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[4.2] BASIC BRAINING
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OBSTACLE COURSE 1
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Figments: 73
Cobwebs: 0
Vaults: 0
Enter the classroom and talk to Oleander. Tell him you're ready to go and
enter his mind. After the short cutscene, ATTACK the wall where the picture
is being shown and enter the first phase of the Basic Braining Obstacle
Course. Follow the path, jumping or double-jumping as necessary. You'll
soon find your first figment and receive a description of how they work.
Just beyond that figment is a steamer trunk. The tag is just over the next
gap, so go grab it and return to sort your first baggage. Proceed to the
ladder and climb over the tower. On the other side, pick up the suitcase
tag and climb the pole to the top of the wall. Climb another pole to the
top of the tower, then head down the ladder on the opposite side.
There are fire vents on this side of the tower, so time dropping down the
ladder with the fire coming from the vents. At the bottom is a broken
bridge and a cutscene with your favorite bully. Drop down the ladder on
this side of the bridge, then choose one of two routes:
1) Climb the ladder to the other half of the bridge.
2) Go around behind the tower you just descended to find a Classified Route
through a hole in the ground.
It doesn't matter which way you go, but to collect all figments, you must
take both routes. You will have to come back here later to finish sorting
baggage and collecting cobwebs, so just take either route now and remember
to use the other route when you return.
Whichever route you take, you'll eventually find yourself at a set of
stairs leading up to a gun emplacement. Jump up to the ledge where the guns
are, but hang from your hands rather than jump all the way up. Shimmy
across and jump up onto the ledge after you've passed the guns.
From this point, drop down to your left and go through a hollow rocket to
reach the suitcase. Then climb back up and use the trampolines to reach a
wall covered with netting. Climb the wall slowly, as sections of it are
blown out by artillery fire.
At the top of the wall is a minefield with Dogen standing nearby. Don't
talk to Dogen yet, just step carefully through the minefield collecting
figments--each mine here is instant death if you trigger it. After you have
the figments, return to Dogen and talk to him.
He wants you to lead him through the minefield. Agree and slowly lead him
through the largest gaps on the right side of the field. Every time he gets
nervous, talk to him to keep him following you. Once you get him safely
through, he'll give you five arrowheads.
Now climb the flagpole, pushing the flag to the top, to open the door into
an airplane. Enter the plane, collect the figments, then punch open the
side door and jump.
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