Warhammer 40,000: Dawn of War is set in the universe of the popular
miniatures war game. This is not the first attempt to bring the world of
Warhammer 40,000 to computer gaming – even though the Warhammer universe has a
rich mythos and has taken hold of the imaginations of many traditional gamers,
the video games versions have been pretty much dull and lifeless. Until now,
that is. Enter Relic, the developer behind the legendary Homeworld games, a
company that knows about creating compelling strategy games set in a story-rich
universe, and you have Dawn of War. The result is the best Warhammer 40,000 game
ever to grace computer screens and a solid RTS game in its own right.
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| The units are incredibly detailed. |
First I should provide some background information to those of you new to Warhammer 40,000. The 40,000 in the title refers to the year in which the game
is set – yes, that’s a full 40 millennia in the future. Humanity has of course
expanded to the stars, but not as well-adjusted ambassadors of goodwill of the
Star Trek vision of the future. Nope. Humanity has once again embraced religious
dictatorship and has expanded across the stars in service of its emperor on the
backs of its Space Marines. Not that what you find in space is any better. You
have the Orks, ruthless and mindless killers that enjoy burying their enemies
under the sheer weight of their numbers. There are also the Eldar, a race that
uses its advance technology to stealthily eliminate the opposition. Finally you
have the Chaos, who are basically former Space Marines who have thrown of the
yoke of the emperor to embrace … demon worship. The inevitable conflicts between
these factions are at the center of the Warhammer 40,000 universe, a universe
which melds high-tech with high fantasy to create a fascinating reality.
Dawn of War is an excellent game for reasons that I will soon get into, but I
first should point out that it might not appeal to two specific groups of
strategy gamers if they are dead set in their ways. The first group is those who
play RTS games for their story-driven campaign. Dawn of War does come with a
campaign game, but it is only about a dozen missions long and only gives you
control of the Space Marines faction. The locals on Tartarus have called for
assistance against an Ork invasion and the Blood Raven division of the Space
Marines is sent to help. As the campaign progresses, you’ll eventually encounter
the Eldar, who are on Tartarus to stop a secret Chaos plot. The campaign
provides a way to familiarize you with the game’s factions and gameplay
mechanics, but the missions themselves do not provide you with anything that is
significantly more compelling than what you get from the skirmish mode. Don’t
get me wrong, the campaign is still fun to play. It’s just that the story is not
all that memorable or compelling and the missions tend to emphasize a particular
solution rather than being wide-open affairs. If all you’re going to be doing is
playing the campaign, you’ll find that it will be over fairly quickly and you
probably won’t have too much motivation to play through it again.
The second group is the base-builders. If you’re the type who likes to build
large bases with big economies and intricate defenses, then you’ll be out of
your element in Dawn of War. Dawn of War emphasizes the combat aspect of RTS
games and is designed for fast action and plenty of battles. First of all you
get a simplified resource system that does not require grunt units to constantly
mine and harvest. Resources come from two sources, power generators and
strategic points. The generators are built like other base structures and once
in place provide the energy needed to run your structures and build new units.
The strategic points are special locations on the map that generate points for
the controlling side. A point is captured by sending a unit to secure it and the
unit must remain fully occupied with capturing the point for a short period of
time before it is secured. You can build a “listening post” defensive structure
on a strategic point, but that’s it for automated defense. The more posts you
capture, the more impressed with your performance are the powers that be, and
the more weapons that made available to you. This system makes an aggressive
approach vital to your success, and there is always a lot of ebb and flow to the
games as players must try to defend their strategic post network while
simultaneously trying to capture their opponent’s.
Another factor that encourages faster and more aggressive play is that build
times are relatively short for both structures and units. You can build yourself
a nice little strike force in less time than it takes in most strategy games.
Couple this with the fact that there’s not much in way of base defense
structures in the game and you get a game that favors aggressive play over a
defensive and time-consuming approach.
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