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Star Wars Knights of the Old Republic II: The Sith Lords - Walkthrough
System: PC
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   12.  Onderon Finale                                :ONDFN:
-------------------------------------------------------------------------------

  If you're following the walkthrough, when you return to your ship from
  Korriban, T3 tells you that you have a message from Kelborn. (This happens
  wherever you are)

  Reply to him, with one of these lines.

    - A message from Kelborn? What is it?
    - +INF+ Thanks T3. Please tell me what Kelborn said.
    - -INF- This better be important, droid.

  Bottom line, it's time to return to Dxun. Since this will be the last planet
  and you won't be able to speak to Kreia much longer, make sure to finish up
  with any business you have left with her, and be absolutely sure to get your
  "YOURNAME" Crystal upgraded. Also, you'll be splitting into 2 parties soon,
  so make sure you have at least 5 other companions equipped up with fully
  upgraded arms and armor.

  When all is in a state of readiness, return to Dxun. Take the Mandalorian
  Guide back to the Base quickly, then Kelborn talks to you. Either Kavar or
  Tobin will have contacted him telling you to get to Onderon and quickly.

  Now you must choose who to send on your Dxun expedition. For the leader of
  the second group you can choose:

    Handmaiden / Disciple
    Mira
    Atton
    Visas

    Note: If your main character doesn't have decent Repair skills, this is the
          last chance you get to use a Workbench with someone other than 
          him/her.

          Also, and obviously, anyone sent on this mission won't be able to go
          with you to Onderon.

  I would send your best warriors in the Dxun group, you'll need them there,
  it seems to be the harder task. Or maybe it's just because you aren't there.
  Once that group is decided, you have no choice but to go on. They start 
  first.

The Dxun Jungle Tomb
-------------------------------------------------------------------------------
         To Freedon
         Nadd's Tomb
             | |
             | |
             | |                * - Ship
       ||   /   \   ||          s - Motion Sensor
     .-''--'     '--''-.        D - Droid Power Generator
     |                 |       St - Security Terminal
     `------.   .------'        T - Turret Power Generator
            |   |               " - water
            |   |
      /|    |   |
     / |    |   |
     \D'----'   '----.
     /              ****           /---- Entrance
    /   /--         ****--|       / /---
    \  /"""\            St|       | |
    "\/"""""|            /        | |
    """""""""\       /--'         \ \
    """""""""|     ./              \ \
    """"""""/     /                 | |
    """"""""|    /_                 | |
    """""""/       |---\___         | |
    """""""|     T ___    s'--------' |
    """"""""\     /   \--------------/
    """"""""|    /            ^
    """""""/     |          Mines
    """""""\_-__/

  Xarga is your escort on this mission, and he talks to you occasionally. Like
  right now when he tells you to go forward. Hey, that's my job. Forward! Just
  ahead are some Boma beasts. And just past them is a minefield. When you get
  past the first two mines, Xarga will point out there is a motion detector.
  Someone with a Stealth Field generator, and who doesn't set off the mines can
  get by it. Simple three choices here, destroy it, disable it, ignore it and
  set off the alarm anyway.

  The third choice is simple enough, and doesn't seem to change things that
  much in the long run. However, if you want to disable/destroy it, you need
  to have someone Stealth up to it, use it, disable/destroy it. Mira works
  really well for that task as she can walk straight through the mines and not
  take the hit, but unless you gave her Stealth, she won't work for this. If
  you want to destroy it, someone in your party will make the Detonation Pack,
  provided anyone has Demolitions.

  What you can do is Stealth, walk up to the mines, and use the Right Stick to
  adjust your view until you see the path between the mines. Walk to the next
  set and repeat. You can also disarm mines while stealthed.

    Note: In order to get the [Demolitions] option appear, the character using
          it must have that skill. Also, if you have Bao-Dur he can
          automatically succeed with an override code (but he could probably
          also make the Repair check).

          I've also had success at this by just having Mira run through the
          minefield, set off the alarm, but disable it quickly and no one
          showed up.

  If you set off a mine, or trip the alarm, Sith troopers will show up.

