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Tom Clancy's Splinter Cell: Chaos Theory - Walkthrough
System: PC
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                   ++  MISSION 9: JAPAN BATHHOUSE  ++

 
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This Mission is EVIL! The first half of the Mission is pure stealth and 
the last half is pure luck. But I've found the way! HAH! I will reveal 
the way to get 100%! 
Consider yourself lucky that I'm revealing the secrets to getting past 
the second half of the Mission WITHOUT losing a single ounce of health!

For this Mission, I urge you to use Stealth Mode. In this walkthrough, 
I will NOT mention using the SC-20K until the last part of the Mission, 
so PLEASE do not use the SC-20K unless I say to do it. 
Trust me, it will cause less frustration if you follow my tactics.


BIG NOTE: If a civilian sees you (they'll scream "Jee-jus! Hoo ah yoo!" 
and run to a corner), it ruins your 100% run. Try NOT to encounter the 
civilians at any time during the Mission.



+++++++++++++++++++++++++



PRIMARY OBJECTIVES:
[ ] DISCOVER WHO SHETLAND'S CONTACT IS
[ ] GAIN ENTRY TO THE BATHHOUSE
[ ] EAVESDROP ON SHETLAND'S MEETING BEFORE I-SDF TAKES HIM DOWN
[ ] ELIMINATE SHETLAND


SECONDARY OBJECTIVES:
[ ] FIND OUT WHO GAVE THE I-SDF ASSAULT TEAM THEIR ORDERS


OPPORTUNITY OBJECTIVES:
[ ] TAP THE BATHHOUSE TELEPHONE LINES



+++++++++++++++++++++++++



Welcome back to Japan!


                       ++ AREA: OUTSIDE BATHHOUSE ++


Head down the corner and you'll see a large alley with three guards and 
two VERY bright streetlights.
From the dark corner, bust out the Pistol and shoot the high 
streetlight across from Sam. This will darken the entire half of the 
alley (and startle the nearby technician).


--SUB-OBJECTIVE: TAP THE PHONE LINES (1 OF 3)
Further down the alley is an electrical box glowing red. Access it and 
the TAP LINE option will appear. TAP it.


From here, you need to access the open TRAP DOOR at the end of the 
other brightly lit alley. You have two options:

#1 - Eliminate all three guards wandering in the darkened half of the 
alley and then access the Trapdoor

#2 - Right next to the electrical box (where you tapped the line) is a 
pipe to climb. Climb it up and zip down to a high ledge.
Shimmy to the right and then pull yourself up. Go forward and grab the 
next ledge and shimmy ALL the way to the right. At the end, jump down 
and bust out the Pistol. 
Shoot the last streetlight to darken the ENTIRE alley. Now climb down 
the pipe nearby and head for the TRAP DOOR.


Make your way down the underground path and head for the ladder at the 
other side.


-----------------------------------------------------------------------


                    ++ AREA: BATHHOUSE BASEMENT ++


Climb the ladder at the end and OPEN TRAP DOOR. Climb out and you'll 
emerge into a darkened basement with one guard near the door.
Simply creep up to him when he turns around and then neutralize him. 
Make your way out of the room to the next area.



-----------------------------------------------------------------------


                      ++ AREA: LAUNDRY ROOM ++


Emerge in the corner and you'll see white laundry hanging, a large fan, 
and a guard sitting on a chair in a brightly lit room.
Hide in the dark corner and use the OCP on the fan to get his 
attention. If it doesn't work, keep trying until he stands up to 
investigate. Conk him from behind and then head for the SWITCH near the 
door and turn off the lights. Now head up the stairs to the Bathhouse.


-----------------------------------------------------------------------


                   ++ AREA: BATHHOUSE LOUNGE ROOM ++


--OBJECTIVE: DISCOVER SHELAND'S CONTACT
When you open the door, you'll see a lounge with two guards and a 
civilian. To the left of the door is a SWITCH. Flick it to turn off the 
light and startle the guard nearby. 
As he investigates, head for the hallway on the left (with the 
curtains) and use the DETACH option on the curtains to cover up the 
hall.


