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Tom Clancy's Splinter Cell: Chaos Theory - Walkthrough
System: PC
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                    ++  MISSION 10: JAPANESE I-SDF  ++


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In this Mission, if Sam is captured, he is interrogated and has to 
escape manually. If this happens, you screw your chances of getting 
100%. Try to stay safe as much as possible.

**If you are captured, let the soldier slap Sam around until he is 
"dismissed". Choose the PICK CUFFS option and pick the lock using the 
Left Analog Stick. When Sam frees himself, GRAB the man and knock him 
out. For the other soldier outside, BASH the door. Grab your equipment 
on the opposite shelf and continue through.



++++++++++++++++++++++++


PRIMARY OBJECTIVES:
[ ] CONTACT THE DETAINED AMERICAN OFFICERS
[ ] RECORD THE MEETING IN THE WAR ROOM
[ ] GAIN ACCESS TO THE WAR ROOM
[ ] DO NOT KILL ANYONE
[ ] CRIPPLE OTOMO'S I-SDF SERVERS
[ ] CAPTURE OTOMO ALIVE


SECONDARY OBJECTIVES:
NONE


OPPORTUNITY OBJECTIVES:
NONE


++++++++++++++++++++++++


This is it! The final Mission of the game!


From infiltration, make your way to the large door. Use the SWITCH 
OBJECT option to open the door. Enter through to a large corridor. In 
here you'll see two soldiers and an Infrared Camera.


Near the door is an electric box you can use to turn off the lights in 
the corridor. Knock out both soldiers (it's worth doing so).
Under the Infrared Camera are two doors: an open and a closed door. 
The closed door has a pathway to the first floor of the I-SDF building 
but we'll ignore it for now.


Further down the corridor is an open vent on the right. Go through and 
emerge to a room with a pipe to climb. Climb it to the top (to the 
fourth floor) and you'll end up in what looks like a dead end. 
Hear that crooning? It's coming from the other side. Jump up towards 
the wall and Sam will hang on. 
Climb up to see two soldiers (one standing idly and one mopping the 
floor) in a brightly lit hall. Eliminate them any way you want (just 
make sure each one doesn't see you) and hide their bodies outside the 
long hall (in the dark of course!)


-----------------------------------------------------------------------


                  ++ AREA: I-SDF FOURTH FLOOR ++


Exit this hall and turn the corner. You'll see a CRAWLSPACE on wall 
leading into the room. Use it to enter a room with 2 blindfolded 
Americans.


--OBJECTIVE: CONTACT THE DETAINED AMERICANS
There are a lot of dark shadows and a Camera (non-Infrared) in this 
room. Work you way through the shadows and talk to the blindfolded man 
on the LEFT side. 

Once that's done, you have two options to get to the War Room 
downstairs:

#1 - Exit back to through the CRAWLSPACE and make your way to the 
stairway and traverse your way down manually to the doors.

#2 - Head back through to the brightly lit hall (where the mopping 
guard was) and make you way back into the corridor from the beginning 
of the level). Head for the closed door under the Infrared Camera and 
use the BREAK OPEN option. Head inside and climb the ladder to the top. 
Access the CRAWLSPACE at the other end and emerge into a bathroom on 
the first floor of the I-SDF Building.


Either way you choose still leads to the same doorway on the first 
floor so pick one. 

Enter that doorway to the War Room area and into a brightly lit 
corridor with a moving walkway and three soldiers at the bottom.
On the wall is an electric box you can use to turn off the lights and 
the moving walkway. One soldier will walk on the other walkway and try 
to investigate the blackout. Grab him from the top of the room and 
interrogate him for a Metal Gear Solid crack.


-----------------------------------------------------------------------


                  ++ AREA: OUTSIDE THE WAR ROOM ++


--OBJECTIVE: GAIN ACCESS TO THE WAR ROOM
At the bottom floor are two guards and one Infrared Camera. When the 
coast is clear, use the OCP on the Camera and turn right and go down 
the small set of stairs.
From here, hide near the stairs and WHISTLE each guard down the stairs. 
Use a Sticky Shocker on both of them and hide their bodies UNDER the 
stairs. 

Across the stairs is a RETINAL SCANNER. HACK it and open the nearby 
door. Enter through a corner to see two doors (one with a Keypad on the 
left and the other with two soldiers inside on the right).
Head for the Keypad door and HACK it. Enter through to a large server 
room.


-----------------------------------------------------------------------


                    ++ AREA: I-SDF SERVER ROOM ++


In this server room are two Infrared Cameras. You'll need to be quick 
to get by unnoticed. Hide next to the nearby server to stay safe.

