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Tom Clancy's Splinter Cell: Chaos Theory - Walkthrough
System: PC
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   |__/|__/\__,_/_/_/|_|\__/_/ /_/_/   \____/\__,_/\__, /_/ /_/ 
                                                  /____/        



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                ++  MISSION 1: PERUVIAN LIGHTHOUSE  ++


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++++++++++++++++++++++++


PRIMARY OBJECTIVES:
[ ] RESCUE MORGENHOLT
[ ] RECOVER OR DESTROY INFORMATION ABOUT THE MASSE KERNELS
[ ] DISCOVER WHERE THE GUERILLAS GOT THEIR ARMS AND EQUIPMENT
[ ] EXFILTRATE TO THE PRIMARY EXTRACTION POINT


SECONDARY OBJECTIVES:
[ ] ELIMINATE HUGO LACERDA
You won't accomplish this Objective in this Mission.


OPPORTUNITY OBJECTIVES:
[ ] SCAN THE SSCC BAR CODE OF THE DELIVERED CRATES



++++++++++++++++++++++++


Welcome to Peru!


                         ++ AREA: THE BEACH ++


Head up the hill and into a small crevice. Continue through until you 
reach a CRAWLSPACE (you'll see glowing limestone). Go through and out. 
Work your way up the steps until you see a bridge across the way. 


From here you have two options to get to the other side:

#1 - Quickly cross the bridge and crouch next to the cave entrance. Two 
soldiers will emerge out and start talking. Quietly enter from where 
they came and look for a crack in the wall and Enter to a sort of 
supply room.

#2 - To the left of the bridge is an alternate pathway that you can 
take. Turn left and you can circle around the mountain to a hidden 
cave. Inside this cave is a spotlight and a ladder that leads up to a 
sort of prison cell area.


Choose one to your liking.


--SUB-OBJECTIVE: SCAN CRATES (FIVE TOTAL)

If you chose path #1, simply go to the end of the room and PIERCE the 
generator to turn off all the lights. Next to the generator is Crate to 
SCAN. SCAN it and go down the stairs to a prison cell area. The second 
Crate is in here with a guard doing target practice. SCAN the second 
Crate with your EEV and go back out.
Before going upstairs, watch the guard that just came back from outside 
the cave. Eliminate him if you want and then head up the stairs.

If you chose path #2, emerge from the ladder and stay in the dark. 
You'll see a Crate and a soldier doing target practice.
Use your EEV to SCAN the Crate across from you. From there, bust out 
the OCP and use it on the light above the Crate to darken the room. To 
make it easier for yourself, eliminate the guard before leaving the 
prison cell area.
As you walk up to the brightly lit area, use the OCP on the swinging 
light. When the guard up here goes to investigate, knock him out. Go to 
the generator and use the PIERCE option to darken the room. SCAN the 
second Crate in here and then go upstairs.


Open the door and make your way down to the darkened area at the 
bottom.


-----------------------------------------------------------------------


                       ++ AREA: TORTURE ROOM ++


Listen to the whole conversation and patiently wait. One soldier will 
"take a walk" while the other sits down.
Let the soldier walk past you. He'll go up and use the toilets near the 
door you just entered. Ignore him and quietly make your way past the 
torture room. Quietly sneak AROUND the bathtub and work your way out of 
the Torture room. 
Go to the door at the other and use the PICK LOCK option and pick it. 
(Do you need me to tell you how to pick the lock?)


-----------------------------------------------------------------------


                      ++ AREA: OUTER FORTRESS ++


--SUB-OBJECTIVE: SCAN CRATES 
In this large area, you'll see two tents, two soldiers, and a large 
spotlight. You DO NOT need to eliminate any of the soldiers if you are 
stealthy. Before heading to the next area, quietly head for the second 
tent. When the two soldiers are conversing, quietly walk past them and 
get behind the second tent.
The CUT MATERIAL option will appear. Cut open the tent and go through 
to find Crate #3 to SCAN. SCAN it and head back out.


From here you have two options to get to Crate #4:

#1 - Further down this area is an open doorway with a bright light 
above it. Quietly enter this doorway and head through to the other 
side. When you emerge, you'll see Crate #4 under a tin-roofed sort of 
gazebo with two soldiers conversing at the other side. 
SCAN Crate #4 with your EEV and then jump to the top of the tin-roof. 
Use the OCP on the light above the doorway across from the tin-roof and 
quickly make your way to that doorway before the light goes back on.