From here you have two options to continue to the next room:

#1 - Head down the hall and you'll see three guards in a small lobby. 
One goes outside, one goes upstairs, and one stays nearby.
You'll have to eliminate all three guards the hard way and then access 
the Computer nearby to disable the Camera upstairs.

#2 - Instead of going down that hall, enter the door near the curtains 
you just detached into a sort of supply room (with a Med-Kit). Turn off 
the lights, and turn on Night Vision and look on the wall nearby for a 
CRAWLSPACE. Enter that CRAWLSPACE to emerge into a small, dark room of 
the same lobby. Use Thermal Vision behind the curtains and use the EEV 
to SCAN the nearby Computer. HACK it to disable the Camera on the 
second floor. Next to the curtains on the right is a SWITCH that you 
can flick to turn off the lights outside. 
A guard will come from outside and investigate. Let him turn on the 
switch and then GRAB him when he turns around. Do it one more time for 
the nearby guard.


-----------------------------------------------------------------------


                 ++ AREA: BATHHOUSE - SECOND FLOOR ++


Once you've eliminated the two guards downstairs, you have two MORE 
options when heading upstairs:

#1 - Since you disabled the Camera upstairs, make your up the nearby 
stairs. Keep an eye on the guard up here! When he turns around, GRAB 
and knock him out. Access the Keypad at the end of the hall.

#2 - This path is longer and wields more risk. Near the stairs are 
double glass doors that lead outside. Open the door and go outside. 
You'll see a truck on the left and a phone booth. To the left of the 
phone booth is a pipe to climb. Climb it up and onto the ledge. Use the 
Zipline nearby and zip to the open window on the other side.
DO NOT CLIMB INTO THE ROOM YET! A civilian inside the room will browse 
out the window for a few seconds and then go to sleep. Once he's 
asleep, climb inside and sneak by him to the door. Use the OPTIC CABLE 
to watch the guard in the hall. Once the coast is clear, open the door 
and head for the light switch near the Keypad door (make sure you 
closed the civilian's door!) and flick it off.
When the guard comes back, he'll investigate the light being "off". 
Smack him when he gets close.


HACK the Keypad to enter the office (be sure to turn off the lights). 
Either use the Computer or raid the filing cabinet to complete the 
Objective. WHEW-WEE!


--SUB-OBJECTIVE: FINDOUT WHO GAVE I-SDF THEIR ORDERS
Before you exit, look on the wall to the upper left to spot a 
CRAWLSPACE. Enter it and emerge on the other side with two I-SDF 
soldiers. Wait patiently for the soldier standing to sit down to use 
his laptop. Once he's sitting, approach and GRAB him. 

INTERROGATE him near the CRAWLSPACE to finish the Objective. Knock him 
out and ignore the other soldier. 
Go back to the CRAWLSPACE and exit back downstairs to the lounge area.



-----------------------------------------------------------------------



               ++ AREA: BATHHOUSE LOUNGE ROOM (AGAIN) ++

Head back to the lounge area downstairs. Use whichever path you want to 
get there. Across the lounge is an open doorway. Sneak past the guard 
and try to stay silent as the civilian tries to fix the roof (or 
whatever it is he's doing).

Head inside to a Men's Locker room with a soldier relaxing in front of 
you. Bust out the Pistol and use the OCP on the light to darken the 
entire room. When the soldier investigates, head out the Locker room to 
the opposite doorway past the toilets (or neutralize him if you want).


From here, you'll be in a bright hallway. To the left of the hall 
you'll see that it's blocked by a yellow tape with a spotlight shining 
on it and the right leads to a steam bath area. I will give separate 
walkthroughs if you decide to take one path or the other.


