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Star Wars Knights of the Old Republic II: The Sith Lords - Walkthrough
System: PC
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   3.   Telos - Citadel Station                       :TLOSC:
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  Light/Dark Side Note: If you've been going full out for Light or Dark, very
                        soon you will hit 1/4 to either. When that happens you
                        get a movie and cutscene of Visas and Nihilous. This
                        will place Visas on the Ebon Hawk when you get it
                        later. She won't appear the first time you get in.

A Warm Greeting

  Well, were you really expecting one? Regardless of what you want, say or do
  here, the Telos Security Force (TSF) will confiscate your ship and T3, then
  throw you into cells. You can be a complete jerk to Lt. Grenn and he doesn't
  even take it personally. He's quite a professional. I really thought you
  could get DSPs here, but you can't. While jailed, you see a Mysterious Woman
  in White sneak up to your ship.

  Things are all well and good until an assassin approaches and tries to kill
  you. Say what you want, it all leads to combat. (1000 XP) Good thing Jedi
  are good at fighting without weapons. And if you have Shock, this should be
  over really fast.

  Grenn reappears, you discover the assassin was a fake "Batu Rem" and they
  send you to your new, more luxurious cell... er... quarters. You and Kreia
  will meditate twice, getting interrupted each time by the Comms. The first
  to call are the Ithorians, the second is Czerka. Ithorians are peaceful,
  hippy types who live in-tune with nature. Czerka is an evil soulless
  corporation that wanted the Sith to win in the Jedi Civil War. Who you
  side with is pretty obvious, Light Side with the Ithorians, Dark Side with
  Czerka. Say what you want to them here, you can always change who you side
  with later (at least, until you agree to work for one of them at their own
  base later). Although you can skip listening to them, you may as well hear
  out the side you plan on following.

  After Czerka's call, Kreia and Atton have a conversation about the Force.
  Following that, Grenn returns and says that you are off the hook... even if
  you WERE responsible for blowing up Peragus. Sweet. We got away with
  Planeticide! He tells you to come by the TSF offices in the Entertainment
  module to retrieve your things. Atton thinks you should get out of Telos
  while you still can. Say what you want, and you're free! Sort of. You can
  leave your room, anyway.

Residential 082 East
-------------------------------------------------------------------------------

                                     A2
                                   A1  A3
                                  /      \                   W - To 082 West
                                __        __                 S - Shuttle to 081
                               | "A" block  |     ___            Entertainment
         | |               | | |_____  _____|    |   |       C - Czerka
  ------- E --------------- S -------  ---------||    \B1    E - Exchange
  | W |     _______   _____   ______   ______   - "B"    B2  I - Information
    |                       I                   -      B3        Console
  ------------------ C --------------  ---------||    /          (Fast Transit)
                    | |        | "C" block  |    |___|
                               |__        __|
                                  \      /
                                   C3  C1
                                     C2

  Talk to Kreia. If you are strongly Light or Dark, she will want to comment
  on that. The only way to gain +INF+ is to "View my companions as disposable"
  but this also gives you a DSP. If you don't agree with her in this, you get
  a LSP and lose -INF-. This is the case whether you are Light or Dark (but
  what she says is different). This may happen now, or you can try again later.
  After that, ask her some questions... Your main goal is to get to her
  backstory, which requires either INT, WIS or positive INFLUENCE. If you
  gained influence with her in the last dialogue, and haven't lost any anywhere
  else you will have enough. You can also ask about the Force, but those
  options don't go anywhere yet. Also, if your INT, WIS and INFLUENCE aren't
  high enough, you can do this later when they are.

  Kreia.......................................................................
  . K1: Ask, and I will answer.                                               .
  .   - Kreia, what are you - are you a Jedi, a Sith? > K2                    .
  .   - Do you know anything about the Sith who pursue us? > INFLUENCE CHECK  .
  .     > SUCCESS, K4 > FAILURE, K5                                           .
  . K2: Does it matter? Of course it does, such titles allow you to ...       .
  .   - [Intelligence - 16 REQ] Then what were you? > K-STORY                 .
  .   - [Wisdom - 16 REQ] To ally myself with someone without knowing their   .
  .     allegiance is unwise. > K-STORY                                       .
  .   - I want some answers, not more cryptic words. > INFLUENCE CHECK >      .
  .     > SUCCESS, K-STORY > FAILURE, K3                                      .
  .   - Enough of these lies. Tell me what you are.                           .
  . K3: [Influence: Failure] Or what? Shall you kill me? Hurt me? ...         .
  .   - We will speak more of this, I promise you. > back to questions        .
  . K-STORY: What do you wish to hear? That I once believed in the code ...   .
  .   - > Cutscene, 1000 XP > small dialogue, then back to questions          .
  . K4: [Influence: Success] I know of them, yes... and how much like beasts...
  .   - The one who bathes in pain - Sion. > line about Sion and back to here .
  .   - Who is the betrayer? > line about trust, then back to here            .
  .   - And the one consumed by hunger? > line about staying away from him,   .
  .     > then back to here                                                   .
  . K5: [Influence: Failure] Nothing more than we already know ...            .
  .   - > Back to questions                                                   .
   ...........................................................................

  Atton has nothing to say here, unless you want to play Pazaak, so onward.

  There are a few things we can do in this area, however, you could just go
  straight to the Shuttle to Entertainment Module 081 to the TSF offices to
  get your things. We'll get there eventually. None of the "C" apartments are
  noteworthy right now, so leave this apartment. Take a right turn, and go to
  the next block of apartments, the mysterious B complex.

  You can't open B1, no matter how high your skill in Security, so don't
  bother. B2 has a Duros, Opo Chano, who thinks that you are from the Exchange
  to deal with him. You can ask him about it, but he's evasive. He sells droid
  parts, but right now you don't have a droid. He also has a Workbench in his
  room, but you'll have no items, so that doesn't help. Keep him in mind. You
  can't open B3 yet either. Out and over to C complex on the right.

  Apartment A1 has a Twi'lek named Harra, who gives you your first honest
  sidequest.

