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5. Telos - Hidden Base :TLOSH:
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Shot down, once again. What are the odds. Get up and confront those pesky
HK-50 droids that are always messing with you. You fight this battle with
Atton and Kreia, as Bao-Dur was knocked cold in the crash. The HKs use
blasters and disrupters, so you can't depend on Shields to protect you
completely. Be absolutely SURE to check their remains for:
HK Control Cluster (part 2)
Now, you can't do anything for Bao-Dur right now, so head towards the
small door in the center of the plateau.
Jedi Training Ground
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A group of handmaidens confront you and ask that you put your weapons away
and come with them. You have absolutely no choice but to go with them. If you
get angry and want to kill them, you get a DSP, if you put down your
weapons immediately, you get a LSP.
You get a cutscene showing Kreia and Atton, where she learns his deep, dark
secret and uses it to manipulate him. A little background on Atris, she was
one of those responsible for your "exile," mostly because she had looked up
to you once.
This Atris dialogue is interesting because no single line makes a difference
with Light/Dark, the whole of your conversation is judged. This way it
depends on how it ends out, rather than any single thing that you say to her.
All these little things add up with her and give you the DSP or LSP ending.
So long as you don't say anything too aggressive, and can make the Persuade
check, you can get the Ligth Path. Feel free to say anything that fits your
chosen alignment, you should be able to get where you want. As such, it
doesn't need a dialogue map, but rather a general path. Neither of the two
paths below will get her to show you your old lightsaber. You can't get it
back from her here.
Neutral Path > I am looking for my ship so I can leave Telos.
> Look, do you have my ship or not?
> When can it be returned to me?
> All the miners were already dead!
> The Ebon Hawk isn't yours, Atris. Return it.
> I won't allow you to put me on trial again.
> Just give me my ship, and I will depart.
Light Path > Tell me what you've done with my friends first.
> It was not my intention to come here, Atris - or see you
again.
> I'm not here to debate the Council's decision.
> I am looking for my ship so I can leave Telos.
> [Truth] Peragus destruction was an accident!
Peragus' destruction was necessary.
> Why don't you tell me?
> Why is Telos so important?
> But the Sith attacked me on Peragus - the battle destroyed
the colony.
> The Sith came for me on Peragus, to kill me.
> I don't know. Perhaps they were.
> If so, then I offer you my help. You'll need it.
> [Persuade] But I always understood war. And that's who you
need.*
> I will see what I can do.
* Even if you fail this, you're still technically on the Light
Path, it's just that Atris won't trust you enough to tell you
what to do.
The Dark Path is pretty easy to figure. Just keep saying the most violent
response, or about how you want to hurt her, finish with "you can't keep me
from my ship" and she'll banish you. You can't fight her, and you can't get
your Lightsaber back with violence.
Once all that's over, you can see there were only 2 possible LSP/DSP
situations, the one with Handmaiden when you entered, and the sum total of
how you dealt with Atris. My Jedi Sentinal hit Dark Side Mastery after
this dialogue. If this happens to you, skip talking to the Handmaiden until
after freeing everyone, as you can gain influence with Bao-Dur but gain an
LSP. The same is the case with T3, you gain influence with him at the same
time you get LSPs. I was still short of Light Side Mastery with my Jedi
Guardian, but he doesn't have the same problems a Dark Sider would have of
being forced to take the opposite alignment points here.
There are a few things to do here, and you won't be able to return here for a
very long time, and when you do return things won't be the same. Make sure to
search the place for treasures and fight the Handmaiden Sisters in duels (see
SIDEQUEST below). First, talk to any of the Handmaiden Sisters and ask about
your friends. She'll mention Atton having Echani training. Interesting, and
something to ask about later. Also ask about them all looking alike, then
about Handmaiden to learn that she has a different mother. Finally ask what
Atris is doing here, and you'll learn about artifacts. Follow that up to
learn that the "last" of the Handmaidens knows more about it. (requires a
Persuade check) Now, go around the pillar and talk to "Handmaiden" on the
other side. And although she joins you later (if you're Male), you can't
gain/lose influence with her yet.
Handmaiden..................................................................
. H1: You are the exile. The one Atris warned us about. .
. - Are you the "last" of the Handmaidens? > H-R1 .
. - I heard you know something of the relics Atris has stored here. .
. - And what did Atris say? > H2 .
. - Well, don't believe everything she says. > H2 .
. - Atris is the one you should be worried about. > H2 .
. - DSP - She was right - you're lucky I don't kill you all. > H18 .
. H-R1: I am the last of the Handmaidens, this is correct. I train so ... .