-----------------------------------------------------------------------
-----------------------------------------------------------------------


WALKTHROUGH #1 - THE YELLOW TAPE PATH (LEFT)
Turn left to see yellow tape blocking the way. It's really not blocking 
your way! Go through and you'll break the tape and the CUT MATERIAL 
option will appear. Cut through and you'll see the next area.


AREA: SWIMMING POOL


--SUB-OBJECTIVE: TAP THE PHONE LINES (2 OF 3)
In this area, you'll see a swimming pool and two guards. Across the 
pool on the other side is an electrical box to TAP LINE. 

You have two options to get to that electrical box:

#1 - To the right of the entrance is a long scaffolding. Climb it up 
and walk your way to the electrical box.

#2 - Jump into the empty pool and use the PIERCE option on the 
generator to turn off all the lights in the room. From there, go 
further down the pool to a mini-bridge and climb the ladder and access 
the electrical box.

Once the line is tapped, enter the doorway near the electric box to the 
next area. Head for the door at the other end.


-----------------------------------------------------------------------
-----------------------------------------------------------------------


WALKTHROUGH #2 - THE RIGHT PATH

**If you chose to ignore taking the yellow tape path, this path will 
take MUCH longer to accomplish especially if you are going for 100% 
(because you need to find your way to the swimming pool area to find 
the phone box to TAP it).

Head right and into a steam bath area. On the left you'll see two large 
baths (divided by a wooden barrier). Silently jump into the first bath 
and hop over the barrier to the second bath. 


From here you have two options:

#1 - In the second bath is a TRAPDOOR. Use the TRAPDOOR and jump down. 
Traverse through the pipes to another TRAPDOOR on the other end. Climb 
the ladder but DO NOT OPEN THE TRAPDOOR YET! Use the OPTIC CABLE to see 
a civilian turning on the steam. Once the steam is on, open the 
TRAPDOOR and emerge out. 
From here, you have to turn on THERMAL VISION and make your way to the 
open doorway opposite the TRAPDOOR you exited.

#2 - Head out of the room and you'll pass a Massage Parlor with one 
civilian and a CANDLE. Try to neutralize the civilian and hide his 
body. Continue out to the next steam bath area. Exit the door on the 
opposite side to the next area.


-----------------------------------------------------------------------


                        ++ AREA: STEAM BATH ++


In the next room are two guards and a civilian who turns on the steam, 
making it hard to see. You need to head for the door DIRECTLY across 
from the door you came from.
Turn on THERMAL VISION and silently hop from steam bath to steam bath 
(the guards can't see through the steam) to the next door.

Enter the door and down the hall to ANOTHER steam bath area. Only this 
time, it's only ONE guard and a turret on the other side. Enter the 
door and head left. On the wall to the left is a large VALVE. Use the 
TURN VALVE option to steam up the entire room.
With the room steamed up, you can walk by the guard and the turret with 
no problems. Head for the doorway on the other end.


-----------------------------------------------------------------------


                      ++ AREA: PRIVATE BATH AREA ++


Enter through but stay in the corner. You'll see a reception desk 
across from you with a stereo and a CANDLE. WAIT PATIENTLY! An I-SDF 
soldier will patrol here and then turn around. When the soldier turns 
around, quickly creep up to him and conk him.


--SUB-OBJECTIVE: TAP THE PHONE LINES (3 OF 3)
Near the reception desk is the last electrical box to tap. TAP it to 
finish this Objective. Now use the BLOW CANDLE option on the CANDLE to 
darken the room.
From here, continue on through the hall.

As you turn the corner, you'll see a hall to the left with a CANDLE and 
a bathroom to the right. This is what you do:

In the next room are three soldiers (2 regular and one I-SDF). You need 
to eliminate TWO, count it TWO of these soldiers. Go to the bathroom 
and out the other side. There's a CANDLE here. Use the BLOW CANDLE 
option and turn the corner to see a soldier standing at the other end.
Whistle his dumbass over and hide in the corner. When he investigates 
the blown out CANDLE, snuff him from behind and leave him there.

