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Star Wars Knights of the Old Republic II: The Sith Lords - Walkthrough
System: PC
Shop: Buy It Cheap · Get The Guide

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   4.   Telos - Planetside                            :TLOSP:
-------------------------------------------------------------------------------

  You may see Carth or Cede, depending on how you set Revan back when you
  talked to Atton as he and Grenn talk via comms. The Republic has plans for
  you...

Resoration Zone 0031
-------------------------------------------------------------------------------

  ................|""""""""""""""""""""""""""""""""""""""/..   .. - impassable
  ..................\+                                 +/...   Sh - Shuttle
  ... --------..\....\                                 |....   "  - Beach
  ../         --  \...\                               /.....   x  - Cache
  /                |...|    ---                      /......   M  - Mercenaries
  | Sh            /..../   |...|     M               \......   +  - Treasure
  |x            /...../  /.....|                       \....   Mn - Minefield
  |           /...../ M /...../                         -...
  |         /....../  /......|                        Mn \..
  |         \.....|  |......./                 /----\    |..
  |          \.....|  |.....|       ---\      /......\   |..
  .\          \....|   \....|  \-\ |....|    |........|   \.
  ..\         /..../   |....| x \.\|.....\ + |.........\   -
  ..\      M  \----    |....|    \........---|..........\ Exit
  ....------         /.......-----.......................---
  ..........\--------.......................................

  Unsurprisingly you are shot down. No matter who you work for, Czerka shot you
  down. You wake up and talk to Bao-Dur, the one armed Zabrak (or Iridonian)
  Tech Specialist. Talk to him to learn that you were a General in the
  Mandalorian Wars, and that Bao-Dur really respects you. He has a plan to get
  out of here that involves heading to an old military base and using a console
  there to look for a way out. After the conversation ends (no chance for LSP,
  DSP or INF), he joins up. You need to take Bao-Dur in your party, which
  means that you only have room for either Atton or Kreia, not both. This isn't
  a permanent choice, you can change it at any time later through the party
  selection screen.

    Note: You'll probably get your first "Lightsaber Stance" here. This won't
          become useful until you actually get a lightsaber when you leave
          Telos.

  I'd take Kreia for her force powers, but Atton is fine (and has more to say
  here, but it's just for color).

  Bao-Dur

    Tech Specialist -- Level 6
      Stats                          Skills             Powers
      -------------------------------------------------------------------
      STR  14  +2    Vitality  48    Computer Use  9     none
      DEX  10   0    Force      0    Demolitions   9
      CON  14  +2    Defense   10    Stealth       1
      INT  15  +2    Fortitude  5    Awareness     8
      WIS  14  +2    Reflex     4    Repair        9
      CHA  10   0    Will       6    Security      9
                                     Treat Injury  4

      Feats: Gearhead, Improved Gearhead, Conditioning, Shield Breaker*
      Items: Nothing

      * Shield Breaker works to remove shields around opponents, when using
        no weapon (hand to hand only).

      You'll get to level up Bao-Dur right away. Put the STAT into INT when you
      get it, and keep his skills maxed out. Take Treat Injury before Stealth.
      There's no reason to make those Class skills, you can take them up as
      Cross Class just fine. Bao-Dur works best without weapons to let him
      use his Shield Breaker and later his Electric/Repulsor fists. So, to
      enhance his hand-to-hand you can take feats like Dueling, or Toughness
      as he really needs more Vitality quickly. His skills are already really
      high, so taking the bonus to skill feats isn't necessary right away. He
      gets feats too slowly for two weapon fighting to be a valid option, and
      his DEX is too low for ranged weapons to be really effective.

      Alteratively, used ranged weapons to keep Bao-Dur out of harms way. He
      won't hit well unless you add some feats to help him, but eventually he
      will be effective at it.

      Note: Bao-Dur is impossible to gain influence for if you want to be
            purely Dark Side. You can't gain influence with him just by talking
            to him, you have to have him see you do good works, which you
            won't if you're Dark Side. Also, you can talk to him all you want,
            but it doesn't lead to anything.

  This area has a number of monsters called Cannoks about, as well as some
  enemy mercenaries to take on. The first group of cannoks is just (using the
  map) up and right.