. - The others said you were easily distracted from your training. > H-R2 .
. - I heard you know something of the relics Atris has stored here. .
. > H-R10 .
. H-R2: It dishonors me they would say such a thing to an outsider... .
. - What do you mean? H-R3 .
. - I'm not sure I understand. > H-R3 .
. H-R3: There is much knowledge here, and only one of the Jedi remain... .
. - LSP - Battle is not the truth of the Jedi teachings. I believe it to .
. be the farthest thing from it. > H-R4 .
. - LSP - Combat is not the Jedi way - and it is not my way. > H-R4 .
. - Is this what occupies your thoughts? .
. - To lose those combat techniques would be tragic, indeed. > H-R4 .
. - DSP - When the methods to inflict violence on others is limited, it .
. weakens us all. > H-R4 .
. - And you would preserve it? > Handmaiden line > H-R3 responses .
. - If you are afraid of the Jedi lore being lost, why don't you try and .
. learn some of that lore? > H-R8 .
. H-R4: I know your meaning, but I have not been clear on mine... .
. - Devotion to their cause? > H-R5 .
. - LSP - Combat is not the best way to communicate with others. > H-R6 .
. - So you'd consider slaughter a means of expression? > H-R6 .
. - DSP - I agree. It shows how far you are willing to go for your .
. goals. > H-R6 .
. - DSP - Devotion? I prefer obedience. To a cause... and a master. .
. H-R5: Yes. The methods you use to meet your opponent speak truer than ... .
. - > H-R4 responses .
. H-R6: It was to the Jedi traitor Malak. It was to the Jedi traitor Revan. .
. - > discussion on Revan > back to questions .
. H-R7: If that is where one's devotion lies. When you risk pain or ... .
. - > H-R4 responses .
. H-R8: Even if I possessed the senses that the Jedi were said to have... .
. - Watch the Jedi? > Handmaiden line > H-R8 responses .
. - [Persuade] But how can you watch the Jedi effectively if you do not .
. know their ways of battle, of offense and defense? > FAIL, H-R9 .
. > SUCCEED, extra Handmaiden line, H-END .
. - [Persuade] Watching the Jedi is not about solely watching Jedi, but .
. examining their teachings, their training. One does not need to .
. practice, but to watch. > FAIL, H-R9 > SUCCEED, extra Handmaiden line,.
. H-END .
. - There can be no harm in looking. > H-R9 .
. - Research is no crime. > H-R9 .
. H-R9: I cannot disobey Atris. My loyalty is to her, and to her word. .
. - Of course it is. > Persuade options as H-R8 .
. - Is Atris always correct? > Persuade options as H-R8 .
. - Why does this Jedi knowledge interest you, if it is forbidden? .
. > H-R3 .
. - Then you are a fool. > Persuade options as H-R8 .
. H-R10: I know a little of them, yes. Much Jedi knowledge is stored ... .
. - Where is it stored? > H-R11 .
. - Can you help me obtain some of these teachings? .
. H-R11: The Jedi relics are kept by Atris, within the walls of her ... .
. - [Force Persuade] But not to me - take me there, now. > FAIL, H-R11 .
. - [Persuade] But surely they are not forbidden to Jedi such as .
. myself. > FAIL, H-R11 (you can't succeed here, or above) .
. - Where did these relics come from? > Handmaiden line > H-R11 .
. - So you have never seen them? > H-R12 .
. H-R12: I have seen a few of them, yes. They were not always in Atris... .
. - Can you tell me about the ones you saw? > H-R13 .
. - > other H-R11 responses .
. H-R13: There were many relics... among them small cubes, warm to the ... .
. - > Intersting lines if Kreia is in the party > K-R11 responses .
. H2: She said you betrayed the Jedi by going to war when it was ... .
. - Oh? > H3 .
. - She's just teasing you. I'm really not a bad guy. (or "like a sister").
. > H3 .
. - She's... exaggerating. > H3 .
. - LSP - I went to war to protect others, not to fight. > H3 .
. - Going to war was necessary. > H3 .
. - DSP - There was glory in battle - and none among the Jedi. > H3 .
. - I don't want to talk about it. > H3 .
. - I would like to ask you something. > H13 .
. - Never mind. I'll be going now. > H-END .
. H3: That is not all she says. She says you know nothing of loyalty to... .
. - And why was that? > H4 .
. - What? Dark side? > H4 .
. - (If Light Sided) I do not walk the path of the dark side. > H4 .
. - I haven't completely fallen to the dark side - yet. > H4 .
