~~~~~~~~~~~~~
[2.3] ITEMS
~~~~~~~~~~~~~
Item: Arrowhead
Usefulness: Necessary
Obtained: Everywhere
Arrowheads are the currency of Psychonauts. You need arrowheads to buy
items at Ford Cruller's camp store (located in the main lodge). You'll need
arrowheads in the Black Velvetopia level to buy paintings.
In the real world, arrowheads are buried in the ground. Those close to the
surface release a glowing, purple Psitanium gas. Stand near the gas and
press USE to dig up the arrowhead. More valuable arrowheads are buried deep
beneath the surface and require the dousing rod to find.
In dream worlds, arrowheads are released by broken objects and defeated
enemies.
Item: Cobweb Duster
Usefulness: Necessary
Obtained: Camp Store (800 arrowheads, rank 20)
The cobweb duster travels with you from the real world to the various dream
worlds you visit, While in the dream worlds, you can clear the mind of
cobwebs. Take these cobwebs to Ford Cruller's lab and turn them into Psi
Cards, which can then be turned into Challenge Markers. Certain dream
worlds require the cobweb duster in order to advance.
Early in the game, you'll be given a task to buy the cobweb duster. You
first have to buy the dousing rod so you can collect enough arrowheads to
purchase the duster.
Item: Dousing Rod
Usefulness: Necessary
Obtained: Camp Store (50 arrowheads, rank 10)
The dousing rod is used to find and extract deeply buried arrowheads. The
deep arrowheads are purer Psitanium and much more valuable. Run around the
campgrounds with the dousing rod equipped listening to the sound. It will
become very high-pitched when near a deep arrowhead. Triangulate near the
exact spot where the arrowhead is buried and rapidly press USE to extract
the arrowhead. It's frustrating to use at first, but once you get the hang
of it you can rapidly rack up cash.
Item: Figments
Usefulness: Necessary
Obtained: Various spots in the dream worlds
As you travel through dream worlds, you can collect figments of the
person's imagination. Each 100 figment points is worth one Psi Cadet rank
(each figment is worth from one to 9 or more points, depending on the
world). There are thousands of figment points to be found and dozens of
ranks to be gained. While you only need to go after every figment if you
intend to get to rank 100, you should not skimp on collecting at least the
more obvious figments scattered along your path.
This guide will not detail the location of every figment in the game. Most
are quite obvious. Certain hidden figments will be mentioned in the
walkthrough, if they are difficult to find.
Item: Bacon
Usefulness: Essential
Obtained: From Ford Cruller
Using the bacon allows you to summon an astral projection of Ford Cruller.
You can get advice from him on beating certain enemies, achieving your
goals or return to his lab so you can make item collection runs or turn in
campers' brains. After regrouping at HQ, Ford will send you back to the
starting point of the area you were in when he extracted you.
Item: Baggage
Usefulness: Essential
Obtained: Various spots in the dream worlds
Within each mind you visit you will find five pieces of baggage: 50 in all
through the course of the game. Each level has a dufflebag, hatbox, steamer
trunk, purse and suitcase. Each bag has an associated tag. You must find
each tag and bring it to the matching bag; this is called "sorting mental
baggage". Sorting all the baggage in a mind will gain you one cadet rank
and unlock some concept art.
Item: Psi Challenge Marker
Usefulness: Essential
Obtained: Various spots in the real world
Each Psi Challenge Marker is worth one rank. You don't have to collect all
of them; but, you should make an effort to pick up as many as you can in
order to have the strength to complete the game.
Item: Psi Card
Usefulness: Essential
Obtained: Various spots in the real world
You don't have to collect all the Psi Cards; but, like Challenge Markers,
you need to pick up as many as you can. Each nine Psi Cards is worth one
Challenge Marker (or one rank) when you combine the nine cards with a Psi
Core. You combine the Cards and Core in Ford Cruller's lab.
Item: Psi Core
Usefulness: Essential
Obtained: Camp Store (10 arrowheads)
You need to buy Psi Cores in order to turn Psi Cards into Challenge Markers
(worth one rank).
Item: Crow Feather
Usefulness: Convenient
Obtained: From GPC & Wilderness area next to the exit to the Beach
Or by punching crows
When you equip the crow feather and cast Clairvoyance, you can see through
the eyes of nearby crows. This makes finding some items a bit easier, but
thorough searching serves just as well. (Or using this guide...)
Item: Dream Fluff
Usefulness: Convenient
Obtained: Camp Store (50 arrowheads)
Dream fluffs are candy that fully restore your mental health. If you ever
run out of health and have at least one dream fluff in inventory, you will
automatically use it to restore your health. You can hold up to three
fluffs in inventory at one time. While not essential to beating the game,
having an instant save-from-death candy in your pocket is quite handy.
Item: Mental Magnet
Usefulness: Convenient
Obtained: Camp Store (400 arrowheads, rank 15)
The Mental Magnet attracts power-up items dropped by enemies or broken
scenery: mental health increases, aggression clusters, arrowheads and
confusion grenades. While you don't need the Magnet, it makes collecting
power-ups much easier and more efficient.
Item: Psi Colorizer
Usefulness: Useless
Obtained: Camp Store (250 arrowheads, rank 30)
Allows you to change the color of your levitation ball, in case you don't
like the default orange-red color. A waste of arrowheads unless you've
nothing else to buy and you're vain. To change the color of your levitation
ball, you must talk to Ford Cruller by using the Bacon when not in
Cruller's lab.
|
|
|