  Recover the minefield, then exit the cave. There are going to be Sith
  Troopers all around out here, and they won't present too much difficulty if
  you keep your group together, and concentrate your attacks on single foes.

  There is also the Turret Power Generator out here. You can either [Repair] it
  to explode, or attempt to turn it off (but that doesn't work). Once you
  explode it, the Chain Gun Turrets nearby will be disabled.

    Note: If you want the XP from killing the turrets, don't destroy the 
          generator. Of course, that makes the battles more difficult...

  Head over to the brown water, then look up. You'll see a ship ahead and
  right, and our goal of the stairway ahead and left. Get as close to the
  right as you can, and go towards that ship. Nothing but your basic Sith
  Troopers here. Kill them, and go forward into their camp. Search their Metal
  Box and Footlocker for shinies.

  Access the Security Terminal here. With [Computer Use] slice into it, then
  access the system commands. Now, you can Upload area schematics (base: 5
  spikes), or more usefully use [Computer] Run "Foothold" scenario (base: 10
  spikes), as this turns droids and turrets against all humans. (460 XP) Once
  that's done, sit back and wait for the XP from kills to roll in.

  Just ahead is the staircase, which is guarded by Turrets (possibly disabled),
  Droids (possibly turned on their masters, and dead) and Sith Troopers. Just
  behind them to your left is the Droid power generator. Like the Turret
  Generator you can [Repair] to blow it up.

    Note: If you destroy the generator, all the War Droids will stop, but you
          won't get XP for defeating them. Your call.

  Get ready for a large fight with many forces. With Energy Resistance and
  Master Speed, you should tear through them like tearing through tissure
  paper. Keep your group together and you should be fine. Make sure to search
  the two small dead ends up here, before heading into the Tomb.

  You'll have to fight more Sith, and some Dark Jedi/Sith Lords as well. They
  are only slightly more tricky to fight than other enemies, as they barely
  ever use Force Powers. Forward.

Tomb of Freedon Nadd
-------------------------------------------------------------------------------
    __                                      __
   / C\                                    / C\
   \T /                                    \  /
    ||                                      ||
    ||                                      ||
    ||              ___|SS|___              ||
   /  \___________ |          | ___________/  \
   |   ___________d            d___________   |
   \__/            |          |            \__/
                    \.      ./
                       \dd/
                        ||
                        ||               d - door
                        ||              SS - Big Sealed Door
                        ||               w - workbench
                        ||               A - Ancient Terminal/Box
                      __dd__             C - Console that Opens Big Sealed Door
                    / __  __ \           T - Dark Side Energy
                   / /  ||  \ \
                 _/ /   ||   \ \_
                /   \   ||   /  T\
                | A |   ||   |w A|
                \__/ Entrance \__/

  Xarga gives you some background on this tomb, and Freedon Nadd. He says that
  Nadd was worse than Revan or Malak ever were. Really? Malak wiped out Telos
  and Taris and buried the Republic in a war that nearly destroyed it, and
  this Freedon Nadd was worse? As far as we know, he merely conquered one
  planet and made himself king. What's worse about that? But enough
  editorializing.

  Go ahead slightly, and you get to "enjoy" a cutscene of Sith at play. They
  want to prevent you from interupting their ritual, and deploy out to stop
  you.

  Go straight ahead to the doors, but don't go through them yet. Instead,
  turn right, take out the Sith Trooper, and continue down that passage. This
  room will be guarded by Sith War Droids. Nothing tough.

  Just ahead to your left is some Dark Energy on the ground. Ooh, creepy. If
  you are going through Dark Sided, this is a great opportunity to revel in
  its dark power. Go up and feel your anger to gain a random Dark Side Power,
  and a DSP. You can gain the following powers here (1 only):

    Slow   >  Affliction       > Plague
    Fear   >  Horror           > Insanity
    Wound  >  Choke            > Kill
    Shock  >  Force Lightning  > Force Storm

  If you have all those powers, it gives you a bonus to your Maximum Force
  Points.

  If you resist the Dark Side, you get a 2xLSP and a temporary bonus of +4 to
  STR and CON, but you must make a Will save to do it. If you fail your Save,
  you gain only a DSP.