. - (If Dark Sided) Falling to the dark side came after. > H4 .
. H4: Atris says that you fell to the dark side in the Mandalorian Wars... .
. - So why didn't I keep fighting in the Jedi Civil War? > H5 .
. - That doesn't explain why I stopped fighting after the Mandalorian .
. Wars. > H5 .
. - If that were the case, I would have fought in the Jedi Civil War. > H5.
. H5: Atris says when the dark lord Revan returned to the Republic, you... .
. - Anything else? > H6 .
. - That is untrue, but Atris is entitled to her opinion. > H6 .
. - The Force aside, I was tempted to attack the Jedi, but I didn't. > H12.
. - I did not march with Revan because it was my choice. > H12 .
. H6: I believe that is the extent of her expressed feelings toward you... .
. - Expressed feelings? > H7 .
. H7: Yes. It is difficult sometimes for others to truly speak their... .
. - What do you think Atris' heart says? > H8 .
. - So Atris does not know her own heart? > H8 .
. - Are you saying Atris could be wrong about me? > H8 .
. H8: Without having seen you and Atris fight, I cannot say... .
. - LSP - Well, I have no wish to fight Atris. > H9 .
. - If I fought Atris, then that might make the truth come out? > H10 .
. - DSP - So if I crushed Atris' skull into the floor, that might get to .
. the heart of the matter? > H11 .
. H9: Then her expressed feelings will have to suffice. > back to questions .
. H10: Perhaps. It may prove truer than conversing with words... .
. - > back to questions .
. H11: I do not think the battle would go as you describe, but in... .
. H12: So it was a matter of choice, then. If Atris has erred in her... .
. - Did Atris say anything else? > H6 .
. - I'd rather jab myself with a Bothan stunner. What else did she accuse .
. me of? > H6 .
. H13: You may ask. .
. - You said Atris warned you about me? What did she say? > H2 .
. - You look... different than the other women here. > H14 .
. - DSP - Why does Atris allow me to walk freely? I could kill you all, .
. easily. .
. H14: I honor the face of my mother. It is not something spoken of in... .
. - So you have a different mother... but the same father? > H17 .
. - LSP - I apologize. I meant no offense. > H15 .
. H15: There is no need to apologize. You were merely remarking on... .
. - Is it a sensitive subject? > H16 .
. H16: It is not a sensitive subject, but a subject that requires trust... .
. - > back to H14 .
. H17: I do not wish to discuss it. If there is something else you... .
. - LSP - I apologize. I meant no offense. > H15 .
. - Is it a sensitive subject? > H16 .
. H18: I am aware of this. I do not doubt your combat prowess, as my... .
. - Your flattery means nothing to me. > H19 .
. - Remember that if you seek to challenge me. > H22 .
. - You are right to fear me. > H24 .
. - Half-sisters? I thought you looked different than the other women .
. here. > H14 .
. H19: I did not mean to praise you with my words. Perhaps it is your... .
. - Then you sought to insult me? > H20 .
. - Perhaps you need to be put in your place. > H21 .
. - Is it a fight you seek? > H21 .
. H20: Again, you have twisted my words to attempt to provoke me. That... .
. - > back to H19 .
. H21: The Echani believe you cannot truly know the heart of another ... .
. - > back to questions .
. H22: I will, exile. In truth, I do wish to challenge you. .
. - What? Why? > H21 .
. - Did Atris put you up to this? > H23 .
. H23: No, Atris has no bearing on this request. In fact, I think she ... .
. - > back to H21 .
. H24: I do not fear you. My words have been misinterpreted and need to ... .
. - > back to H19 .
. H-END: Before you go, exile... question for you, if I may ask it... .
. - It is a difficult thing to describe. > H-END1 .
. - I only know what its loss feels like. > H-END2 .
. - I don't want to talk about it. > H-END1 .
. H-END1: Please, I wish to know. .
. - > Various similar options, Kreia can add information .
. H-END2: Then tell me of its absence. .
. - > Various similar options, Kreia can add information .
...........................................................................
If you're male, then when you leave here, you'll soon find Handmaiden on your
ship. If you're female she never joins you, instead you get the Disciple,
who is found in the Enclave Sublevel, Dantooine.
Time to bust our crew out of their current jail. Go out either door on the
corners and take the path that leads over such that you are just "left" from
Handmaiden (on the map). The second you open the door, Kreia initiates
dialogue.
Kreia.......................................................................
. K1: Did you find what you came for? .
. - [Wisdom - No REQ] - That depends. What was I supposed to find .
. here? > K2 .