  Walk down along the side of the crashed shuttle, and Bao-Dur will point out
  the mercenaries. We'll get to them in a second, but first, go around the
  blast zone to just between your shuttle and the green force field. You'll
  see some mines. Bao-Dur tells you that this is one of two Weapon's Caches
  in the area. Disarm/Recover the mines and get the treasures. (It should be
  about 5 grenades)

  Now go straight over to the mercenaries, they use blasters, making them easy
  targets for those with Melee weapons, energy shields or the Force. Using
  Improved Energy Resistance should let you avoid all/most damage. Despite
  what it looks like, you can't use the Landspeeders. Continue down the path.

  There's another Sentry Droid here. Take it out. Some mercenaries are hiding
  behind a couple of mines here and will attack. If you don't want to set off
  the mines, you can either set your NPC's to stationary, and move them
  yourself in between the mines one by one, then set back to Aggressive or
  Jedi Support, or you can try to Stealth up to the mines and disarm/recover.
  It's next to impossible to recover mines in battle... someone always sets one
  off.

    Note: If you saw the Escaped Criminals back in the Czerka HQ, then the
          two of them will replace the three mercenaries. It's roughly the
          same fight. Remember to head back to Grenn at some point to get
          your reward for killing them (200 credits).

  This path leads down to a beach, with more Cannoks around it. Immediately
  turn left and go up the beach. Kill any Cannoks and search around the rocks
  for a bag with treasures. Go up the beach. Bao-Dur offers some advice about
  avoiding the next mercenaries, go up the beach, or along the cliffs. Say what
  you will it won't make any difference.

  Continue up the beach and search for a plasteel cylindar with more shinies.
  Now, if it's me, I go straight for the mercenaries in the center. They don't
  ever move to attack you unless you get close enough, so there is plenty of
  time to prepare yourself. Standard blaster battle affair. By this point I
  had Improved Energy Resistance, so they didn't even hurt me. (at least until
  they started using grenades, or switched to melee)

  Now we're going to cut back towards where we came in, then up the cliffs
  across a chasm to find the second weapon's cache. On the map you'll be going
  left then down. Recover the mines, get the swag (there's two things to search
  here) then go back.

  Now, follow the cliffs along and down to an area with some bones. There's a
  bag and a backpack here with more treasures. Now follow the cliffs along
  until you get the Minefield warning. There are a couple of turret guns past
  the minefield that will fire if you get close enough to the mines to recover
  them. Switch everyone to a ranged weapon, and take the turrets out at range.
  They can hit you as well, so use energy shielding if you don't want to take
  the damage. (It's not a lot anyway) Destroy them and clear the minefield.
  Head to the next area.

Czerka Excavation Site
-------------------------------------------------------------------------------

  Our goal here is to get up onto the platform we see later, but for now we
  have to fight our way past the sentry droid just ahead. Keep going to find
  another Merc hiding behind mines and droids. She attacks. If you sneak up,
  fire from a range, or use nothing but force powers you can then disable/
  recover the mines here. Go around and up the pathway.

  Now you're looking at the Czerka base camp. There are mercenaries crawling
  all over this thing, and if you aren't careful, your companions will run off
  and get themselves killed. Take it slow and cautious and this place is cake,
  but if your people get isolated, they are easy prey and you can quickly find
  yourself all alone. So, keep an eye on them and stay together.

  The first group of mercenaries is just ahead by some landspeeders. Move
  forward, and Bao-Dur will tell you that you have to fight, and the
  mercenaries will talk to you. What he says makes it sound like Czerka set you
  up, sent you down here, shot your ship down and planned to collect the
  bounty. Who knows. You can't bribe them, so time for battle. Standard
  battle tactics against a group of blaster wielders. They aren't bad at melee,
  and their leader also uses a Melee Shield.

  Now, if your people start running to the next battle, follow to keep your
  group together. They typically run towards the platform, which has a couple
  turrets and guards as well. It's an easy battle, but if Bao-Dur or Atton
  run up here all alone, they're toast. Once the platform is clear, you can
  go over to the Console and let Bao-Dur use it to locate your ship. He can't
  actually find it, but finds a blip in the power grid that he wants to look
  at. Then he mentions that you can find a shuttle in the military base here.
  Sounds good. There is also a plasteel container up here.