  SIDEQUEST: "High Stakes" - Ramana Enslaved by Harra

    Harra has a gambling debt, of a sort. He lost big in Pazaak and wagered his
    girlfriend. (How did he have the right to "sell" her anyway?) May as well
    agree to help him out.

    You need to find a Twi'lek named Doton Het in the Cantina out in the
    Entertainment Module. You can threaten to kill him, but that doesn't work,
    he has a tranceiver in Ramana that keeps her enslaved. You can [Persuade]
    him to 1500 credits, or bet 1000 credits and play him at Pazaak. If you
    do the Pazaak option, I would first go to the woman in the racing room,
    Mebla Dule, and buy a few of the +/- cards first. If you win against her
    three times in a row you also get the nifty Double card. Then play a
    friendly game with Atton to get used to the game if you don't know much
    about it. Finally save it and go back to Doton Het and play.

    Win or pay him and she's yours. Now you get to decide what to do
    with her, keep a slave, or send her back to Harra. Keeping her a slave is
    the easiest solution... if a little dark (350 XP, DSP). If you take her
    back to Harra, though, you can force her to get back together with him (or
    you'll sell her to Nal Hutta, 350 XP, LSP & DSP) or let her do what she
    wants with freedom (350 XP, LSP). You can also point out that she still
    belongs to you, and keep her (300 XP, DSP), or even extort money out of him
    for her freedom. He can't pay any amount you ask for, so don't bother.
    (300 XP, DSP) The best option for Dark Siders is to play Pazaak, win her
    (thus she's free), and keep her working in the cantina. Light Siders are
    stuck with taking her back, then letting her go there.

      Note: If you keep her as a slave, you can come back periodically and
            she'll pay you her "earnings." If she's making that much just
            dancing, then... um... Anyway, you can get quite a lot of money
            out of her. First 800, 1200, 1500 and 1800 is as far as I have
            ever gotten. If she has no money for you, you'll have to come back
            later. Despite what she says, she never can pay off her debt to
            you.

            You can get the 900 credits immediately.

            Also, if you do the next step below, you'll lose this source of
            money forever, however, if you don't do it, you'll soon lose this
            quest forever. 3500 Credits versus 2000 Credits and 250 XP (plus
            lots more DSP). This next part MUST be done before doing the
            Exchange part of the Czerka/Ithorian quests, or Luxa won't be
            around.

    I bet you're thinking that there was another way to do that, and you're
    right. However, due to a bug (I guess), you can do it both ways. If you
    keep Ramana as a slave, go back and talk to Harra. As long as you didn't
    take her back to him, he still won't acknowledge that anything has
    happened. He's in apartment A1, if you forgot. (You can also do this if
    you didn't win her yet, but you can't do it if you ever took her back to
    his apartment)

    You can try to hit Harra up for the 1000 credits needed to wager for
    Ramana, but he won't give you that. Better yet, tell him that you just
    weren't able to do it and he'll mention that Doton has some troubles
    with the Exchange. Interesting. Back to the bar! Talk to Luxa, the pink
    skinned woman at the bar. Talk to her about Doton and the Exchange, any
    line works, they all lead to him getting beaten. Now, at this point you
    can try to back down ("Is that necessary?"), but Doton won't give up
    Ramana with just the threat of an Exchange intervention (yes, you may have
    already won her, remember this is a bug). Better to just thank Luxa and
    let the beating commence. The dialogue options here are remarkably similar
    to the ones you get if you just bring Ramana here after winning at Pazaak,
    you can free her or not, or try to extort money from them. See above if you
    want to try out one of those options. So, tell her that you'll let her
    free for money and get 500 credits. But now you also have the new option
    of killing Doton Het. (DSP for even suggesting it) If you keep Ramana,
    Harra runs away and you get the option of deciding Doton's fate. Letting
    him live gets you nothing. You can take all his money, and then you can
    kill him anyway. (DSP for 2000 Credits, 250 XP, DSP for killing) If you
    got her as a slave, got her first payment to you, then did everything
    above, you can get a total of 3300 credits

    Now THAT's villainy! Be sure to check the remains as well. Despite still
    technically "owning" her, Ramana won't pay you after all this. Boo.

  In apartment A2, you get to loot a Footlocker, which may have something
  interesting inside (I've gotten everything from a Repeating Blaster, to
  a Bowcaster to a Powered Battle Armor here). The owner of the room comes
  charging in and accuses you, very rightfully, of theft:

    Neutral: Just looking around.
      > I'll be going now.
      > repeat
    DSP: Helping myself, what does it look like
      > If you're smart you will
      > I'm not going to take that from you
      > You're right. I guess I'll take your life too. > FIGHT

  You can steal from him without getting a DSP, you only get that if you fight
  him.

  One blast from Shock should kill him, unless he Saves. If you kill him, you
  get a small dialogue with Kreia. You will automatically gain +INF+ with
  Atton, and can talk to Kreia to determine her Influence. At best, you can
  gain and lose with Kreia at the same time. Generally she doesn't like you
  killing bystanders like this. (this appears for her whenever you kill
  innocents)

  Kreia.......................................................................
  . K1: Are psychotic urges all the drive you? ... I am not speaking to you....
  .   - I didn't see you holding back. > K2                                   .
  .   - -INF- And what would you have done? > K3                              .
  .   - -INF- When I seek your opinion, I shall ask for it. Be silent. > K-END.
  .   - -INF- I do not need your "advice"... or your judgments. > K-END       .
  .   - -INF- Keep pressing me on this, and I'll add your body to the pile.   .
  .     > K-END                                                               .
  . K2: When one of us is committed to battle, then all of us are committed....
  .   - > K1 options, remove top response                                     .
  . K3: I would examine the situation as a whole, all of its ties to...       .
  .   - -INF- They inspire fear, and respect. > K4                            .
  .   - +INF+ Perhaps you are right. > K4                                     .
  .   - -INF- When I seek your opinion, I shall ask for it. Be silent. > K-END.
  . K4: Perhaps... > K-END                                                    .
  . K-END: I grow weary of this...                                            .
   ...........................................................................

