With Joint Operations: Typhoon Rising, NovaLogic has taken their Blackhawk
Down engine out of Africa and into the South Pacific. The game is set in the
near future in Indonesia at a time when the insurgency that has plagued the
country in recent years has escalated to open rebellion. To help stabilize the
populous country, Western nations have sent in a multinational contingent of
Special Forces units. It is up to you, and perhaps a hundred or so of your
closest friends, to fight the battles of this war – either as a JointOps soldier
or as a rebel.
Joint Operations is an online first-person shooter that is at least in
concept somewhat similar to Battlefield 1942. The game does not provide much in
the way of a single-player offline experience, so if you don’t intend to do a
lot of online gaming then you should pass on Joint Operations and stick to
Blackhawk Down. As for the offline modes, there is an excellent series of
tutorials that explain the use of the various weapon systems and vehicles in the
game. You are given the opportunity to try each out in combat situations against
a computer-controlled enemy. These exercises can be both challenging and
exciting, but since they are primarily tutorials they are all inevitably of
short duration. You can also play against the AI in some of the game’s co-op
multiplayer modes, but the computer makes up for its lack of tactical ability
with uncanny marksmanship so these missions tend to run on the frustrating side
of things.
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| An all out assault. |
The fun really begins when you play Joint Operations as it is meant to be
played – online against scores of other players. The game supports several modes
of play including deathmatch, co-op, and king of the hill. The primary mode of
play is advance and secure in which the teams fight to control bases, villages,
and other strategic points on the map. The first thing that you’ll notice when
playing Joint Operations is that the game can be quite large, both in terms of
number of players and map size. The servers can support up to 150 players per
game, which needless to say is quite a bit more than most online shooters out
there. The maps vary in size but the largest can be several kilometers wide.
It’s not uncommon to join a 150 player game and find yourself 2 km away from the
action. While the game includes an excellent interface that makes it easy to
tell where you are in relation to the control points and which ones are being
contested, you are often quite a ways from that action.
Luckily the game provides plenty of vehicles to ferry players around the
sprawling maps. There are jeeps, APCs, helicopters, and even hovercraft and
boats at each side’s disposal. The larger helicopters and boats can even carry
other vehicles. These vehicles spawn for each side at a rearward motor pool/base
which also serves as the default spawn point for players. The vehicles are all
easy to operate using the same keys for movement as used when you are on foot.
The vehicles are very forgiving and realistic physics, handling, and damage are
sacrificed for ease of use. While some players may cringe at the way vehicles
can go bouncing off of trees, straight up steep slopes, or even fall off a
bridge and keep going, the large map sizes really do necessitate easy
transportation that any player can operate without spending time learning
controls and practicing maneuvering. Some of the vehicles are armed and all of
these vehicles support driver/gunner multiplayer crews, but the vehicles are not
really designed to be a major offensive force in the game. The vehicles are
transport workhorses and their weapons are primarily defensive in nature. A
pretty cool feature of the boats and helicopters is that passengers can move
around the interiors and even fire out of open doors and hatches. The maps look
really impressive from the air and you’ll often find yourself transfixed by the
view as you cross jungles and rice paddies and watch firefights play out on the
battlefield below.
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