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Frequently Asked Questions :FRAQU:
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A full walkthrough can be found below, but if you just need one quick answer,
here's where to look:
General
Q - How do I stop party members from running into mines when they spot an
enemy?
A - Set them to the "Stationary" AI and they'll plant themselves. If you
see a mine near enemies, you can always send a Stealthed character to
Disable/Recover the mine safely. That or use an Energy Shield and work
fast.
Also, if Mira is in the lead, then no one in your party will set off
mines. This only happens if she is the current leader, not just if she's
in your group.
Q - Where is the option to turn on "Feedback" so I can see what the rolls
are in battle? It certainly wasn't in the "Feedback" menu!
A - This is buried in the Journal tab of the START menu. Go to the Journal
tab and press (X) to bring up the Messages console. You can read back
old dialogues here, check all the messages given to you (such as Light
Side gained and XP), Combat, which shows both to hit rolls as well as
enemy defenses and effects currently on the party.
Q - What do you do with "Broken Parts"? The game tells me I can do something
with them.
A - When you find a workbench, you can use the "Create/Breakdown" items
option. Press (X) to enter the Breakdown screen, and from there you can
turn the broken parts into Components. Press (X) to look at the Item
Creation screen. Everything there requires components to be built. The
higher your skill, the better things you can make.
You get more components from items if the Exile has a high repair. (Or
your leader on Dxun, or Mira/Hanharr later)
Q - Where do I find the XYZ weapon/armor/lightsaber?
A - In many cases, these great items are randomly determined by the game.
Thus, one game you might get a dozen Double Bladed Lightsabers, and in
the next, nothing but Short Lightsabers. Some items, however, are
specific, and will be indicated as such in the walkthrough below.
Q - How do I open this (Locked/Sealed) door?
A - Either Security, Lightsaber/Plasma torch, Mines or bashing. Also, if you
get the *Impossible* message, give up, you ain't getting through. Many
doors will give a dialogue box that tells you that you need to find
another way to open that door.
Using Security gives experience. There's no set amount, you get more XP
as you gain levels.
Q - How do I gain influence with XYZ without gaining Light/Dark side points?
A - Most times, you just have to grin and bear it, and try to figure out
how to get back what you lost later. For instance, most influence gains
give you Light Side. Why? Because you're being nice to them! So, if you
want to be a Sith Marauder, you can't have that, it'll delay your
prestige class later. Put off all conversations with companions until
after your prestige class, if you're that paranoid about it. And SAVE
before talking to anyone.
Q - Where can I get Pazaak cards? And who can I play?
A - Pazaak cards are bought and won. You can buy them on Telos, from the
first Duros merchant, and Mebla Dule, the woman in the cantina. You can
buy them on Dantooine from the Ithorian at the dock. You can also buy
them from the Twi'lek woman in the Pazaak Den on Nar Shaddaa. You can
play Pazaak with Atton, Mebla Dule at Telos, Nikko a man in the cantina
on Onderon, the four players in the Pazaak den and the Ithorian at
Dantooine. As far as I know, that's it. All the players who bet will
eventually stop once you win a certain amount of credits from them.
However, they only keep track of your WINNINGS, not your LOSINGS. Thus,
if you lose 4500 to someone, but win a certain amount, even though you
came out behind, they'll claim to be out of money and stop playing.
Once they stop, they may still play for fun, but never for credits.
You can win the Double card from Mebla Dule, the woman in the Telos
cantina, and the Tiebreaker +1 card from the Champ in the Pazaak Den on
Nar Shaddaa.
Note, due to a bug, you can play Mebla Dule in the Telos cantina forever
for money. Simply ask her some "questions" and she'll reset back to
a playing mode. However, she'll stop after one hand and bug you about
it again. I hate to do this, for one thing it's only 40 credits. Sure,
it's an easy win, but you can't use (A) to skip her dialogue like you can
with everyone else.