  Alternatively, you could remove Kreia from your party before stealing the
  items from the footlocker, then you get a dialogue with just Atton. (If you
  don't know how, use START, then from the left it is the 5th icon, just go
  over to Kreia's portrait and press (A) to de-select her)

  Just tell Atton "Don't worry about it - we had no choice" to gain +INF+.
  Sweet, sweet, influence.

  Whatever you did in there, leave, and search apartment A3. There's another
  footlocker in here, but no one rushes to its defense. We're done with
  apartments for now.

  Wander up the area to the center and use the Information Terminal there.
  Download the map. You can try to go to other areas, but you must use the
  Terminals in each area before you can go to them.

  Now, you can just go straight to Czerka/Ithorian Compound, but as that is the
  last thing you need to do here, I'll cover it last. For now, head to the
  Shuttle to the Entertainment Module 081

Entertainment Module 081
-------------------------------------------------------------------------------
                                      -----
                                     |     ---------
                                      ---|          |
                                  ----    |         |
                          -------|    |--|          |
                          |     ||         | Shuttle to
    -------               |W |   d    -----  Residential East 082
    |Cells|               |  |  ||   |
    |     |               |  |  ||   |
    -----d|        -------|EM|GM||   |     W - Workbench
    |G    |        |     | ------|   |     EM - "Evil" Merchant, Samhan
    |   --|        |    H -----  |   |     GM - "Good" Merchant
   -|-d-|L|        |           d=    |     d - door
  | |   dL|        |   x  p  S| |    |     G - Lt. Grenn
  | |R  |L|        |     -----  |    |     L - Lockers
  | --d------     --d--I--------     |     R - TSF Recptionist
  |          |   |                   |     H - Doton Het
   -------- |     | -----------------      S - Swoop Races
          | |------ |                      p - Pazaak player, Mebla Dule
          |         |                      x - Exchange contact, Luxa
          ---     ---
            |     |
      Shuttle     |
      to Docks    |
      126   -------

  You're in a module connector room to start with, take a left and down the
  ramp. First door on the right is a Merchant, with dueling Duros merchants.
  The first guy, Dendis Dobo, sells ... well, nothing worth buying that I've
  ever seen. Pazaak cards you already own? Clothes? Great. The second guy,
  Samhan Dobo, sells better things, and has a workbench. You'll see more of him
  later. I'd tell you specifically what they sell, but it's random. Don't buy
  anything, you'll want to save your money for now. You can strip everyone of
  their Clothes and break them down at the workbench for Components if you
  want. If you're going Dark Side you might see the new "Sith Underoos" that
  the Exile will be sporting. Exit and go up the hall.

  Here you find a Sullustan being hassled by some Mercenaries. Pretty obvious
  Light/Dark choice here. Either let them kill him (DSP), or fight them. (LSP)
  After saving him, you can kill the Sullustan, but you still would have gotten
  that LSP from before. There's no peaceful solution. Check for remains of
  whomever just died. If you saved him, refuse a reward for another LSP (or
  kill him for a DSP).

  Now you could do the cantina right now, but I'd skip it, go along the hallway
  (make sure to get the map from the Information Terminal so we can transit
  here easily later), up the next ramp, through the room, up the ramp and into
  the TSF offices.

  Talk to the droid to learn that your ship is gone, your droid is gone, but
  your stuff is in the storage room opposite the droid. You can threaten all
  you want, but it makes no difference. (50 XP) Also, despite what the droid
  says (and your Journal as well) you can't work for the Exchange to get your
  ship back. You have to go through Czerka or the Ithorians. You will see the
  Exchange come up in both of those, however. The droid opens the door to the
  storage room. Now, your things are placed in the "Detainee" lockers, but
  you can loot all the lockers here anyway... so, you actually came out ahead
  from getting jailed. Equip up!

  Forward through the next door and talk to Lt. Grenn. Ask about how the
  station will survive without Peragus, and follow that conversation to get
  the New Fuel Source sidequest. Also ask him if he has any work you can do to
  get the bounties sidequests, Batono, criminals and Batu Rem. Ask about each
  of them to get your leads. You can slice the terminal behind Grenn for some
  information, but nothing important.

  When you're done with all the sidequests below, look below for the
  walkthrough to the Ithorian/Czerka quests.

  SIDEQUEST: New Fuel Source

    This one gets "solved" out at Nar Shaddaa, although you never really
    complete it. After returning from the yacht, you can negotiate with Vogga
    the Hutt to send fuel to Telos.

    Once you've dealt with Goto, return to Vogga for a reward, 500 credits and
    2000 XP.

  SIDEQUEST: False Batu

    The lead for this quest sends us to the docking area, docking bay 3, which
    is the Czerka bay. Talk to the Duros at the counter, and ask about a
    passenger. He doesn't want to tell you.

      Your confidentiality is protecting a killer.
      [Persuade - 6 REQ] Don't worry...The killer is dead anyways.
      You'll help me if you know what's good for you.

    Whatever you do, the only option that works is [Persuade], and if you fail
    Kreia bails you out. Anyway, he'll still require a 25 credit bribe. Tell
    him it's Batu Rem to get the information that he came from Nar Shaddaa (no,
    this isn't followed up on that planet). Take the Shuttle back to Grenn for
    a reward, an item (Armorply Plating Mark II).

  SIDEQUEST: TSF Bounty, Escaped Criminals

    After getting this quest, the next time you go to the Czerka offices,
    you'll see the two criminals talking to Executive Lorso. You can't stop
    them here, they head down to the planet below. You do need to, however, try
    to stop them or turn them in. Eventually you'll get down there and will be
    forced to kill them. This quest MUST be advanced to this point before going
    down to the planet, or you'll never be able to do it. Telling Grenn before
    you kill them does nothing.

      Note: You can tell him that they escaped the station, tell him they 
            worked for Lorso, say you killed them, and give him the line that
            you chased them down and killed them. He'll say that it matches
            their surveillance, and give you the reward right there without
            having done anything. (from Darren Mckenzie)

    Also, if you've started working for the Ithorians, this quest becomes
    unsolvable.

