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[2.2] PSI POWERS
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As Raz advances (gains rank), he will learn various Psychic Powers or
receive upgrades to his current powers. The ranks at which you earn powers
or upgrades are:
Rank Power
10 Pyrokinesis
20 Telekinesis
30 Invisibility
35 Palm Megabomb--press ATTACK repeatedly to increase the power
of your Palm Bomb
40 Chain Blast--hit up to three enemies with one Psi Blast
45 Thermal Detonation--Pyrokinesis causes an explosion
50 Wrecking Ball--when you're at full speed on the Levitation Ball,
you damage any enemies you hit
55 Offensive Shield--melee attackers bounce off your Shield
60 Advanced Invisibility--Invisibility lasts twice as long
65 TK Extension--range of Telekinesis is extended
70 Super Chain Blast--hit up to six enemies with one Psi Blast
75 Rolling Havoc--your Levitation Ball is a weapon as soon as
you begin rolling
80 Ferocious Aura--melee attackers bounce off your Shield and are
damaged by the Shield
85 Sensory Scramble--Confusion lasts twice as long
90 Regeneration--mental health slowly regenerates
95 Unlimited Ammo
100 Bonus movie
Other powers and upgrades are earned as part of gameplay and are not based
on rank. When you earn a Power at ranks 10, 20 and 30, you have to go visit
Ford Cruller in his secret sanctuary to receive the merit badge allowing
you to use the power.
CLAIRVOYANCE
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Obtained: Boyd's refrigerator at the beginning of the Milkman Conspiracy
This power allows you to see through another character's or object's eyes.
Objects in your inventory that will reveal something with Clairvoyance will
show an eye icon. Equip the item and use Clairvoyance to receive special
cutscenes or get a hint about how to use the object. There are also a few
situations where you must use it to see in an otherwise pitch black area.
CONFUSION
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Obtained: From Dingo the matador in Black Velvetopia
Raz can throw Confusion bombs that stun enemies. Your bombs are limited and
you have to collect more, just like aggression clusters for your Psi
Blasts. Raz also takes a couple of seconds to pull out the Confusion bomb
and throw it, so don't use them against moving opponents. This power is
mainly used for a few boss battles near the end of the game.
Upgrade: Sensory Scramble
Obtained: Rank 85
Confusion lasts twice as long.
INVISIBILITY
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Obtained: Rank 30
When invisible, you can still see the outline of Raz's goggles; but,
enemies can't see you. You can use this power to slip through guarded doors
or sneak up on enemies. Invisibility is limited in duration; you can watch
the Invisibility icon on screen to see time running out. Once used, you
have to wait for it to recharge before using it again. Watch the icon to
see when the power is recharged.
Upgrade: Advanced Invisibility
Obtained: Rank 60
Your Invisibility power will last twice as long.
LEVITATION
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Obtained: Complete Milla's Dance Party
This power doesn't actually allow you to fly, but it comes close. On the
ground, activating Levitation puts you on top of a ball that moves you
along at great speed and allows very high jumps. In mid-air, you can press
LOCK/FLOAT to float a short distance while hanging from the ball (sort of
like holding onto a helium balloon). You can activate the Levitation
Balloon any time you are in the air, even if you are not using the
Levitation Ball to jump. The Balloon also allows you to ride moving air,
for example, floating upward in chimney smoke. You should set Levitation to
one of your Psi Power slots (2 or 3) and leave it there for all but a
select few boss battles.
Upgrade: Wrecking Ball
Obtained: Rank 50
This upgrade turns your Levitation Ball into a weapon. When rolling at full
speed on the Ball, hitting an enemy or object does as much damage as one of
your Psi Punches.
Upgrade: Rolling Havoc
Obtained: Rank 75
Rolling Havoc is an upgrade to your Levitation power that turns your
Levitation Ball into a Wrecking Ball as soon as you start rolling--you no
longer have to be going full speed in order to use your Ball as a weapon.
MARKSMANSHIP
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Obtained: Complete Sasha's Shooting Gallery
Set this to Psi Power slot 1 and leave it there, you'll use it frequently.
Marksmanship allows you to shoot blasts of psychic energy at your foes (Psi
Blasts). You can use the LOCK/FLOAT button to target and lock on to a
specific enemy and then blast it.
In order to fire Psi Blasts, you must be aggressive. You can collect
aggression clusters that act like bullets. You can increase the number of
shots you can hold at one time by collecting Ammo Up trophies in various
levels.
Upgrade: Chain Blast
Obtained: Rank 40
Your Psi Blasts ricochet and hit up to three enemies.
Upgrade: Super Chain Blast
Obtained: Rank 70
Your Psi Blasts ricochet and hit up to six enemies.
PYROKINESIS
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Obtained: Rank 10
With Pyrokinesis, you can set certain objects (including enemies) on fire.
When "looking at" an object (the object is highlighted), press and hold the
Pyrokinesis button. A temperature gauge will show on screen; when it is
full, the object will catch fire. Pyro is slow and only useful in limited
situations.
Upgrade: Thermal Detonation
Obtained: Rank 45
When using Pryo on an object, there will be an explosion of fire that sets
surrounding objects on fire as well.
SHIELD
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Obtained: From a freedom fighter in Lungfishopolis
At its most basic level, the Psychic Shield prevents Raz from being
damaged. Certain types of energy attacks will be deflected back to the
attacker. The Shield is limited in duration, you cannot hold it up forever.
Upgrade: Offensive Shield
Obtained: Rank 55
Enemies that use a melee attack against you while you are shielded will be
thrown back.
Upgrade: Ferocious Aura
Obtained: Rank 80
Enemies that use a melee attack against you while you are shielded will be
thrown back and damaged.
TELEKINESIS
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Obtained: Rank 20
Raz can grab objects with his mind and either pull them toward himself or
fling them away.
Upgrade: TK Extension
Obtained: Rank 65
Increases the range of your TK power.
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