Q - Is treasure really random? How can I get something else?
A - Random treasure is, indeed, in the game. In fact, almost everything is
randomly determined. One game I never got a normal or double lightsaber
(besides the one I made, of course) but had a half dozen short
lightsabers. So, you might get something you really want and can use,
or you might get a lot of Light Combat Armors.
The randomization table is set upon ENTERING AN AREA. So, reloading
before opening a locker won't help, but reloading BEFORE entering the
area will. Of course, is it worth it to reload an entire area to get
one better item? Also remember that ALL the items in that area will be
randomized.
Q - What are the requirements for Prestige Classes? When can I get them?
Which ones can I take?
A - You must be:
Level 15
Far to the Light or Dark Side
Have Visas
Then talk to Kreia on the Ebon Hawk, she'll instantly talk to you about
it being time to get more power, and you pick a class. You choose which
of the prestige classes you want. So, although a Jedi Weapon Master is
really just a Jedi Guardian with extra feats, even a Consular could
become a Weapon Master. Kreia will only offer Light classes if you're
light sided and Sith classes if you're Dark.
However, after becoming your prestige class, you don't lose it if you
change your alignment. Although some of your powers might not work.
Q - What are the perks for getting Light Side, or Dark Side Mastery?
A - Mastery occurs when you are PERFECTLY in the Light or Dark. You get a
bonus:
Jedi Sentinal/Watchmen > +3 CON
Jedi Guardian/Jedi Weapon Master > +3 STR
Jedi Consular/Jedi Master > +3 WIS
Sith Marauder > +1 to 8 extra damage
Sith Assassin > +3 DEX
Sith Lord > +50 Force Points
Bonuses from original classes stick around after you get your prestige
class. So, a Guardian > Weapon Master has a +6 STR bonus. It won't SHOW
that you get a +6, you still see "+3 STR", but you get the full +6. You
can test this by stripping your character of all items and looking at
your Character screen. Your stats with the bonuses will highlight in
yellow, and then you can compare those numbers with the numbers you see
at level up (which are your "real" numbers).
Q - What is the highest level you can get in KoTOR II?
A - The game limits you to 50, but you'll beat the game long before then.
Typically people win it around levels 23 to 28.
The only way to get to level 50 is to use of the several infinite
experience glitches in the game. The most potent of these is the infinite
Hssiss spawn point in Korriban (see the Cheats section).
Also enemies scale up/down to your level, so you won't have an easier
time at higher levels. But you will have more powers and feats.
Q - Where are all the HK-47 parts?
A - HK Vocabulator - HK droid, Peragus
HK Control Cluster - HK droid, Telos Plateau
- Sullustan merchant, Dantooine
HK Droid Processor - Kodin, Droid Merchant, Nar Shaddaa
HK Chassis - HK droid, Nar Shaddaa, Vogga's Warehouse, part of plot
Q - In a dialogue with HK-47 he mentions that he can help you find the HK-50
factory. I finished the game, but didn't see it. Where was it?
A - The HK factory was removed before the game shipped. They actually built
a lot of resources for it, areas and dialogues, but never finished it.
I have heard that it will not be added for the PC version either.
Q - What's the best Class/Prestige Class combination?
A - Jedi Consular / Jedi Weapon Master. With Consular you get Force Focus to
make your Force powers harder to resist, and Weapon Master unlocks the
best feats in the game for your Lightsaber. You won't get "Force Jump",
but if you Master Flurry all the time anyway, it won't matter.
Prologue
Q - Do I get anything for completing the Prologue? Can I skip it?
A - Although it shows that you get XP for doing actions in the prologue,
none of this XP carries over to the Exile when you finally get control of
him/her. I think it's a neat sequence, however, and worth going through,
at least the first time.
Trick: If T3 chooses to Skip the Prologue, any equipment in his inventory
is retained by the Exile when he/she wakes up in the medical bay.