    You'll find these guys on the surface, just past the first group of
    mercenaries. If you didn't get this quest, they are replaced with 3
    generic mercenaries. They want you for your bounty, and fight you. Once
    you get your ship back, return to Telos - Citadel station for 200 credits.

  SIDEQUEST: TSF Bounty, Batono has Vanished

    Batono worked for Czerka, but was snitching to the TSF, so that might make
    Czerka a good place to start. First, talk to the Czerka officer standing
    by the door at dock 3, area 126. Ask about Batono.

      You don't know? But he oversaw these docks.
      You're sure you don't know anything?
      (DSP) You can tell me what you know, or I can hurt you, and then you will
      tell me what you know.

    The first two options will get him to reveal that Batono is an employee,
    but that's it, unless you want the DSP, in which case you threaten to
    hurt him. (50 XP)

    Next go see Lorso in the Czerka offices and ask about Batono. She tells
    you that he spent a lot of time with the Ithorians. Agree to find him
    (100 XP). Off to the Ithorian Compound. Exit Czerka and turn left, straight
    ahead to the Residential West. If it's your first time here, hit the
    Information Terminal to get the map, and so you can easily come back here
    later.

    Enter the Ithorian Compound. You can tell the receptionist that you're
    here to see Chodo Habat (whether you're working for the Ithorians or Czerka
    doesn't matter, besides we are actually here to talk to Chodo). If you've
    been working for Czerka, he won't want to talk to you. Ask about Batono,
    tell him that Lorso said he'd been here, then you have to [Persuade] him to
    tell you (always succeeds). Once Grenn's name comes up, he gives Batono up.
    He gives you the passkey and tells you to go to apartment C1. (150 XP) If
    you use the (Lie) option you get a DSP.

    To Apartment C1! There are essentially only three ways to go about this,
    the light way, where we turn him in to Grenn, the neutral way where
    we take his money and forget all about him, and the dark way where we
    murder him. (500 credits, 200 XP for his payment, plus XP for finding him)

    If you take the Light way, you just have to convince him (which is pretty
    easy) and he automatically comes with you. Mercenaries from Lorso will
    attempt to stop you, but will have to be stopped. In the end, you get
    your reward. (300 credits, 200 XP, LSP)

    GLITCH - Now, if you took the neutral way above, or started the light way
    and (lied) your way out of it, you can go to Lorso and tell her all about
    Batono hiding in the apartments. From there you can offer your assistance
    in finishing the job. (100 XP) Now, even if you LIE to him about taking him
    to Grenn, if you lead him out of the apartment, you've actually just
    started walking the Light path. The mercenaries appear, and you end up
    fighting them and saving Batono. You're automatically taken to Grenn as
    above.

    If you really want to kill him and get your DSP, then the best way is to
    mention Czerka right away, say it only matters that you get paid, that
    Lorso will be happy to hear that you found him, and he fights you. You get
    about 200 XP for his death, another 100 XP on the quest and a DSP if you go
    and finish him off. Don't forget to search his remains. You can return to
    Lorso for another 200 credits and 100 XP.

  SIDEQUEST: Win the Pazaak Double Card!

    In the Cantina, Entertainment District, is Mebla Dule, the Pazaak player.
    If you want to win Ramana from the other Pazaak player here, you might
    want to buy cards off her. I'd recommend buying all her +/- cards in
    stock, but unless you really know what you're doing, avoid the Flip 3&6
    and Flip 2&4 cards.

    Now you just have to beat her three consecutive times while betting 40
    credits to win her Double Card. The only annoying thing is that you can't
    use (A) to skip her boring dialogue. Oh well. The deck I used here was:

      +/-1, +/-3, +/-4, +6, +5, +4, +3, +2, +1, -4

    Not the best deck in the world, but it'll do for now. The rules are simple,
    if you've never played. Try to get a value of 20 on your side, either
    through dealt cards, or as a combination of dealt cards and a card from
    your hand. If no one gets 20, whoever has the highest total wins. It's a
    best of three match. She's not very good, so this should be easy.

    Note: Although she claims to retire once you beat her and take her card,
          you can play her again any time you want by "Asking some questions."
          This resets her to the "I'm only here to game" mode and allows you
          to play again. No, you can't win more than one Double card.

          Also, to get the Double card you must win 3 consecutive games, so no
          exiting conversation to save it.


  SIDEQUEST: Win the Swoop Race and Set the Record!

    Just what it says, win the race. Not much to say about it. You can
    [Persuade] to get him to waive the 100 credit entrance fee. Now, you can
    either race normally, by hitting the speed ups and avoiding the obstacles,
    or you can cheat. Simply aim for any obstacle in the first seconds of the
    race (those purple floaty things work, or wait until the short wall later),
    now pause with the WHITE button the instant before you hit the obstacle,
    and press (A) to "forfeit." The game will unpause for a second, and you
    crash. But you also just won, and it took your time from when time started
    again as the winning time. (500 credits) This works on every track.


  SIDEQUEST: Suspicious Goods (the Hold Out Blaster)

    If you take the modified hold out blaster to Grenn he gives you the quest
    to get to the bottom of this black market on Telos station. Sounds fine.
    There's only one person who even sells weapons here, so go to the Merchant
    in the same area, the Duros in the back by the workbench, Samhan, and ask
    him about the gun. He's remarkably forthcoming about it. Ask about the
    Black Market, and say that you'd like to get involved. (100 XP)

    If you're going Light Side on this, listen to his entire plan first, then
    once you know what he's after, go and report it to Lt. Grenn. (50 XP)
    He gives you a counter-mission, some fake goods (presumably) to give to
    Samhan and instructions on fooling him into making an illegal transaction.
    Back to the merchant. Agree to escort him to the docking bay, and you're
    transported to the Docks area. The deal doesn't go as Samhan might wish,
    so he goes hostile on you. Take him out. Once he's taken some hits, he'll
    surrendur. (500 Credits, 150 XP, LSP) Once he's in jail, Grenn thanks you,
    and you can say something. If you say it would have been better to kill
    him you get a DSP. But if you're going to say that, you may as well have
    worked for Samhan. And obviously, once in jail, you can't buy anything from
    Samhan again, and you never get access to his "special" shop. Although you
    do get a discount from his lousy brother's lousy store.