  Down the ramp, and to the right are some more mercenaries. The last group
  of mercenaries is on the opposite side of the ramp, near the mined entrance
  to the military base. Only after every enemy is dead would I start looking
  for remains and treasure. There is a plasteel container near the mines.

  Recover the mines and enter the base.

Old Military Base
-------------------------------------------------------------------------------
                                      
                                      Entrance
                                       |  |          FF - Forcefield
                                       -FF-           C - Console
                                      |    |         ID - ID Card
                                      |  C |          d - door
                                      |    |          W - Workbench
                                       -FF-           L - Labstation
                                       |  |           S - Shuttle
                    ------             |  |          Cz - Czerka Employee
                    |    |           ---  ----        . - Recharging Station
                    |    |           |     ID|            Terminal
                   ---dd----         ---  ----        x - "Sublevel", but you
                   |       |          |     |             can't ever go there
                   |       |          |     |        HK - Damaged HK droid
                   |       |------    |     |        Cs - Codes
                   |  S    || W  |-------d-------
                   |       FF      FF           |
                   |       || L  |------   ------
                   |       |------     |  |          Reactor
                   |       |           |  |          /----\
                   |       |           |__|         / C    \
                   ---  ---|                         --FF--
                   |FF  d C|                         |    |
                   ---  ----                         |    |
                     |  |                            --FF--
                     |  |                             |  |
               ------|  |---                       ----  -----
               |           |                       |         |
               -------  ----                       ----dd-----
                    |     |        ----------        |     |
                    |     |     ---|        |---     |     |
                 ------d--------|  ----  ----  |-------  ----
                 |    Cz      FF   d     .  d  FF          x|
                 -----  --------|  ----dd----  |-------  ----
                     |  |       ---|        |---      |  |
                     |  |          ----dd----         |  |
                     ----             |Cs|            |dd|
                                      ----            |  |
                                                      |HK|
                                                      ----

  There are several annoying things about this base. First are the Poison
  Grates everywhere. See that indentation on the floor right in front of you
  when you walk in? Poison Grate. Whenever you step on one of these, you
  set off essentially a poison mine. They're everywhere. So make sure to walk
  on the "solid" ground to avoid this. Second, there are forcefields
  everywhere.

  So, walk up to the forcefield and try to do something about it. Bao-Dur will
  show you that he can deactivate any Forcefield in existence. Quite handy.
  He does so, and you can see the gun turrets in the next room. If you just
  run for the console in the center (thus getting poisoned), you can deactivate
  the turrets (with [Computer] or the ID from later). You could also try to
  Sneak over there, but you just kicked the door down, so to speak. And finally 
  you can just fight the turrets. Since you get NO XP for doing this the non-
  violent way, and you DO get XP for killing things, you should probably just
  fight them. There's a Salvage Pack on one of the poison grates here.

  Head up to the next forcefield, switch to Bao-Dur and take it down. There's
  one droid in the hallway, and a couple more in the side passages ahead.
  Search the side passages for treasures, including an ID card. Go into the
  next room and through, avoiding the poison grates. There's a normal door
  here, open and go through.

  There are droids on both sides here. Kill them and get the salvage pack in
  the middle. Follow the dead end passage all the way down for a couple of
  metal cases. Once that is done, go back up and down the passage that ends in
  a forcefield.

  There are 6 droids/turrets in this room, arranged in two lines. If you are
  Dark Side, walk to the end of one of the lines, aim a Force Lighting at the
  turret at the other end of the line and you will hit 3 at once. Other than
  that, just a simple blaster battle. Energy Resistance and you'll be fine.
  Once that's done, be sure to hit the workbench. Bao-Dur has really high
  skills and can make some good upgrades/items for you. You'll be fighting
  droids for the time being, so you can upgrade with that in mind. When you're
  ready, have Bao-Dur take out the next Forcefield and be on your way.

  Here's the shuttle, but we can't use it yet. We need to get the codes to use
  the shuttle, and open the doors to get it out. There is a deactivated droid
  here, but you can't use it. Also note the giant doors at the top of this
  room. A giant tank droid will be coming out this way, so keep that in mind.
  I tried placing mines near the door once, but it didn't set them off.