Go back to the other hall before the bathroom with the other CANDLE. If 
the coast is clear, use the BLOW CANDLE option and snuff it out.
From here, wait patiently! An I-SDF soldier will pass by and 
investigate the CANDLE. GRAB him and knock him. Hide his body in the 
bathroom.

Across from where you knocked out the I-SDF soldier is a CRAWLSPACE on 
the lower wall. Do you see it? It's next to ANOTHER candle. There is 
ONE more soldier in this room (technically a technician). 

DO NOT, I REPEAT, DO NOT KNOCK OUT THE TECHNICIAN! THE TECHNICIAN WILL 
SAVE YOU THE FRUSTRATION LATER IN THE LAST HALF OF THE MISSION!

Use the BLOW CANDLE option on the CANDLE near the CRAWLSPACE and enter 
through that CRAWLSPACE into a Private Bath.


-----------------------------------------------------------------------


                       ++ AREA: PRIVATE BATH A ++


Emerge out of the CRAWLSPACE and into the water. Carefully traverse the 
water to the other side. If that technician is patrolling in here, LET 
HIM FINISH AND DO NOT TOUCH HIM! When he exits the room, get out of the 
water and cross the mini-bridge into the CRAWLSPACE behind the large 
glass.


--OBJECTIVE: EAVESDROP ON DOUGLAS
Go through the vent and listen to the whole conversation (HACK the 
laptop in the room while you're at it).

Once the conversation finishes, head back out of the CRAWLSPACE and 
into a raging firefight outside Private Bath A.


--OBJECTIVE: ELIMINATE SHETLAND
If you knocked out the technician before heading into the CRAWLSPACE to 
eavesdrop on Douglas, you are VERY SCREWED! 
This means you have to try and incapacitate two I-SDF soldiers in the 
hall (with HEAT VISION) and they will 95% of the time ALWAYS see you 
and fire at you. If you try to escape through the CRAWLSPACE, you will 
get shot even if you DID NOT go out of the CRAWLSPACE yet! 

BUT...if the technician was left unharmed, he will go out into the 
firefight and eliminate ONE of the I-SDF soldiers for you using a Frag 
Grenade and end up also killing himself in the process. This leaves 
only ONE I-SDF soldier in the room fending for himself. 
BUT DON'T HEAD FOR THE CRAWLSPACE SO QUICKLY! Once you hear the Frag 
Grenade explosion in the hallway, you're clear to enter through.

From here, you can exit through the CRAWLSPACE safely and head through 
the halls. Go past the bathroom (DO NOT GO BACK TO THE STEAM BATHS) and 
around the corner. You'll need to creep silently past the firefight and 
into the next room (with a Med-KIT).


-----------------------------------------------------------------------


             ++ AREA: STEAM BATH NEAR PRIVATE ROOM B ++


In Private Room B (where Douglas was) is a Camera and some extra Ammo. 
If you followed this walkthrough, then you didn't use the SC-20K yet 
and won't need the Ammo.

Slowly go the corner and DISARM the Wall Mine. In the next room are 
three Displace soldiers with Heat Vision hiding behind pillars. No 
matter what you do, you CANNOT sneak past them so don't even try!

From outside the door, SNIPE the lights in the room (there's two 
lights) to darken the place. 


From here you have two tactics to use to pass through this room:

#1 - THE SMOKE BOMB TACTIC:
SLOWLY sneak to the tile wall nearby to stay safe. From there, you can 
see all three soldiers (one on the left, one in the center, and one on 
the right).
Equip a Smoke Grenade and throw one in between the left and center 
soldier and one more next to the right soldier. When done correctly, 
you can sneak past them as the smoke disturbs their Heat Vision. Gotta 
be quick about it though! The smoke don't last too long, you know.