. - A woman from my past has made this place her home. I did not expect .
. to see her again. > K2 .
. - Not exactly. We've been ordered to leave. > K2 .
. - I think so, but we have to go now. > K2 .
. - Yes, our ship will be returned to us. > K2 .
. K2: There was something from your past here - something unresolved... .
. - The woman here is a Jedi, Atris, one of the Council. > K3 .
. - She was one of the Council who cast me out of the Order... and wanted .
. to punish me even further. > K5 .
. - DSP - She means me harm. I may have to kill her. > K4 .
. - Well, I wouldn't exactly call her charming. > different line > K5 .
. - Stay out of my head, or I'll remove yours. > different line > K5 .
. - It's none of your business. > different line > K5 .
. - Let's just leave. > K-ATTON .
. K3: There is a Jedi here, in that you may be correct... .
. - Atris plans to heal the galaxy, then rebuild the Order. > K6 .
. - Aren't the Handmaidens students? > K7 .
. - Those who cannot feel the Force? > K7 .
. - DSP - She means me harm. I may have to kill her. > K4 .
. - Look, we need to leave, so let's go. > K-ATTON .
. K4: Ah, killing such a one could prove difficult and unwise... .
. - How would you kill her, if you had to? > K9 .
. - You're cunning. How would you end such a ... distraction? > K9 .
. - Are you done? > K-ATTON .
. - I've heard enough, let's go. > K-ATTON .
. - Let's just leave. > K-ATTON .
. K5: Ah, I see it now. The act has left its marks... the enemies we face. .
. - The woman here is a Jedi, Atris, one of the Council. > K3 .
. - Are you done? > K-ATTON .
. - I've heard enough, let's go. > K-ATTON .
. - Let's just leave. > K-ATTON .
. K6: Plans are fragile things and life often... cannot feel the Force. .
. - > K3 responses .
. K7: (Yes...) No... her servants are not Jedi. Their minds are walls... .
. - How do you know that? Were you reading their minds? > K8 .
. - Did you try to use Jedi mind tricks on them? > K8 .
. - > K3 responses .
. K8: Invade the mind of another? It is not something done carelessly... .
. - > K3 responses .
. K9: Direct action is not always the best way. It is a far greater... .
. - And what is her weakness? > K10 .
. - Anything else useless to say, or are you done? > K-ATTON .
. - Your doubletalk is starting to anger me. Speak plainly. > K10 .
. - I've heard enough, let's go. > K-ATTON .
. - Let's just leave. > K-ATTON .
. K10: Why you, of course. You are the gravity around which all her... .
. - I did not realize I had... affected her so deeply. > K11 .
. - Anything else useless to say, or are you done? > K-ATTON .
. - I will consider this. For now, let us go. > K-ATTON .
. K11: Oh, yes. Natural leaders do such things to followers... .
. - > K10 responses .
. K-ATTON: Very well, let us depart. Atton: Enhhhhhhh... .
. - Is Atton okay? He looks out cold. > K-ATTON2 .
. - What happened to Atton? > K-ATTON2 .
. - I'll shut down the cells and get you out of there. > K-ATTON2 .
. K-ATTON2: He is only sleeping - it seems the journey here has fatigued... .
. - He can sleep on the ship. Let's go. > END .
. - All right, then. Let me free you. > END .
. - I'll shut down the cells and get you out of there. > END .
...........................................................................
Immediately, Bao-Dur gets up and talks to you. There is no way to avoid the
LSP and get the +INF+ as well. Usually when that happens, I just take the
Light. When playing Dark, there are always more DSPs to be found. Your
conversation with Bao-Dur determines your party.
Bao-Dur.....................................................................
. BD1: I... am sorry, General. I must have lost consciousness in the crash. .
. - +INF+ LSP - There is nothing to apologize for. Are you sure you're .
. okay? > BD2 .
. - -INF- DSP - I have no use for a soldier who falls at the first sign .
. of combat. Be on your guard in the future. > BD2 .
. - -INF- DSP - We could have used you earlier when we were ambushed. Do .
. not fail me again. > BD2 .
. BD2: (reply to BD1, then) What is this place? Where are we? .
. - A Jedi academy - concealed on the northern pole of Telos. > BD3 .
. - Not now, no telling who might be listening. > BD4 .
. - Just get to the ship, we can talk later. > END .
. BD3: This must be where I detected the energy readings before... .
. - -INF- DSP - This'll be your new home if your wounds slow me down. .
. Understand? > BD4 .
. - Are you well enough to travel? > BD4 .
. - Keep silent, no telling who might be listening. > END .