    Note: You get healed when you get close to the shuttle.

  Down the lower passage, over the poison grate, (there's a safe path in the
  very center of it) through the forcefield to the left and use the Security 
  Control to finally turn off all poison grates. Yay. Now we can walk with
  impunity! Search the four lockers here for some swag. The other room here is
  the bay control room, but we need to reactivate the reactor before we can use
  it. So, head through the lower Security Door and down the hallway. There will
  be a droid on one of the side passages that leads to a door you can't open. 
  There's also a salvage pack there. Get some booty.

  There's a droid sharply to the left in the next room. Kill it and go through
  the Military Doors ahead. Here is a Czerka employee who wants you to either
  help lead him to the exit (he'll follow you out, I'd do this in Solo mode
  so your party members don't get in his way), or kill him on the spot (DSP).
  If you have him follow, go in straight lines, and wait for him to catch up
  or he might get caught on something and fall behind. Once you get to the
  very first room, he thanks you and leaves (LSP).

    Dark Side path > No, I'm not.
                   > Why would I waste my time?
                   > Yes, but I could just take that now.
                   > Why don't I just help myself to whatever you've got.

    Note: You WILL lose influence with Bao-Dur if you kill him, and you can't
          remove him from your party here. However, you can select him, use
          solo mode to send him far, far away, then kill the Czerka guy. Your
          screen will *blip* black for a second while the game tries to get
          Bao-Dur to say his line, it can't find him and nothing happens.
          Sweet way to get a DSP.

  There's some loot at dead-end hallway that leads away from the droid here.
  You have to use a mine on the plasteel container. Now head over to the droid
  in the hallway. Behind him is a forcefield, and we can see more droids
  hiding behind that. Bash the forcefield with Bao-Dur, go through and bash the
  droids.

  The next room has even more droids, so be ready before opening the next door.
  There are two droid recharger rooms on the sides here, and if you don't want
  another fight later, use the console near the closed door to overload the
  droid recharging station, destroying the droids there (500 XP). If you don't
  overload them now, you can fight them later, get the XP for killing them, and
  overload it after the fact. Through the next Security Door. Nothing in the 
  next room so go through, and Bao-Dur bash your way through the next 
  forcefield.

  A couple hallways to ignore here. However, if you want, turn right and go
  down the "lower" hallway, through the door and to the HK unit. Repair it if
  you want, it follows you then blows up near the intersection. The other
  hallway leads to a door to the "sublevel", but there's no way down there.
  Ever. Leave it, and enter the next room. Nothing here either so go on
  through.

  The small dead-end hallway to the left has some stuff in a metal case. Get
  it then go up to the forcefield. You can see more gun turrets/droids in
  the next room, but these ones WON'T be hostile until you turn the Reactor
  back on. (I once tried placing mines near the turrets such that they would
  explode once they went hostile. Didn't work, they technically never move over
  the mines)

  Pop the last forcefield, and go through to the reactor room. Use the console
  and start the reactor, but be ready to fight those turrets in the last room.
  The other two things you'll have to fight in this place on your way back is
  the Tank Droid (by the shuttle) and if you didn't overload the droid
  recharging station, those droids there.

  Go back to the recharging station, through the now open lower doors, and
  open the Security Door. Open the Footlocker to get the Datapad (Codes).
  There's also a Metal Box in here.

  Now go back to the Shuttle. You'll have to fight the Tank Droid here, but
  it isn't that big of a deal. Use Energy Resistance, if you can, then just
  hit it really hard.

  Once that is dead, enter the room it was housed in to find 7 highly lootable
  containers (one with the Jal Shey Neophyte Armor, typically. This is a great
  armor for Jedi who want to use Force Powers in battle, it can also accept
  decent upgrades like Strengthening Underlays). We're done with this place, so 
  now, to leave, enter the small room by the shuttle, use the console to open
  the hangar doors, then go out and use the shuttle to head to... the 
  Telos - Hidden Base.

  After you leave, the HK-50s make note of you leaving, and they send a few
  units to intercept you. And they do.
 
 




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