GPC, you should find a very large rock with smaller rocks forming a
staircase up to it.
Climb to the top of the rock and pick up a Psi Card. Turn around and swing
from branches until you reach a ledge with another Psi Card. There's also
the end of a hollow log up here. Jump in the log and slide down, picking up
another Psi Card in the process.
From the end of the log, go left to the dilapidated hut and Ranger Cruller.
Turn in eight of your scavenger hunt items by talking to Cruller. You'll
get four ranks as a reward. Then levitate up to the roof of the old shack
and drop through the hole for a Challenge Marker. Bounce back out of the
hut and head downriver, collecting the last Psi Card from the bank, to the
Reception area.
RECEPTION
~~~~~~~~~~~
Psi Cards: 21
Challenge Markers: 1
Scavenger Hunt: 4
After entering Reception, head right up the circular ramp to a hilltop.
There's a Psi Card up here. From the card, look down to see a small ledge
with another Card. Look out from the small ledge to see a Psi Card floating
near a tree that has grown around an old truck. Jump down to get the Card
and the Cherry Wood Pipe scavenger hunt item that is nearby.
Continue upriver to the waterfall. There is a Psi Card in a cave behind the
waterfall. Then jump up the rocks to the right of the waterfall for another
Psi Card. Jump over the top of the waterfall and down a couple of rocks to
get your sixth Psi Card. Now jump across to the cave ledge in the cliff
face to get the Challenge Marker.
Jump along the broken track supports to get two more Psi Cards. From the
beam where you get the second Card, look down into the swamp to see the
Condor Egg in its nest. Levitation jump/float down to it. Jump back toward
the cliff face and climb the slope to a large tree with a cold campfire
beneath it.
Bounce up the tree to get a Psi Card and the Dinosaur Bone scavenger hunt
item. There are Psi Cards on rocks to both the left and right of the base
of the tree. Going over the rocks to the janitor's trailer to the west,
look down to see a rope stretched from a tree. Float down to the rope and
walk across is, picking up two Psi Cards.
Jump down from the platform to the cave entrance and enter, getting another
Psi Card. Prepare to fight a psi-bear. Once the bear is down, climb through
the cave to pick up two more Psi Cards. When you reach the rails at the top
of the cave, ride the right rail out to get the Psi Card. At the first
platform, turn back and bounce back to the cave exit and then on top for
the Psi Card. Then ride the left rail out to the other Psi Card.
Head for the janitor's trailer and look for the Psi Card on the ground
nearby. Grab it, then Psi Blast the beehive--either double-jump and shoot
at the height of your jump or get higher up the slope behind it. The
Fertility Idol scavenger hunt item falls out of the hive. Watch out for the
bear in this area! Continue past the beehive to some gravestones for the
final Psi Card.
MAIN CAMPGROUNDS & KID'S CABINS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Leave the Reception area via the campfire stage to enter the parking lot.
You can now levitate up to the Psi Card on the big stump in the center of
the lot. Then head for the Kid's Cabins area.
Get back up to the cave entrance above your cabin, then look to your left
to see some netting on the rocks. Bounce/float over to the netting, climb
up, jump to some more netting, climb up then jump to a tightrope to get the
last Psi Card. Float back down to the cave entrance and slide down to the
freezer. Use PK (Pyrokinesis) to melt the ice and get the Turkey Sandwich.
Go back to the lodge and count your Psi Cards and Cobwebs. Divide by nine
and buy enough Psi Cores to cover the result. Go to Cruller's lab and
convert your cobwebs to Psi Cards and your Psi Cards to Challenge Markers.
Then return to Sasha's lab.
BRAIN TUMBLER EXPERIMENT PT. 2
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Figments: 92
Cobwebs: 5
Vaults: 2
Talk to Sasha to send yourself back to the Collective Unconscious and re-
enter the Brain Tumbler Experiment. Now that you have the cobweb duster,
you may wish to backtrack and collect cobwebs. One web is in the drain hole
of a large bathtub overhanging the path. Punch the strange rock next to the
tub and float up in its gas emissions to enter the tub and clear the drain.
Once you reach the tower, head up the vine path until you reach the rock
obstacle that stopped you earlier. Punch it and float up in it's gasses to
enter the tower and start the cutscene. Afterwards, USE the garbage chute
to follow Dogen's brain and start your battle against the Psychoblaster
Death Tank.
LOCK ON to the tank and dodge its shots until it rears back, then Blast its
underbelly. It will roll over, so blast it some more until it rights
itself. Rinse and repeat until it is defeated. The tank fires confusion
grenades; avoid the fumes or you will not be able to control yourself or
your powers for a few seconds.
Now you have to fight the brain itself. Get on your Levitation Ball and
dodge the confusion grenades and laser beam. When the beam slows down,
quickly roll in and perform a Palm Megabomb--jump so you are over the
brain, then repeatedly press ATTACK to slam down on it. It should only take
three or four successful Megabombs to put the brain out of commission and
end the experiment.
After the cutscene you will have a useful new item, the Psycho-Portal. You
will use this frequently from now on. You can also use the Brain Tumbler at
any time to return to any previously completed level. You may wish to go
back and collect cobwebs from Basic Braining and Sasha's Shooting Gallery
now.
Once you're ready to move on, head for the Beach and your meeting with
Lili.
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