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[4.4] SASHA'S SHOOTING GALLERY
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Once in the GPC area, head straight down the path, through a couple of
cutscenes, and then through the large hollow log. Enter the fenced-in area
with geodesic domes and climb the ramps to the highest, center dome. Punch
the door and let out the camper. After the cutscene, climb back up to the
open dome and enter. Open your inventory, select the button, equip it (USE
key) and USE it on the "threads". Jump into the hole to enter Agent Nein's
lab.
There are two Psi Cards and a scavenger hunt item (Fossil) in the lab. The
Fossil is on a high ledge you can see after you've turned the first corner
on the stairway. From the large landing opposite the Fossil, double-jump to
the nearest ledge and from there you can get to the Fossil. Jump back to
the stairway and from the highest landing, the first Psi Card is just below
you, so jump down to it and then jump down to floor level; the other Psi
Card is behind one of the metal screens. Go talk to Sasha.
BRAIN TUMBLER EXPERIMENT PT. 1
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Figments: 92
Cobwebs: 5
Vaults: 2
Following his instructions, enter the Brain Tumbler and the Collective
Unconscious. Walk through the one open door and enter Raz's psyche. Collect
the figments and vault in this area, then jump into the caravan. Start
punching the walls to break out of an egg.
Leaving the egg, search around for the purse tag and then follow the white
rabbit. Collect figments and the steamer trunk tag before being accosted by
a monster. Sasha will pull you out and tell you he will teach you to fight.
Find the Rapid Transit stump in the corner of the lab and go see Ford
Cruller to get your Marksmanship Learner's Permit. Then it's back to Sasha
to learn about Psi Blasts.
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