Home
Home · Twitter · Facebook · Giveaways: Battle Blasters · The Guild
Subscribe






- Sponsored links -

Animation School
Animation School




Warhammer 40,000: Dawn of War - Walkthrough
System: PC
Rated: M
Shop: Buy It Cheap · Get The Guide

Index · Codes · Guides · Review · Your Reviews · Your Rating · Screenshots

Mission 4 - Destroy the Xenos (DTX)
Objectives:
Kill the Warboss and destroy his entire base
Cleanse the area of Orks and establish a base
Destroy the Wartrak Clan

Secondary Objectives:
Construct a second Stronghold

Review:
I personally don't like this level, it's the demo level. I played it multiple
times before I bought the game and now I am bored with this level. Once again it
the hardest part I believe is just the start of the level, then it gets easy. I
want to note now you gain access of Assault Marines, which are close combat
specialist. I don’t use them that much in Insane mode much except for their
Melta Bombs which deal quite a bit of damage to buildings and vehicles.

Once you start, you have control of 3 Whirlwinds and 2 Assault Marine Squads.
Leave the Assault marines alone for right now. You should first target the Da
Boyz Huts there. While attacking, the Gretchin Squad will attempt to repair the
building and die in the process. Once you destroy a Da Boyz Hut, an Ork squad
will come out from garrison. One of the Da Boyz Hut holds a Slugga Boy Squad and
the other holds a Shoota Boy Squad. Now you should start attacking the Shoota
Boy and Slugga Boy Squads. Each time your Whirlwinds fire, alternate which squad
you attack for maximum affect. Then start attacking the two farthest Waaagh!
Towers. Before you start attacking the closest Waaagh! Tower, use the Assault
Marine's Jump ability to jump past the closest tower and order them to start
capturing the two Strategic Points nearby. Now finish the final Waaagh! tower.

Once all the buildings are destroyed, your Force Commander, Librarian, 2
Servitors and multiple buildings drop in. Stop your Servitors from working on
the Stronghold and order them to build the other buildings. Your buildings will
be built very quickly, this is a exploit that you can do if you want. Also build
Listening Posts if you are done capturing the Strategic Points. Once all of the
other buildings are complete, finish the Stronghold. Once the Stronghold is
finished, the quick build speed will be disabled. Get to work on at least 1
Plasma Generator, upgrading Listening Posts and get the Monastery add-on. Now
you can either keep your Force Commander and Librarian defending the north
Strategic Point from StormBoyz Squads (They have the Jump ability, so they can
jump over the trees and sneak attack your base), or you can build a Heavy Bolter
Turret or two near the Listening Post, and repair them after an attack. If you
build the turrets, take the Force Commander and Librarian along with your main
force.

Now you also have another choice, stay in the base and defend against attacks or
capture the next Strategic Point to the east and risk a big attack. I personally
like to just tech within the base. If you do want the next Strategic Point,
place a Listening Post ASAP along with a few Heavy Bolter Turrets. I would get
Escalated Engagement Research and Strengthen Power Grid ASAP. Also you may want
to build 1 or 2 Heavy Bolter Turrets next to the Listening Post. Then get 2
Space Marine Squads and get a slightly different heavy weapons setup.

Quarter of your Troops
Flamer:			0
Heavy Bolter:		2
Plasma Gun:		1
Missile Launcher:	1

Quarter of your Troops
Flamer:			0
Heavy Bolter:		1
Plasma Gun:		2
Missile Launcher:	1

Half of your Troops
Flamer:			0
Heavy Bolter:		1
Plasma Gun:		1
Missile Launcher:	2

But for now, make your first few Space Marine Squads get only 1 Missile
Launcher, and let your future Space Marine Squads be the second half. While
doing all this, get Heavy Weapon Increase and a few other Armory upgrades. You
will be attacked by Nob Squads after a little while, so be sure to have some
Plasma Guns ready. Once you have 3-4 fully equipped Space Marine Squads, start
heading out to the next Strategic Point. Cap it and place a few Heavy Bolter
Turrets. Head north with your troops and there will be some Ork squads up on a
hill with a Strategic Point. Kill every one there and then keep following the
path. Along the way there will be a Waaagh! Tower on a cliff so you can only
attack by range and some Orks in a Heavy Cover crater.

Further up the path is 2 Waaagh! Towers and usually a few Orks guarding it along
with a Wartrak. To the east of those towers is another Strategic Point, but
before you capture it, there is a small track to the east. Up there is a Killa
Kan and a Da Mek Shop, destroy them both. Now head back to the Strategic Point
and capture it, and cap it off with a Listening Post. Before you start on the
other Strategic Point, attack the Ork base below. It is not that hard, as long
as you get your Missile Launcher squads before this part. Just keep chipping
away at the base and it should be down quickly enough. You may have to retreat
however to defend your Strategic Point from an attack.

Once the base is destroyed, send all but one squad back to capture the cliff-
side Strategic Point. Make the left behind squad start capturing the Strategic
point there. Send all your Servitors to the destroyed Ork base and start
building a Stronghold and Slag Deposit. I like to build 2 Machine Cults there
and start building the max amount of Dreadnaughts you can have. Then build any
amount of generator needed to supply the building there as well.

While all of that is happening, start pushing forward to the next two Strategic
Points. It should not be hard, except for two, yes two, Killa Kans. Capture the
Strategic Points there and build Listening Posts there. Build as many Heavy
Bolter turrets as possible at the north Strategic Point and get the Missile
Turret upgrade at all of them. Be sure to leave enough space to allow
Dreadnaughts to squeeze through. Upgrade all your Dreadnaughts with the Assault
Cannon and head past the Heavy Bolter turrets. You will meat up with the Ork's
super unit, Squiggoth. Just set all of your Dreadnaughts on Assault mode and
melee that thing to death.

You may lose all your Dreadnaught because there are also multiple Killa Kans
nearby that might start attacking you as well. Also a few Looted Lemm Russ
tanks, PLUS the Warboss. If the Dreadnaughts do die, the missile turrets will
finish him if the Squiggoth tries to advance, that is if some Killa Kans, Looted
Lemm Russ and the Warboss don't accompany it. If they do, attack with all so far
built Dreadnaughts to help. Once the Squiggoth is done, it's fairly easy to pick
off the rest of them. Once they are all finished, build up a force of more
Dreadnaughts or just attack with your Space Marines. I personally like to just
use Dreadnaughts to finish the job (I really like Dreadnaughts).

Now you just need to sweep the base and then the level is done! Just a tip
though, destroy the Da Mek Shops early so they cannot make any more vehicles.


---
 
 




Bookmark and Share  

 

Google  
www.gamerstemple.comWeb