  Around the other side are a couple Wicker Bins, a Workbench and a Broken
  Droid, whom you can repair. (1 part to reactivate) Then you can rebuild all
  its systems (base: 4, 4, 5, 6 parts) (1560 XP for all) and it will activate
  then run off in search of things to shoot.

  Next, go into the little room here. There's an ancient box and an ancient
  terminal. The second opens the first, so use the terminal.

    Note: SAVE it before using this thing. Seriously.

  Fill in the missing operators:

    (6 _ 2) _ 8 _ 9 _ 1 = 13

  Answer:

    (6 * 2) - 8 + 9 * 1 = 13

    OR

    (6 * 2) - 8 + 9 / 1 = 13

    Both work, and the game picks one before you do it. If the one you chose
    didn't work, reload and do the other one. Even that isn't guaranteed, but
    it will work eventually.

  When it opens, you get 500 XP. Open the Ancient Box to get your reward,
  random lightsaber parts.

  Head back up, then over to the next pathway down to the room on the other
  side. This side is defended by Sith troopers and Grenadiers. At this point
  grenades are nuisances, but hardly a problem. Nothing big. Kill them and
  search the remains.

  Around this room are a couple of wicker bins again, with random items, and a
  Broken Medical Droid that you can repair with 1 part (480 XP). It will now
  follow you around and heal you if you get wounded. Sweet.

  Into the room, and the next Ancient Terminal. You don't need to save it
  before this one. One module is faulty, and all the modules report the faulty
  modules as:

    A: feb, B: dce, C: eba
    D: fac, E: fdc, F: acd

  C appears most often, so the answer is C, so select that and power up. 
  (500 XP) Another lightsaber type upgrade item. Go back to the workbench and
  upgrade it.

  Then, when you're ready, go through the main doors. If you repaired the
  Broken Droid earlier, he's probabaly already taken care of the first group of
  soldiers here (and if he was damaged, your medical droid might repair him).
  But that's as far as Broken Droid will go, so onward.

  Be ready for a fight, then open the Barrier and kill the Dark Jedi that
  appear. Our goal is the freaky-large door dead ahead, but it's locked and
  can't be opened by normal means. So, turn right first (map right), get the
  wicker items. Then over to the right doorway, and through.

  This is a long passage guarded by Sith Troopers, followed by a guarded turn,
  and another long passage. This gets us to a cutscene of Sith troopers mind
  controlling some Boma beasts. Who could defeat them with an unstoppable army
  of... Boma.

  Just go up to the computer (there's nothing else here) and use it to lower
  the lever. That's it, the door's opened. You don't even need to go to the
  other side, if you want.

  As you go back, you'll be attacked again. And again. Same group of Sith,
  Dark Jedi and beasts. Now, before going through the main doors here, go to
  the left hallway (as seen on the map) and go up that guarded passage to the
  end. Get the stuff in the Footlocker. But better yet, there's another of
  the Dark Energy patches here. Save it, and use it. Either revel in the Dark
  Side, or Willpower to control yourself as before. It works exactly the same
  as before, you can gain a power, maximum force points, or the temporary +4
  to STR and CON.

  You'll be attacked coming out of this place as well.

  We're finally ready to move on. Head through the now opened massive doorway.
  There are several groups to fight through here. The first is Sith Troopers,
  followed by some Dark Jedi. Get ready for a fight. You have to fight three
  Sith Lords, and they're pretty strong. So, use Energy Shields or Resistance,
  and whatever Stims and other Powers you want.

  The Three Sith Masters

  When you get close to them, they talk to you. He will attempt to tempt you
  to the Dark Side. The conversation leads to a choice, pick one:

    - 3xLSP - I will not... be tempted. That path leads to the dark side.
    - 3xDSP - I feel it... there is much power here.

  Regardless of what you say, this leads to a fight. Manually set the attacks
  of all three of your people to concentrate on one of the Sith. They largely
  just hit you with Lightsabers, so if you used Energy Shields, you won't have
  much to worry about. Keep on the offensive, let the Medical Droid heal you,
  and make sure your people don't spend any time bumping into each other like
  idiots. This shouldn't take long. When they're dead, be sure to search them
  for treasures, like a Lightsaber, Crystal and other items.

