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Tom Clancy's Splinter Cell: Chaos Theory - Walkthrough
System: PC
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                 ++  MISSION 2: MARIA NARCISSA  ++



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++++++++++++++++++++++++


PRIMARY OBJECTIVES:
[ ] ELIMINATE HUGO LACERDA
[ ] FIND OUT WHICH CABIN LACERDA IS IN
[ ] RETRIEVE THE SHIP'S LAST TRANSIT LEDGER FOR LACERDA'S SHIPMENT
[ ] RETRIEVE THE BILL OF LADING FOR LACERDA'S ARMS SHIPMENT
[ ] EXFILTRATE TO THE EXTRACTION POINT


SECONDARY OBJECTIVES:
[ ] FIND THE NAME OF LACERDA'S PANAMANIAN CONTACT
You need to INTERROGATE Lacerda to finish this objective.


OPPORTUNITY OBJECTIVES: 
[ ] PLACE TRACKING DEVICES ON ANY ILLEGAL WEAPONS CRATES
These are the locations:

#1 - In the first area with all the Crates
#2 - Soldier's quarters
#3 - Under the metal stairway - Portside
#4 - Inside the large Mess Hall kitchen on Deck 2
#5 - Across from the Captain's quarters
#6 - Back of the ship near Extraction



++++++++++++++++++++++++


Welcome to the open sea!


                    ++ AREA: FRONT OF THE SHIP ++

Sam will be in the front of the ship with two soldiers wandering the 
front deck.


--OBJECTIVE: FIND LACERDA
There are two stealthy ways to enter the ship's hull from infiltration: 

#1 - Stealthily make your way down to the stairway on Starboard towards 
the stairway and down to a sleeping guard.

#2 - See those stacks of containers up on top? Jump and climb up to 
those containers and look for a crevice to sneak into. Work your way 
through the containers to the other side. 
You'll emerge into a well-lit area (with no guards). Turn right to see 
a small opening to jump down. Jump down and make your way to the 
stairwell nearby to a sleeping guard.


-----------------------------------------------------------------------


                     ++ AREA: INSIDE THE SHIP ++


--SUB-OBJECTIVE: PLACE TRACKERS ON SIX CRATES
Quietly sneak past the sleeping guard and SLIDE OPEN the door. Climb 
down the ladder and work your way up the large Crates to the other 
side. There is a wall you need to squeeze into on the left side.

Emerge out and find the first Crate and PLACE TRACKER (#1).

Climb your way using the large Crates to the ladder on the other end. 
Climb up and head down the hallway (there's no guards in here).

See that door leaking lots of water? Ignore that door for now. Head to 
the other door and SLIDE OPEN to find a man using a woodshop 
thingamajig. Grab him and knock him out.
Inside this room is a vent (or CRAWLSPACE). Use the Crawlspace and 
crawl to the other side to a large Motor Room.


-----------------------------------------------------------------------


                     ++ AREA: AUXILIARY PUMP ROOM ++


--OBJECTIVE: UNFLOOD THE COMPARTMENT
After you emerge out of the Crawlspace, you have many different ways to 
rid the 2 enemies in this room:

#1 - When you emerge out of the CRAWLSPACE, turn to Sam's right and 
jump over the railing and down to the bottom floor. Use the OCP on the 
swinging lamp above to get the guard's attention. When he leaves the 
switchboard to look for you, quickly sneak over to that switchboard and 
ACTIVATE it.

#2 - You'll see a pipeline above the soldier across from Sam. Use the 
pipeline and eliminate the soldier up here in any style you want. From 
there, jump down and eliminate the soldier working the switchboard by 
sneaking behind him. Use the switch and ACTIVATE it.


You have two options to exit this room:

#1: Head back up to the CRAWLSPACE and make it back to the room with 
the leaky door (it's not leaky anymore).

#2: Exit the door across from the switchboard to a hall. Enter the 
first door and SLIDE OPEN and enter (this is the leaky room).

Either way you choose leads back to the same room. Choose one to get 
your next objective.


--OBJECTIVE: SCAN BILL OF LADING
Go to the room that was leaking water and look for a large Crate with a 
piece of paper on it (it has a red tag) and SCAN it.

Now exit the room to the hallway outside. As you emerge down the 
hallway, two guards will approach towards you. DO NOT INITIATE COMBAT!
Instead, if you turn on Night Vision, you'll see a darkened area on the 
right of the hallway with an open vent.
Enter the vent and creep your way UNDERNEATH the guards and emerge out 
on the other end.

Head down the stairs and open the door (with the whirling red light) to 
another room.


-----------------------------------------------------------------------


                        ++ AREA: ENGINE ROOM ++


This room isn't hard to figure out. You simply need to make your way 
(quietly) to the other side of the room to the metal stairs.
Make your way up two floors of metal walkways to the top. 
I'll let you figure your stealthy way here (use the Jump-and hide 
technique on the railing!).
At the top floor, enter the open doorway and head out to the other 
door.