    And then there is the Dark Side path, which takes a bit longer to complete.
    Follow the dialogue options until you get the option to help with the
    smuggling (or that you "want in"). Offer to help and he gives you the
    first mission, he wants you to take some leaves from a plant in the
    Ithorian Vivarium. Agree, and head out (100 XP).

    The Plant

    The Ithorians are in 082 West, which is located just off the side of
    the residential module we originally came from. Go in there, you may have
    to talk to the receptionist. Enter the large room and take a left, and
    another left into the Vivarium. If you talk to the Ithorian you learn that
    they have a Security system. You can also get a [Persuade/Lie] to convince
    him that Grenn wants samples, then he'll shut the security off for you.
    Otherwise, use the console behind him, check the security, attempt to turn
    off the Security and you have to [Computer] slice it (base cost: 5 spikes).
    Once that is done, walk to the plant in the center, and take what you need.
    (50 XP) No matter what, the Ithorian here won't notice... or care. Also,
    if you just head to the plant first, you can attempt to get the leaf, and
    with a high [Awareness] notice the security system, for a [Security] check
    to disarm. (the same 50 XP) And if you can't (or won't) bother with the
    security system, you can set off the alarm, then either [Persuade/lie] (as
    above) or ask how he can keep you here, and you get the "if you stand in my
    way, I'll kill you" line for the leaf, a DSP (and 50 XP).

    Zip back to Samhan and give him the Leaf. He gives you the reward of 300
    credits, (50 XP and a DSP) and will now allow you to access his second,
    "special" shop. Ask for more work, and he'll tell you about a prototype
    Ithorian shield located in docking bay 2. Sounds good. Head over there.

    The Shield

    Getting in to Docking Bay 2 might be tricky, but if you've already started
    working for the Ithorians, or more likely Czerka, then you should have
    Credentials. Go in, use the console to open bay 2 (if it says hallway
    doors, just use it again). Where we're going is the storage room, which
    is straight ahead in the dark corner of the bay. Open it and an Ithorian
    will bug you. Although you can simply tell him that this is a robbery and
    thus kill him, you don't get anything from it, not even a DSP.

    Or you can try the subtle approach, just say you're here for the shield and
    you can get an option to [Persuade/Lie] the fact that Chodo wants to
    inspect the shield. (isn't it weird how this guy doesn't animate that
    line? He doesn't move at all back there) All other lines lead to violence.
    Kill him, or not, then open the locked locker for the shield. (50 XP)

      Note: You can wear the Prototype Shield, it just doesn't do anything.

    Back to Samhan. He is in shock that you got that for him and so gives you
    more money than he had originally planned. (900 Credits, 100 XP, DSP)

    Ask for the next job, and he wants you to steal medical supplies from
    the medlab near the Ithorians compound. Why shouldn't the very wealthy who
    can afford to buy it from Samhan have all the best medicine? Sounds fine
    to the little Sith Lord in all of us.

    The Meds

    Back to 082 West, then enter the only other place here, the medlab.
    Don't mind the Onderon Diplomat, he's meaningless (despite being the ONLY
    person to ever be in here). Head to the back room. Our goal is the
    Console and Metal Box to your left when you enter. Use the terminal to
    open the box. It claims to use your Computer skill, but doesn't. Take the
    medical supplies (and a medpac!) from the box.

    As you leave, a TSF agent attempts to stop you. This can only end in
    violence, no matter what you say. With that fool disposed of, head back
    to Samhan for reward for your latest bit of ... anti-charity. (1000
    Credits, 100 XP, DSP)

    The Last Mission

    He wants you to escort him to the docking bay. Easy. Things go fine until
    the TSF shows up. Ah well, nothing lasts. She attempts to arrest all of you
    and despite getting a [Persuade/Lie] Grenn Made Me Do It line, you're going
    to end out in a fight (she never buys it). Take them out. This is a really
    easy battle, one Horror got all of them looking, then I flurried to my
    heart's content.

    Samhan takes you back and dissects the experience. He supposes that he's
    out of the black market for a while. He could always take up adventuring.
    Or turnip selling. Reward time. (200 Credits, 250 XP, DSP)


Working for the Ithorians
-------------------------------------------------------------------------------

  This is the "Light Side" option in Telos. The Ithorians are in the
  Residential 082 West Module, which is at the end of the East 082 hallway.
  Enter their base, tell the receptionist you're here to see Chodo, then go
  up, then right and through the rooms to talk to Chodo Habat. He sensed your
  arrival with the Force, and wanted to meet you. He also will offer to "heal"
  you (raise your maximum FORCE POINTS) as a reward for helping them out. He
  tells you that since Czerka came to this station, bad things have been
  happening to their restoration efforts. One such was the loss of one of their
  droids. They have a new one coming in, but need someone -- you -- to guard
  it. (100 XP)

  Mission #1 - Get the Information Droid from Dock 2

  Time to head out. The docking bays are in module 0126, which can be reached
  through the Entertainment Module 081, or via the Information Station
  transit system, but only if you've been to the area once before and used its
  station there.

  If you haven't talked to Lorso, you will be propositioned (heh) by a couple
  of men in Czerka uniforms. They want you to reconsider their offer. Last
  chance to do so, but Czerka is the Dark Side option. Turn them down.

