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Warhammer 40,000: Dawn of War - Review
System: PC
Rated: M
Shop: Buy It Cheap · Get The Guide

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If you’re not in the two aforementioned classes of strategy gamers, then you’re in for a real treat. Dawn of War is flat out fun and exciting and does a great job of providing the frantic, pulse-pounding play that make strategy games such a blast to play. The Dawn of War experience starts with the graphics; it’s one of the best looking strategy games to date. Based on Relic’s work on the Homeworld games, this should not come as a surprise to anyone. When watching a battle in the game you actually feel like a battle really is raging before you. Explosive blasts knock craters into the ground and send nearby units flying, large units throw around their smaller-sized adversaries, and weapons effects are remarkable. Even base-building is fun to watch as new structures are dropped into place via rockets from orbit and land with a thud and their nose buried into the ground. The level of detail on the units is amazing, and the number and fluidity of the unit animations is astounding. In a nod to the game’s origin as a table-top miniatures game, you can customize the look of your units as if you were painting your own army of little lead units. This adds a lot more character and personality to the multiplayer game since you’re not simply battling a clone army with a different color highlight.

Screenshots
A battle rages.

Control is simple and units are easy to manage. Rather than requiring you to create and manage individual units, the game groups units into squads. This makes it a lot easier to manage large forces, but also provides some other benefits as well. You can designate upgrades to be applied to specific squads allowing you to quickly create specialized units. You can also reinforce squads and increase the number of component units to make a stronger fighting force. The downside of the squad-based unit management is that you can not withdraw individual units from battle when they are low on health.

In addition to the standard health rating for each unit, in Dawn of War units have a morale rating as well. Some units are more stalwart than others, and some units will have a more detrimental effect on morale than others. Fighting Orks is one thing, facing a demon is quite another. Broken units do not take flight, but you’d best get them out of the fight quickly as they will take more damage while inflicting less.

The four races are very well-balanced and there is no faction that is handicapped against another. While the four races are distinct, they are similar enough that you can easily move from one to the other with too much of an adjustment period. It injects more variety into the game as you can try out different factions without feeling that you are “starting over” each time.

With the short campaign game you may have guessed that Dawn of War puts an emphasis on multiplayer gaming. Well you are right. The game comes with a variety of maps that support up to eight players, either playing in teams or in a free-for-all battle. You can also put the AI in charge of one or more sides, and at the higher levels it will challenge the better strategy gamers out there. The only surprising thing is the lack of a map editor, but I wouldn’t be surprised if this oversight was corrected in a future patch or game update.

Overall Dawn of War is a lot of fun to play. It places the emphasis on aggressive strategy without devolving into a click happy rush-fest. Warhammer fans will appreciate the attention to detail and faithfulness to the Warhammer mythos while strategy gamers will appreciate the balanced factions, streamlined interface, and pure RTS excitement that the game delivers.

In The End, This Game Hath Been Rated: 94%. Finally, a Warhammer game worthy of Warhammer … and one of the best strategy games of the year.

System Requirements:  Pentium III 1.4 GHz; 256 MB RAM;  32 MB Video RAM; 2 GB Hard disk space; 4x CD-ROM.

 



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