#2 - Near the second tent is a large crate box. Have Sam jump on top of 
the box and then jump up to an upper ledge.
 
There's ANOTHER two options from here:

#1 - You'll see a set of stairs going down. You'll hear two soldiers 
conversing and a generator to pierce. Crate #4 is across the soldiers. 
You'll have to eliminate the two soldiers and then SCAN Crate #4. From 
there, hop onto the top of the tin-roof and jump to the doorway above.
DO NOT USE THIS ROUTE! IT'S SUICIDE!

#2 - From the ledge, make your way to a small room with a fireplace and 
two soldiers resting. Quietly sneak past them and out to an upper 
wooden ledge. You'll see two soldiers conversing and Crate #4 under a 
tin-roofed gazebo on the ground. Quietly make your way near the 
brightly lit doorway on the other side. SCAN Crate #4 from above and 
then use the OCP on the light and sneak in.

WHEW!


--OBJECTIVE: ACCESS THE SERVER
When you safely make it here, access the Computer on the left and 
complete the Objective. Don't worry about the soldier in here, he won't 
see you. Once that's done, make your way out to the other doorway.


-----------------------------------------------------------------------


                     ++ AREA: OUTER LIGHTHOUSE ++


You'll see two soldiers conversing across from you. From here you have 
two options:

#1 - Quietly head down the stairs while they're talking and access 
Crate #5 next to the stairs. Once that's done, continue down the stairs 
and walk past the moody welder and make your way to the Lighthouse 
(there's no other soldiers near the Lighthouse).

#2 - Let them finish their conversation and let them both walk down the 
stairs. Go forward and plan a way to eliminate the soldier that guards 
the upper area (near Crate #5). You can hang on the ledge and then GRAB 
him when he gets close or just be stealthy and grab him from behind. 
Either way, make sure you SCAN Crate #5.
After that's done, go down the stairs and wait patiently for the moody 
welder to finish what he's doing. When he finishes, he exposes a 
Zipline to the Lighthouse. Knock him out and hide his body outside near 
the zipline. Now Sam can access the zipline and ZIP to the Lighthouse.


-----------------------------------------------------------------------


                       ++ AREA: THE LIGHTHOUSE ++


Once at the Lighthouse, eliminate or sneak past the guard wandering the 
Lighthouse. Enter the door at the back of the Lighthouse and go 
through. From here, you'll see a radio operator toying with his radio. 
Ignore him and quietly head up the stairs and Grim will chime in.

If the radio operator sees you, you miss the Objective and you have to 
knock him out. To retrieve the info that Grim needs, go up the stairs 
and look for a file cabinet and use the SEARCH CABINET option to 
complete the Objective.


Now make your way to the top of the Lighthouse and climb the ladder. Up 
here is the spotlight (What else?) and a soldier circling around. Time 
your movements and climb up. Head for the exit and use the SWITCH 
OBJECT to turn off the spotlight. 

From here you have two options to eliminate the soldier here:

#1 - Wait inside and let him try to turn the spotlight back on. Smack 
him from behind and Call Extraction to end the Mission.

#2 - Turn off the spotlight and then jump over the railing and wait. 
When he gets close, use the GRAB CHARACTER option to toss him over the 
ledge. Jump back onto the ledge and use the Call Extraction option to 
end the Mission.



 ______  _____    _      _   _____ _____  ______  
|  ___ \(_____)  | |    | | (_____) ___ \|  ___ \ 
| | _ | |  _      \ \    \ \   _ | |   | | |   | |
| || || | | |      \ \    \ \ | || |   | | |   | |
| || || |_| |_ _____) )____) )| || |___| | |   | |
|_||_||_(_____|______(______(_____)_____/|_|   |_|
                                                  
  ______ _____  ______  ______  _       _______ _______ _______ 
 / _____) ___ \|  ___ \(_____ \| |     (_______|_______|_______)
| /    | |   | | | _ | |_____) ) |      _____   _       _____   
| |    | |   | | || || |  ____/| |     |  ___) | |     |  ___)  
| \____| |___| | || || | |     | |_____| |_____| |_____| |_____ 
 \______)_____/|_||_||_|_|     |_______)_______)\______)_______)
                                                                




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