Use the OCP on the nearby Camera (you'll need to move back a little to 
see it). Turn on Night Vision to see the Infrared path of the other 
Camera. When it's clear, QUICKLY access the Computer in the center and 
use it and then QUICKLY exit the room.


Go back out to the hallway outside and head for the War Room (it's the 
large double doors, you can't miss it).


-----------------------------------------------------------------------


                         ++ AREA: WAR ROOM ++


In front of the War Room doors are the elevators. Remember this! Make 
your way into the War Room area and you'll see two guards (one on each 
side) and two Cameras (one on each side).

The Cameras DO NOT face forward, which means you can walk directly 
underneath it before using the OCP on it. When the coast is clear, use 
the OCP on the Camera from underneath it and hug the walls until you 
reach the corner. Eliminate both guards from here.


--OBJECTIVE: RECORD MEETING IN THE WAR ROOM
Above the War Room doors (which are locked) are ledges that Sam can 
climb up to. Climb it up and access the CRAWLSPACE and enter through to 
the other side. Listen to the conversation.


--OBJECTIVE: HACK THE GENERAL'S LAPTOP
HACK the nearby laptop when Grim gives the okay. Once the conversation 
finishes, exit the CRAWLSPACE and go back to the elevators (use the OCP 
on the Cameras first!).


-----------------------------------------------------------------------


                   ++ AREA: I-SDF SUB-LEVELS ++


The next sequence may seem difficult but it's actually NOT! Enter the 
elevator and go DOWN. Halfway through the ride, the elevator conks out 
and the trapdoor beneath Sam opens.
Jump down and shimmy towards the wall. Drop down five flights to the 
bottom floor.


--OBJECTIVE: CRIPPLE OTOMO'S I-SDF SERVERS
Jump up onto the floor and turn left. You will notice three soldiers 
placing Wall Mines in the back. 


From here you have two options:

#1 - Engage in combat. As they slowly walk away, position Sam at a 
distance and shoot the Wall Mine to kill all three soldiers. From 
there, grab one of the bodies and enter the next room. Inside you'll 
see diagonal Lasers but the soldier you're carrying will override all 
the Lasers (just like in Mission 3).

#2 - DO NOT ENGAGE IN COMBAT! Let them slowly make their way out of the 
room. When the coast is clear, SLOWLY walk up to the door. When you 
enter TURN ON THERMAL VISION! There are lasers in the next room! 
Traverse through the diagonal lasers and head for the door on the other 
end.


Choosing one path determines whether or not you get 100% for the 
Mission.


-----------------------------------------------------------------------


                      ++ AREA: OTOMO'S ROOM ++


When you enter the room, TURN RIGHT! Jump over the railing and sneak 
around the Computers. See that desk? Jump over it and over the open 
window.

Sam will land into a secret underground path behind a soldier. Jump out 
of the path and SLOWLY make your way up the stairs nearby. Shoot the 
light to darken the area (the soldiers won't hear you) and access the 
servers on the other end. Use the PLACE CHARGE option and then DETONATE 
it from afar.

Once that's done, it's Otomo time!


--OBJECTIVE: CAPTURE OTOMO ALIVE
SLOWLY make your way back to the secret path and traverse underneath 
the soldiers to the other side. Emerge out and SLOWLY make your way up 
the stairs.

At the top of the stairs, you'll see an enclosed server room to the 
right and Otomo's office to the left. After the seppuku incident, enter 
the server room and go to the open trap door. 
Make your way to the other side and emerge out. Head over to Otomo and 
SAVE him.


--OBJECTIVE: EXTRACTION TIME
Sam will hoist Otomo over his shoulder. Walk to the glass behind 
Otomo's desk and PLACE CHARGE. Move far away and it'll manually 
explode. Once the room floods, the Mission is Complete!


 ______  _____    _      _   _____ _____  ______  
|  ___ \(_____)  | |    | | (_____) ___ \|  ___ \ 
| | _ | |  _      \ \    \ \   _ | |   | | |   | |
| || || | | |      \ \    \ \ | || |   | | |   | |
| || || |_| |_ _____) )____) )| || |___| | |   | |
|_||_||_(_____|______(______(_____)_____/|_|   |_|
                                                  
  ______ _____  ______  ______  _       _______ _______ _______ 
 / _____) ___ \|  ___ \(_____ \| |     (_______|_______|_______)
| /    | |   | | | _ | |_____) ) |      _____   _       _____   
| |    | |   | | || || |  ____/| |     |  ___) | |     |  ___)  
| \____| |___| | || || | |     | |_____| |_____| |_____| |_____ 
 \______)_____/|_||_||_|_|     |_______)_______)\______)_______)
                                                                


Congrats! You finished Solo Mode for Splinter Cell: Chaos Theory! Now 
read the next section for all Co-op Missions.


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Walkthrough

 




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