  Go forward to the end of the tomb, open the Sarcophagus and search the mummy
  to get Freedon Nadd's Short Lightsaber (can't upgrade) and some random items.

  Go back, talk to Xarga and you're done.


Onderon Civil War
-------------------------------------------------------------------------------

  We now switch back to our main character. Mandalore has given you a Basilisk
  War droid for a global insertion into Onderon. You, Kreia and one other will
  go to Onderon. I like to take Mandalore to let him shoot things while I
  smack things with my lightsaber, but anyone is fine.

  No matter what side you're on, you'll be fighting people soon. If you took
  General Vaklu's side, Tobin will meet up with you and tell you what to do,
  otherwise you simply have to fight your way up to the palace through the
  Sky Ramp.

  Not much to see or do here, go ahead, then left and up to the Sky Ramp. If
  you're working for the Queen, you meet up with someone at the Sky Ramp then
  watch a cutscene as Kavar believes that you can take out an army. Well, we'd
  hate to disappoint him. Go on up.


The Sky Ramp
-------------------------------------------------------------------------------
                                                |--------|
                             /------------------|        |--
                            /          FF                  To Palace
                           /  /-----------------|        |--
                          /  /                  |        |
                         /  /                    \-------|
     |---------------|  /FF/
     |               |_/  /
     ----                /           T - Turret Control Door
        |               /           FF - Force Field (Use Lightsaber)
    ----|              /             W - Workbench
    |W B              /              B - Barracks
    |   |---|        |_              C - Turrent Control Console
    |---|   |       T C \
            |---|  |     |
                |  |\___/
                |  |
                |  |
                |  |
                |  |
                \  \
                 \  \
                 Entrance

    Note: Stay away from all power couplings along the Sky Ramp, they always
          explode on you. Not a problem if you're high level, but if you did
          Onderon first, it could be tricky.

  Not much to say at the moment. Use Energy Shields/Resistance, and plow
  through the hordes of enemies on the Sky Ramp. One shot with Force Storm or
  a couple with Force Wave can clear these guys out with little difficulty.
  (Unless Onderon was your first planet, at which point it might take more) Be
  sure to always check for remains.

  At the first platform, just to the right is the first Turret Tower, over to
  the left you can see the Barracks (which has a workbench and some searchable
  lockers, ignore the guy when he tells you to go away). The force field up
  ahead can be removed one of three ways:

    1. ) Enter the Turret Tower and deactivate it with the console.

         The tower also has a small amount of troops, a locker and a Turret
         Defense Mini-Game. (800 XP)

    2. ) Go up to the Force Field with a Lightsaber.

    3. ) Have Bao-Dur punch the Force Field.

  Once through, the Soldier there will talk to you. Doesn't matter what you say
  he's going to die. Continue up the Sky Ramp, avoid the power coupling on the
  left, and take out the Sith Soldier when you see him.

  This takes us to the second Force Field. When you get close to it, they
  talk to you. Respond with...

  Dark Path > Nobody escapes. There' s nowhere you can hide.
            > DSP > Mercy is for the weak.

  Take out the Force Field with your Lightsaber, and go to town on these guys.
  Show them why you're the General. Up at the top platform should be some Sith
  Lords and more troopers. Take them out as well, then enter the palace.

Onderon Royal Palace
-------------------------------------------------------------------------------

  Going ahead, you'll talk with Tobin (either side). For Queen supporters he
  has locked himself in the next room, and mocks you. For General supporters
  he's locked out with you and can't get in. The beast inside continues to
  work on the next force-field, giving you plenty of time to get this door
  opened.

  This door is opened by finding the two consoles in the north and south
  passageways.

  Take the south passageway (map down) until it turns to the lowest hallway and
  you are attacked by Sith behind a minefield. If you have Mira with you, 
  switch her to leader and walk right through the mines. Or hold your party
  and go around, swtich to ranged weapons, force powers, etc. If you're doing
  this as done in the walkthrough, you have enough Vitality to just walk over
  the mines, no problem.

  Ahead on your left (map up) will be a small conference room with some 
  fighting going on. Ignore it until the fighting in there ends, then just pick
  up the pieces.