  However you get there, talk to the Ithorian at the middle dock, and have him
  let you in. You actually belong here, so it isn't a challenge. Go through,
  use the console to open the bay doors. Stride boldly forward (after prepping
  for the inevitable battle) and you'll automatically get into a conversation
  then a battle with 2 melee fighters and 3 blaster wielders. Once battle is
  over, the droid brings you a Modified Hold Out Blaster. If you aren't
  proficient with [Repair] the droid tells you that it has been illegally
  modified and gives it to you. Agree to take the droid back. (500 XP)

  Check for remains first, then talk to the droid and take him back to the
  Ithorian base. The droid gets to work, and you get a reward. (500 XP,
  Infiltrator Gloves +2 DEX +4 SECURITY +4 COMPUTER USE)

  Mission #2 - Meet with Loppak Slusk of the Exchange

  Now Chodo would like you to meet with Slusk of the Exchange and attempt to
  reason with him, or something. Slusk, however, won't take visitors. So, you
  need to talk to Luxa in the Cantina to get a meeting with him. The cantina is
  in the Entertainment Module. Either transit there, or walk. She's the girl
  with pink skin guarded by Gamorreans. Ask her to meet with Slusk, and after
  a bit of an exchange, she'll let you see him if you agree to get rid of him.

  The Exchange offices are in the main Residential East 082 Module, the same
  one we came in from. Kreia will speak to you just before you get there, but
  it doesn't affect anything. Just talk to the guard outside, and tell him that
  Luxa sent you to get let in. (If you feel like getting a DSP, and I don't
  think you would, otherwise you'd be working for Czerka, you could kill this
  guard, then use the terminal to get in)

  Go on in. The receptionist will stop you and ask you if you're really
  supposed to be there. You can avoid combat in the next room with:

    [Force Persuade] There's no mistake. You'll open the door (only if you took
      "Affect Mind" as a power)
    [Persuade] Of course. Why else would I have been sent in? Perhaps the
      mistake is in the system.

  With these you can skip the first room of guards, otherwise she'll call them
  in to attack you. Gamorreans fall easily to Will saves, so powers like Stun
  and Horror generally work.

    Note: You can talk to Vula again at any time to get the dialogue option to
          kill her. This is obviously worth a DSP. Again, you should kick out
          Kreia, as you'll lose influence there, but Atton will gain Influence.

  There is an Ithorian in a Force cage in the room to the left, but our goal is
  the room to the right. Before opening the second door, be ready for a blaster
  fight (Energy Shields, or Energy Resistance). Open the door, and listen to
  Slusk insult you, he won't listen to you, then Benok and his goons attack.
  Once they're dead, search for remains (Benok's Blaster is nice). Then go
  through the next door. Talk to the Gamorrean Boss here to get the next door
  opened. Droids come out and attack you. Destroy them and you'll automatically
  go in. The LEAST violent solution here involves turning on Luxa when she
  enters, then making a deal with Slusk to keep him off the backs of the
  Ithorians (550 XP). There is no way to side with Luxa, she'll always turn on
  you. So, the path of "most XP" is to take out Slusk first with Luxa on your
  side, then kill her once she turns on you. (1300 XP) However you handle it,
  loot the office, use the security terminal to access cameras, holding cells
  and deactivate the cells.

  Back to the Ithorian compound for a justly deserved reward. Politely turn it
  down (don't worry) to gain a greater reward. (700 XP, LSP, Lightsaber Energy
  Cell Fixture, the FIRST PART OF YOUR LIGHTSABER! WOO!) If you take the reward
  you get the exact same thing, but without the LSP.

  Mission #3 Expose Czerka

  Now Chodo wants you to find some REALLY good dirt on Czerka corporation, but
  it can't just be garden variety, it has got to be good. So, he proposes
  hacking the main Czerka database, but that can only be done from the inside.
  The only lead he has is that an employee of Czerka hangs out at the local
  cantina. So, that's where we're going. Hit the transit if you can, then enter
  the cantina.

  You can't miss the guy, he's the only guy in here in Czerka colors, ugly and
  uglier. Corrun Falt is right by the dancer's platform. Talk to him. Ask about
  Lorso, and mention things that wouldn't look good public. You want some dirt
  so you need to get into the mainframe. He assumes that this is a joke. You
  will need either 1000 credits to convince him, or [Persuade] or [Force
  Persuade]. If your persuade wasn't enough to get it for free, you can try to
  reduce the amount. If you have Affect Mind, just use Force Persuade. He gives
  you the idea to steal B-4D4 to access the mainframe. To get B-4D4 you just
  need to get the credentials from Odo Chano. (100 XP)

  Go over to Odo Chano's office in the Residential East 082 Module, apartment
  B2. Odo would love to help you, except that he really needs the Czerka
  contract. Seems he has some debts with the Exchange, and just because you
  took out the local leadership of the Exchange, doesn't mean he gets off
  easy. You can try to teach him to lie, that his credentials were stolen or
  you can repay the credits, but it doesn't work. (You could also just kill
  him, but I smell the path to the Dark Side) His debt is no small sum, 2500
  credits. He offers to repay you as he can, which you can refuse for a LSP.
  (100 XP) You can also get the 2500 credits you need from Chodo Habat back in
  the Ithorian Compound. You can then give it to Odo as normal, or kill him and
  keep the creds.

  With credentials neatly in hand, run down to the Czerka offices, the one
  with the big red sign on the left, in and talk to the droid. Ask him to
  follow you and show him the credentials. He gets reprogrammed with some
  special modifications, and next thing you know... (300 XP)

  You're controlling B-4D4. Leave the Ithorian compound and head back to
  Czerka. Go in and talk to Lorso to get access to the mainframe. The droid's
  new abilities to lie comes in handy. Dash in and the astromech droid in there
  will bug you. Time to [Lie] again. No more options, just follow the thread.
  There goes a droid on a rampage... what a weird experience. Peace at last!
  Hit the mainframe. There are two options, Copy the data, and Erase your
  own existence within their files (may as well). Get it and get out. You can
  talk to Lorso on the way out if you want, it's amusing. Head back to the
  Ithorian Compound and talk to Chodo. And with that, a lying B-4D4 is let out
  unto the universe...