-----------------------------------------------------------------------


                    ++ AREA: SOLDIER'S QUARTERS ++


In this room, you'll see a set of stairs. Don't head up the stairs just 
yet.

--SUB-OBJECTIVE: PLACE TRACKER ON CRATE
Carefully traverse this small but quiet hallway. You'll see a guard 
emerge from a room; knock him out and enter the room he exited.
This is the soldier's bedrooms. Make you way to the back of the room to 
find a Crate and PLACE TRACKER (#2).

Now head out and make your way up the stairs. You'll see an open 
doorway up here. 


-----------------------------------------------------------------------


                     ++ AREA: COMPUTER ROOM ++


--OBJECTIVE: RAID THE FILE CABINET
When you enter this room, you'll overhear two soldiers conversing. DO 
NOT ENGAGE COMBAT! Instead, find the CRAWLSPACE near the doorway and 
enter through it. Emerge out to find one of the soldiers (by himself) 
browsing his computer. There is a filing cabinet behind the soldier.
Slowly creep to the File Cabinet behind this man and use SEARCH CABINET 
option to finish the Objective.

Once that's done, exit this room and head outside. There is a door here 
that leads to a Medical Room with a Med-Kit (and a soldier). Use the 
Med-Kit if you need to and exit to the door outside.


-----------------------------------------------------------------------


                    ++ AREA: PORTSIDE - OUTSIDE SHIP ++


There is a well-hidden Crate under the stairs near the door to PLACE 
TRACKER (#3).


From here you have two options to use when finding the Captain:

#1 - Go up the metal stairway and open the door on DECK 2. You'll enter 
a Mess Hall. There is a Crate in here to PLACE TRACKER (#4).
From here you need to quietly sneak out of the room to the stairway 
outside this Mess Hall.
Take the stairs up and you'll find another Crate to PLACE TRACKER (#5). 
After you do that, enter the hallway going upstairs to the Main Bridge 
of the ship. From here, grab the Captain and INTERROGATE him.

#2 - Go up the stairway and open the door on DECK 4. You will be on the 
top of the ship. You can explore the upper area of the ship but there's 
nothing that completes the Primary Objective so avoid the exploration.
Enter the door at DECK 4 (from either side) and quietly grab and 
INTERROGATE the Captain.


Once you've interrogated the Captain, knock him out and hide the body.
Head downstairs form the bridge and enter the hallway. Ignore the room 
with loud music and you'll emerge to a well-lit hall with a Crate to 
PLACE TRACKER.


-----------------------------------------------------------------------


                    ++ AREA: CAPTAIN'S QUARTERS ++


--OBJECTIVE: ELIMINATE LACERDA
Across the Crate is a small hall. There's a well-lit bathroom, a closed 
door, and a small kitchen. 
Avoid any bloodshed by listening to the whole Lacerda conversation. 
Once the conversation is over, Lacerda will emerge into the kitchen. 
Grab him and then exit the kitchen (the guards won't even notice you). 
INTERROGATE him and then rub him out to complete the Primary 
Objectives.


--OBJECTIVE: EXTRACTION TIME
Exit back to the Captain's bridge and exit back outside to the top of 
the ship. The Extraction point is ALL the way in the back of the ship 
on the top floor.
Work your way quietly to the back of the ship and you'll find a ladder 
going down at the back. Slide down and you'll see two more ladders.

The farther ladder to Sam's left is the Extraction Point but DON'T go 
there yet!


--SUB-OBJECTIVE: PLACE TRACKER ON CRATE
Climb down another ladder next to Sam and you'll emerge on the very 
back of the ship with three guards. Look for the last Crate and PLACE 
TRACKER. Now head back up the ladder and go to Extraction.



 ______  _____    _      _   _____ _____  ______  
|  ___ \(_____)  | |    | | (_____) ___ \|  ___ \ 
| | _ | |  _      \ \    \ \   _ | |   | | |   | |
| || || | | |      \ \    \ \ | || |   | | |   | |
| || || |_| |_ _____) )____) )| || |___| | |   | |
|_||_||_(_____|______(______(_____)_____/|_|   |_|
                                                  
  ______ _____  ______  ______  _       _______ _______ _______ 
 / _____) ___ \|  ___ \(_____ \| |     (_______|_______|_______)
| /    | |   | | | _ | |_____) ) |      _____   _       _____   
| |    | |   | | || || |  ____/| |     |  ___) | |     |  ___)  
| \____| |___| | || || | |     | |_____| |_____| |_____| |_____ 
 \______)_____/|_||_||_|_|     |_______)_______)\______)_______)


**100% LEVEL COMPLETION REQUIREMENTS:
--INTERROGATE Lacerda




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