  Skip the next door with the console by it and enter through the last door in
  this hallway. Large group of enemies here, but almost entirely Energy based
  attacks, making them a cinch to defeat.

  Through the next door. Four "inactive" droids here... what are the odds that
  they'll go active the second you try to go through the next door? 120%, 
  that's the odds. The only problem with these droids is they explode in
  electric shocks when you kill them, making a direct lightsaber assault less
  preferable to a distance "Force Storm" or "Destroy Droid" assault.

  Through the next door, clear out the enemies here, including the 
  Vaklu/Royalist Captain in the back, then talk to Kiph. Whether you kill him
  or not is largely up to you. Whatever you decide, use his Security Console
  there, systems commands, unlock all security doors and Disable force cage
  (if there's someone in there, like Riiken for Queen supporters). Then use
  the Security Terminal again, systems commands and access the primary access
  code and shutdown the terminal. (250 XP)

  If you are working for Vaklu, you can just talk to the soldier to get 
  instantly taken back to the hall where you entered, otherwise you have to
  walk all the way up there.

  Once there take the north (map up) hallway. Go up, fight through the enemies
  here until you see the door to the right (map right), the console by it
  does nothing. Open the door and enter the museum. Once you clear out the
  bad guys, loot the Museum Treasures in here. You get:

    Ossus Keeper Robe
    Viridian Crystal
    Jal Shey Perception Gloves

  Go through to the next room, clear out the bad guys here as well. Take the
  things in the Metal box, then go out the last door.

  This hallway might be cleared of enemies already, whichever side you are on
  has troops of its own, you know. We get the XP for their deaths either way,
  so it's all good.

  The next door may have Kavar within, if you're siding with the Queen. Go
  through this room to the next, and through that one as well. If there's 
  someone there to talk to, do so, and tell them you already have the Primary
  Code, then he can take you insantly back to the beginning. If no one is there
  use the console to get the Secondary code. If you haven't been in the last
  room in this hall yet, don't have him take you to the main room yet.

  The last doorway in the hall leads to the Storage room, but will require that
  you solve an annoying number puzzle before it lets you in.

    Solution:

    Twice first key number exceeds value of its half by 99 ---> 66

    Reversing second key's digits increases value by 1/5   ---> 45

    Third key differs from the reverse of its digits by    ---> 39
    twice the product of its digits

  Go in and loot the boxes there. I got a Solari Crystal and some minor
  treasures. One metal box in there will be locked an unopenable.

  Finally we're in! Lead the charge! The beast goes berserk, and you are going
  to have to kill it before you can move on. Don't even try to get past it
  without killing it. It has energy resistance of some sort, and a pretty
  tough DEF in any case. It's immune to Insanity, but falls to Force Wave just
  fine.

  Enter the Throne Room to find a battle going on in here. General Vaklu and
  Queen Talia are slugging it out, whilst their men shoot each other all 
  around. Time to join the battle. When you cross about 2/3 through the room,
  all the opponents will just instantly fall dead. Oh...k.

  Go up to the throne. You either fight Kavar and the Queen, or Vaklu and his
  soldiers. You only need to "kill" Vaklu to end the fight. Kreia will then
  want you to kill Vaklu for the good of Onderon. Here are your options:

    - -INF- I can't do that. Everybody deserves a chance to redeem themselves.
    - +INF+ You're right. If left free, he will bring nothing but suffering.
    - +INF+ Although I respect your council, Kreia, the decision is the Queen's
      not mine.
    - -INF- Haven't you had enough blood, Kreia? I will not murder him when
      he's defenseless.

  If you kill Vaklu yourself (well, you order it), you also gain +INF+ with
  Mandalore. (1000 XP)

  If you sided with the Queen, you'll see Kreia healing Tobin and sending him
  to the Sith with a message to destroy Telos.

  If you sided with the Queen, talk with Kavar, ask whatever questions you 
  have, then he'll teach you another Lightsaber form. At that point, he'll
  head off to Dantooine. Talia thanks you (750 XP) and you slowly walk out...
  ...and back to Dxun.

  Meet up with your other group, get aboard your ship and blast off.
 
 




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