  You're back in command, talk to Chodo. He tells you where you are going next,
  who you meet next and what you should do next. You can also get your reward
  of +5 maximum force points. (500 XP)

  Mission #4 Save the Ithorians

  Well, on your way over to the docks, you'll be contacted on the comms by
  Moza, who begs assistance against the armed mercenaries invading his
  place. Time to head back. Once inside, the receptionist begs for aid. Kill
  the mercenaries and the droids. Finish off the first group and head to the
  next room and clear this one out as well. Next hit the Vivarium and talk to
  Moza there. Agree to help him. (150 XP) If you ask for a reward (see the
  Glitch below) and agree to help him you get a DSP as well.

    Glitch: If you ask for a reward, then tell him to fend for himself you get
            a DSP. Fine, makes sense. But you can do it again. And again. You
            can do this until you get tired of it. Infinite Dark Side points.

  Now that Moza gave you the key, head over to the main office to rescue their
  fearful leader, Chodo. The mercenaries take you a little lightly, so someone
  needs to put them in their place. Easy fight. Chodo and Moza will have a
  conversation (despite being in different rooms, and not using Comms). You
  can ask for a reward, repeatedly, for an extra 500 credits and a DSP. Normal
  reward is 500 XP and a LSP. Search all the mercenary corpses for treasure,
  and that is that.

  Once you're done here, head over to docking bay 2, and onto the shuttle. Be
  sure that you've done everything you want to here, you won't be back for a
  while. Also, if you haven't started the TSF Bounty: Criminals and seen them
  in the Czerka offices, you can't now. You can easily get them if you work
  for Czerka. It might be that you have to head to Czerka offices before
  starting the Ithorian quests.

  From here go to the section on Telos - Planetside below.


Working For Czerka
-------------------------------------------------------------------------------

  So, you decided to head towards the Dark Side? Enter Czerka, get past that
  annoying droid, around the large room full of desks and into the executive
  office. Talk to Lorso, and ask about the work. Take the job. She offers you
  250 credits, but with [Persuade] you can get a little more than that. (300
  credits) She gives you the "Ithorian Credentials" and sends you to dock 2
  in area 126. (100 XP)

  Mission #1 - Get the Information Droid from Dock 2

  Head to area 126, and talk to the Ithorian. You have to show him the
  Credentials to get in. Whether you lie to him or just ask to get in doesn't
  matter. Go in, use the console to open the next door. You'll be getting into
  a fight soon, so if you need to prepare, do it now. Then run over to the
  Ithorian by the shuttle. The Ithorian seems happy to see you. Heh. He'll
  learn. You're attacked by Thugs, 3 with blasters, 2 with melee. They're too
  spaced to use grenades. They'll also attack the TSF guard, so I suppose you
  could let them kill him.

  After the battle, the Ithorian brings you a Modified Hold Out Blaster. With
  [Awareness] you recognize the modifications, otherwise someone mentions it
  to you. Then he gives you the droid. (500 XP, Hold Out Blaster) The Hold Out
  Blaster comes with its own sidequest, listed above.

    Yes, I'll get the droid back to the Ithorians right away.
    Actually, I'll be returning it to the Czerka Corporation.
    [Lie] Of course, I'll get him to Chodo right away.

  Talk to the droid, and tell him where to go. Since we're working for Czerka,
  that's where you want him to go. You can actually do either at this point,
  if you changed your mind on who to work for. Convince the droid of the
  rightness of your position.

  At Czerka, Lorso will have Opo Chano look at the droid, but if you have
  [Repair] you can volunteer to fix the droid... for a nominal fee of course.
  (50 extra credits)

  Note: If you come back and this room seems really crowded, then you just
        found the Escaped Criminals, see that Sidequest above. Also, if that
        happens, then the Droid will very often fail to make it into the
        Database room, leaving him stranded out here for all time. Not that
        he ever says anything.

  You get your reward: 200 (300) credits, 500 XP and a DSP

  She immediately offers you another job.

  Mission #2 - Kill Lopak Slusk of the Exchange

  Czerka has been having trouble with the Exchange lately, and Lorso wants to
  liquidate the deal. So to speak. You need to talk to Luxa in the cantina in
  order to get into the Exchange, and from there you will be able to kill
  Slusk. Before talking to Luxa, decide whether you want to use her to deal
  with Doton Het (see SIDEQUEST above), it does lead to a DSP, and can only
  be done now...

  When you first enter the cantina, Slusk's arrogant guard will hassle you, but
  pay him no mind. He dies later anyway. There's also an arguing Republic and
  Onderonian soldier in here. Pay them no mind either. Talk to Luxa. She's odd
  and complimentary. (You can also ask her about the hold out blaster, but
  it has nothing to do with her, see the Suspicious Goods SIDEQUEST above)
  Ask to speak to Slusk, and she'll want you to ... *sigh* ... prove yourself.


Luxa, the Exchange and a Quarren Named Slusk
-------------------------------------------------------------------------------

  Exchange Test #1 - The Weapon's Deal

  Whether you want to kill Slusk or not, you'll eventually come around to her
  way of thinking. Luxa wants you to work a weapons deal for her. No choice but
  to accept. You give them the weapons, they give you the money, you give the
  money to her. Simple. Very well. (50 XP)

  You are to go ALONE to the med bay. So, press START, go over to the party
  selection icon (5th from the left), and DE-SELECT both Atton and Kreia.
  You should now be alone. Simply going into "solo" mode is insufficient.
  The med bay is in the 082 Residential West Area, which is easily gotten to
  through the Information Station just outside the nearby door. That or walk
  all the way out there.

  In the med bay, the comms will start ringing. Answer it, and they tell you
  to head over to Apartment B3 back in Residential East 082. Head on over
  there. The "B" apartments are the ones all the way at the end of this really
  long hallway. Be ready for a fight before approaching the door. You don't
  have to use it, they see you and let you in once you get near it. Go in and
  wait.

  The deal goes through just fine, but then they realize that you are the
  reason they were buying weapons in the first place. Live Jedi being worth
  what they are. (500 Credits) Battle breaks out, and you're still all alone.
  In addition to the XP for killing them, you get 500 XP for completing the
  deal... somewhat successfully. The Trandoshian usually has a Bowcaster, a
  pretty decent ranged weapon, and not at all limited just to Wookiees.

