D-Day. The Allied assault on Fortress Europa. Thousands upon thousands of men
thrown headlong at the Nazi War Machine. Sounds like an exciting setting for a
real-time strategy game, doesn’t it? It is, but somehow D-Day the game manages
to turn this dramatic and historic struggle into a boring, perplexing, and
frustrating mess.
D-Day certainly tries to get you excited before each mission. Each one begins
with dramatic stock footage and narration designed to drive home the epic nature
of the battle. Once the mission opens, though, things go down from there faster
than a U-Boat with screen doors. The first issue is that unit control is
implemented so very poorly. You can tell the armor apart from the men, but
trying to distinguish a machine gunner from a medic is a Herculean task. The
camera can be zoomed, but when you keep it at the only practical zoom level for
play the units are tiny and indistinguishable. Selected units are represented by
icons that appear on the control bar at the bottom of the screen, but these are
small as well and hard to distinguish. Good luck trying to put together a squad
of similar troops such as riflemen.
Things get even worse when you try to give the units orders. For some
inexplicable reason a number of your units will flat out ignore your order and
others will take off in random directions. Your forces will be constantly mowed
down piecemeal unless you guide them to the destination taking baby steps the
entire way. The same goes for attack orders – some units attack the target while
others seem to decide it is a good time to take a smoking break. Needless to say
it is virtually impossible to apply any kind of strategy to this strategy game
as it is ridiculously difficult to get any kind of coordination or cohesion out
of your forces.
Not that your enemy fares much better. The enemy AI is so scatterbrained that
it continually does things like sending a lone soldier out of group to face your
attacking army, keeping soldiers standing idly by while a major force battles
their comrades on the next street over, or leaving unmanned artillery pieces out
in the open for you to commandeer. Did anybody bother playtesting this game
before it was released?
The weirdness continues in other areas of the game. The radar minimap
sometimes shows the locations of enemies on the other side of the map but not
those just down the street. You can scroll the map to peek at enemy positions at
the same time you find yourself walking up to enemy units that only pop into
view when their in your LOS. I’ve even seen enemy 88s that were there one minute
and then apparently vanished into thin air the next.
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