. - Just get to the ship, we can talk later. > END .
. BD4: Of course, General. If you wish, I may travel with you or join... .
. - Come with me, then. I could use the help > END .
. - -INF- DSP - Just go to the ship - I will deal with your failure .
. later. > END .
. - Meet me at the ship and prep it for launch. We're leaving as soon as .
. we can. > END .
...........................................................................
After the dialogue with Bao-Dur, my Jedi Guardian finally hit Light Side
Mastery.
You can also talk to Atton for a LSP and +INF+ (they can't be separated) if
you already learned about his Echani training from a Handmaiden Sister.
Talk to him once, but stop the conversation instantly. Talk to him again and
say:
Light Path > I would have thought your Echani training would allow you to
recover faster.
> When we met those Handmaidens at the entrance, you dropped
into an Echani combat stance. Where did you learn that?
> I was just asking - no harm meant. I just thought it could be
an asset.
Ironically if you use [Persuade] to say it, you gain and lose influence at
the same time. The above lines are the only way to simply gain influence.
You can also badger him further, or [Force Persuade] for a DSP and -INF-.
Now you can search the plasteel container nearby for items. You can find
the dorms by going through the lower passageway, there are some containers
you can search there. There are also some containers in the small room
connecting the top prison tunnel to the main hub. Your ship is reached by
going up and left (as seen on the map). You'll find T3 held in a small
Forcecage.
T3, like Bao-Dur, will gain Influence almost exclusively with Light Side
Points (LSPs). Or you can say mean things and just get DSPs (and occasionally
lose influence). Even if I'm playing Dark Side, I'd just take one of the
options that gives Influence and deal with the LSP. After asking how he is,
you can pick one of these:
> It wasn't your fault they took the ship, T3. (LSP, +INF+)
> Look, I'm just glad I found you. (LSP, +INF+)
> Then fight next time someone tries to take the ship. (DSP)
> Don't waste my time with excuses. (DSP, -INF-)
He also tells you that Atris had been downloading from his memory.
Interesting... Search this room for treasures. There is a workbench and a
Lab Station here. Make sure your items are all up to date, and that you have
the best upgrades you can make.
If you're done here, head right, down the ramp, search the bay around for
containers with treasures, then onto your ship.
SIDEQUEST: The Handmaiden Sister Battles
Talk to any of the Handmaidens (except "The" Handmaiden) and ask to fight.
You might think this leads to a fight right there and some darkness, but
apparently they take it to mean sparring. You are taken to their dormitory,
stripped naked (only armor is removed), and told to fight without a weapon.
Jedi are pretty decent in hand-to-hand, but you can't use powers or stims
either. Finally you can't leave the battle mat, if you do, you forfeit.
First you fight one on one in hand-to-hand.
Second you fight one on one with melee weapons as well.
Third you can fight one on one with melee weapons and force powers as well.
Fourth is a two one one battle with weapons and force powers allowed.
Finally you can fight five on one with weapons and force powers allowed.*
* You can only do this last fight once, whether you win or lose.
Basic Strategy: Don't bother using Force Powers or Stims before talking to
a Sister, they won't last into the fight. Whether you win these fights is
largely dependent on your character and his or her fighting abilties. If
you are a Consular with 10 STR, DEX and CON, you should skip this. But a
Sentinal or Guardian with at least 12 or 14 in these fighting skills should
be OK. For all battles but the first, you can use a weapon. There is a
workbench out near the Ebon Hawk that you can use to make a new weapon
(such as a Vibro Doublesword) and upgrade a weapon as well. Also, they
don't restrict other equipable items, such as implants, shields, belts,
etc. Check to see if you have the best combat items equipped by removing
them from your companions.
Once in the battle, you can try using Melee shields, as this will keep
their attacks from reaching you for a time. When they allow Force Powers,
you can try using Force Barrier (if you have it) or anything in the Speed
family to give yourself a bonus. Dark Siders can use Force Lightning, but
to get the best effect in the final battle, you have to get them all on
one side of you, and you will get hit while you move. If you have a good
WIS and CHA your Force Powers that affect groups, such as Insanity/Horror
and Stasis can help.
Tips: The Echani Handmaidens also get disqualified if they step off the
mat. Using this, at the start of the battle, immediately run around
the small group of maidens and get up your melee shield. Now, there
is a chance that the maidens in the back will bump into each other
trying to follow you, knocking themselves off the mat, and out of
the match.
Note: You might think to plant mines around the battle mat to give
yourself an edge. Don't. It does nothing.
Once you win all the fights you get 750 XP.
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