  It's quickest to use the information terminal back to the Entertainment
  module, then right in the door to talk to Luxa once more. You can [lie] and
  keep the credits, or keep it and call it hazard pay if you want, she doesn't
  seem to care. (250 XP) If you pay you lose 250 credits.

  Exchange Test #2 - Opo Chano

  If you want to handle this one without gaining DSPs, you're going to need
  some credits, 2500 to be exact. Use the Information Terminal to zip it back
  to the Residential 082 East Module, and enter the B block of apartments,
  which is ironically where we just got shot at in the bad weapons deal.

  Ask Opo Chano for your money. He doesn't have it. If you want to buy anything
  from him, now's your last chance. Basic choice here: (there are other options
  that don't change the outcome)

    Neutral
      > That is not my concern. You've had more than enough time to get them.
      > What if I repaid your loan?
      > Yes, and I will take the credits to Luxa.

    Neutral: (but you get to kill Opo) - make sure Kreia is NOT in the party
      > Look, I need you to pay your debt to Luxa, or kill you, I don't have a
        choice.
      > Because if don't, she will not get me a meeting with Loppak Slusk.
      > Then I will just have to kill you.
      > I have no other choice.

  No matter what you do, Opo is gone for good. If you have Atton in your
  party, he'll gain influence by killing Opo. (But Kreia will lose Influence)

  Return to Luxa after whatever you just did. If you went Dark Side, you'll
  have to convince her that she can sell Opo's merchandise to more than make
  up the credits. (500 XP)

  Finish the Exchange

  Luxa now wants to make a deal with you to take out Slusk. She'll get you in
  if you agree to kill him. Sounds agreeable. And by that I mean you have to
  agree to it. Exit the cantina, and once more (that's three in a row now)
  take the Information Terminal back to the Residential 082 East area. Now
  we can hit up the Exchange area here. If you took the terminal, turn around
  and take the right side of the path.

  Bug? Glitch? Everytime I get here, Atton asks me about working for the
  Exchange, I reply a few times, then I'm forced back to the room we started
  this Telos adventure in. I don't get it. Anyway, on to the Exchange. You can
  tell the door guard that Luxa sent you to get in, or you can threaten to
  kill him if he won't open the door, then kill him for a DSP. Then use the
  wall terminal to page the receptionist and get in.

  Go on in. The receptionist will stop you and ask you if you're really
  supposed to be there. You can avoid combat in the next room with:

    [Force Persuade] There's no mistake. You'll open the door (only if you took
      "Affect Mind" as a power)
    [Persuade] Of course. Why else would I have been sent in? Perhaps the
      mistake is in the system.

  With these you can skip the first room of guards, otherwise she'll call them
  in to attack you. Gamorreans fall easily to Will saves, so powers like Stun
  and Horror generally work.

    Note: You can talk to Vula again at any time to get the dialogue option to
          kill her. This is obviously worth a DSP. Again, you should kick out
          Kreia, as you'll lose influence there, but Atton will gain Influence.

  Once inside, you can go left to find an Ithorian in a Force Cage. There's no
  Dark Side way to deal with him.

  Go across the large room, through the next door, and up the hall. Before
  opening this door, prepare for battle. Blaster fire mostly, so use energy
  shields or Energy Resistance. Once through the door, a cutscene where
  Slusk sets his captain on you. You get to reply to him, but nothing you say
  changes anything. Fight! It's just a large, mostly blaster battle. Nothing
  complicated. I took minimal damage with just Energy Resistance on, even
  charging ahead. Check Benok's remains to get his blaster, a mildly better
  blaster pistol. Give that to Atton.

  Use Security/Bash on the next door, then run up and talk to the Gamorrean
  boss to get Slusk to send out some droids. Once they're dispatched, you gain
  admittance to Slusk's room. Now, I know what you're thinking, that in this
  very large dialogue with lots of double dealings and whatnot, that what you
  say might change the outcome. Nope. In the end, Luxa enters, and you have to
  fight everyone. Yep. Everyone. True, you can side with Luxa at first, but
  she'll turn on you eventually. Your foes are Luxa and Slusk, Luxa's two
  Gamorreans and the Gamorrean boss and Slusk's two gun turrets. Take out Luxa
  first, then just catch as catch can. (1000 XP when it's over)

  Atton will pipe in about Nar Shaddaa not being the best vacation spot right
  now, what with killing an Exchange boss and all.

  Slusk and Luxa had items, and you can search a nearby Footlocker and Plasteel
  cylinder as well. Then if you want to free the Ithorian, you can do so from
  the nearby console.

  Now head back to whomever gave you this quest, the Ithorians or Czerka to
  get your reward.

Czerka Finale

  When you re-enter Czerka, you'll notice that there's enemies here. All the
  Czerka mercenaries are testing the free agency waters, so to speak, and have
  taken up arms against their employer. Can't have that. Take them to task.
  There's quite a number of them, and you'll have to fight all the way through
  to Lorso's office. They all use energy weapons, and many of them use Sonic
  weapons or disrupting weapons. These aren't stopped by normal, or even most
  energy shields. Energy Resistance will reduce it all, however, but won't
  stop it. Head over to Lorso's desk to find the leader of the mercenaries in
  parlay with her. Without any fanfare, they attack.

  Once they're dead, you can ask Lorso for payment, and she agrees. (800 
  Credits and 100 XP)

  We also have business with her, so talk to her again. Tell her about the new
  state of the Exchange to get access to a Czerka shuttle to the surface.
  (150 XP)

  Whenever you are ready to leave Telos, head to the docking bay, bay 3 and
  talk to the Duros manning the desk there. You won't be back here for a
  while, but you aren't gone forever. That said, if you haven't picked up the
  Escaped Criminals bounty quest from TSF Lt. Grenn, now is your last chance
  to do that quest (see SIDEQUEST above).

  Talk to the duros to get your Shuttle. He gives you the:

    FIRST LIGHTSABER PART: Lightsaber Energy Cell Fixture

  And let's you into their shuttle bay. You can take it at your leisure.
 
 




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