#2 - THE STICKY SHOCKER TACTIC:
SLOWLY sneak to the tile wall nearby to stay safe. From there, you can 
see all three soldiers (one on the left, one in the center, and one on 
the right). 
Bust out the SC-20K and use a Sticky Shocker (you should have six of 
them) on the soldier hiding on the right side. Slowly sneak further 
right and hide behind one of the shower stalls. From here, you should 
have a clean shot so shoot a Sticky Shocker to the soldier in the 
center.
Now for the last soldier! From where you are, sneak towards the spa. 
Carefully position yourself so that Sam can shoot a Sticky Shocker 
without getting seen. 


Wasn't that easy! Now exit the room.


-----------------------------------------------------------------------


                     ++ AREA: FURNACE ROOM ++


DISARM the Wall Mine and continue outside to a locked fence that you 
need to BREAK open. DO NOT OPEN THE FENCE YET! Bust out the Pistol and 
shoot the light above you to darken this area. NOW break open the gate.


--OBJECTIVE: DISARM SHETLAND'S BOMBS (3 TOTAL; 1:30 TIMER EACH)
The first bomb is across from Sam. Look for the pipes next to the 
stairs and squeeze your way through to find bomb #1 and disarm it.
Once that's disarmed, squeeze back through and bust out the SC-20K. 
Switch crosshairs and shoot a Sticky Shocker onto the first Heat Vision 
soldier as he walks up the stairs (be quick and accurate). If the 
soldier sees you, then you moved into too close.

Grab and hide his body near the pipes close to bomb #1 (BE QUICK!). Now 
go up the stairs and jump over the large electric box up on top. Fall 
over the other side to find bomb #2 in the bottom. DISARM it.

As you disarm bomb #2, Douglas chimes in and runs away. Two more HEAT 
VISION soldiers show up and climb the stairs. Here's what you do:

After disarming bomb #2, climb the nearby pipe and head up. Slowly move 
the Camera so that you can see the soldiers go up the catwalk. QUICKLY 
bust out the SC-20K and shoot a Sticky Shocker on the second soldier. 
The third one will keep walking around the corner. When you see him on 
the other side, ZAP HIM!
Bomb #3 is on the other side of the room next to a pile of sandbags 
(you can't miss it). Before you disarm it, shoot the last light in the 
room to darken the entire half of the room (trust me, it worth the few 
seconds).

DISARM bomb #3. As soon as Sam finishes, QUICKLY run to the door that 
Douglas used to escape and QUICKLY choose the BASH DOOR option. If done 
correctly, you will knock out the last Heat Vision soldier of the game.


--OBJECTIVE: ELIMINATE SHETLAND
Go through the halls and climb up the ladder. Open the door to 
encounter Douglas. 


When the talking ends, you have two options:

#1 - THE EASY WAY
When Douglas lowers his gun, aim for his head and shoot.

#2 - THE HARD WAY
When Douglas lowers his gun, lower yours (press the X Button).


 ______  _____    _      _   _____ _____  ______  
|  ___ \(_____)  | |    | | (_____) ___ \|  ___ \ 
| | _ | |  _      \ \    \ \   _ | |   | | |   | |
| || || | | |      \ \    \ \ | || |   | | |   | |
| || || |_| |_ _____) )____) )| || |___| | |   | |
|_||_||_(_____|______(______(_____)_____/|_|   |_|
                                                  
  ______ _____  ______  ______  _       _______ _______ _______ 
 / _____) ___ \|  ___ \(_____ \| |     (_______|_______|_______)
| /    | |   | | | _ | |_____) ) |      _____   _       _____   
| |    | |   | | || || |  ____/| |     |  ___) | |     |  ___)  
| \____| |___| | || || | |     | |_____| |_____| |_____| |_____ 
 \______)_____/|_||_||_|_|     |_______)_______)\______)_______)
                                                                


**If you followed this walkthrough, you should be able to finish the 
Mission with 100% without losing a single ounce of health. 



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