Normally his inventory is cleared, but if you run around and
gather up all the stuff you can with T3, then head back to the
cockpit to skip the Prologue, it transfers over and isn't lost.
Generally you will end up with some parts, computer spikes, mines,
droid equipment, and a Field Blaster. (from Steven K. Snyder)
Q - How do I repair the Hyperdrive?
A - Get parts, use the Hyperdrive and you're done. It takes 5 parts, so as
soon as you have that many, head over to it and fix it. To get to the
Hyperdrive, you need to exit the Ebon Hawk and grab a mine from the
Proton Missile on the ship. That's all there is to it.
You don't need to repair the other droid, or even enter the garage if
you don't want, all the parts you need can be found up the lift on the
exterior of the Ebon Hawk.
Peragus
Q - I get the option, after looking up patient treatment, to slice the
system to trace the source, but I don't have any spikes. Where do I get
some?
A - You'll come up with some later. Just don't forget about it, and come back
once you get them. Then once you've sliced the system, use the console
on the HK level for another experience boost, as this is what you traced
the signal to.
Q - What do I do here?
A - Your goal is to contact T3 on the comms, but to do that you must rescue
Atton. In the "security" room (the one before the three droids, where
you will likely level up), use the Security Station and watch the
holovid where he tells you how to override the comm station. Go to the
comm station (at the large room, by the big window), use it to free
Atton. Enter Atton's cell, talk with him, then back to the comm station
to talk to T3.
Q - If Revan's sex and light/dark sidedness is determined by my answers, is
my lightsaber also determined by my answers to Atton?
A - No, you decide what you want when you build it, although you do see the
old one in cutscenes.
Q - How can I get T3 to open the Hangar door?
A - That comes later, after the Exile and T3 have met up again. For now,
open the fuel doors, and follow that through until you can open the
turbolift doors on the administration level.
Q - Where do I get a mine to use on the Container/Door I found? It won't
open with bashing or security.
A - Although T3 can find some mines, the Exile must Recover mines that are
littered around the place. Hope you have some demolitions.
Q - I found a broken droid on the fuel containment level, is it worth it to
repair it?
A - This droid, if repaired all the way, will wipe the floor with the other
droids here, so yes, it is worth it. Also, repairing the droid will give
you an experience bonus for using the Repair skill. So, if you have the
Parts on hand, do it.
Q - This HK droid tells me that I can't get any farther without a voice
imprint... how do I get it? Do I trick him over there?
A - No, go to the opposite room and open the locker there to get the
voiceprint sensor. Walk back and persuade him to tell the code to you
while using the sensor at the same time. If you're not persuasive, you
can also just destroy the console to open the door. You get more XP for
doing it the subtle way, however. You can also run around the entire
base with the Sonic Sensor. Get the dying message from HK, the
maintenance log from the Security Desk on the main level, and the
final log from the console that unlocks with the sonic sensor later.
Q - I thought his name was supposed to be HK-47...?
A - Different droid. A knock-off, if you will.
Q - Can I turn off the Plasma, when I'm in space?
A - No, but you can reduce the damage if you use Energy Resistance (Force
Power) or the Telos Energy Shield BEFORE you leave the base. You can
also walk along the edge.
Q - There's poison gas in the dormitories, and I don't have the skills or
spikes needed to turn it off, now what?
A - Ignore those for now, and go on a little ways in the other direction.
Just up from the next large room will be a medical supply room with a
lab station in it. You'll also find a bag with a Breather mask. This
makes you immune to poison.
Q - In the dormitory, is there any point to watching all the Holovids?
A - Not as I can tell, although you find out what happened here. More
importantly, the administrator gives you a code you'll need later.
Watch his, he gives 3 numbers out of 5 of the code. Then view the
transmission to see the code. With a good intelligence, your character
will figure this out, otherwise you have to.
... --> 3
-X.. --> 17
-... --> 13
X --> 5
X.. --> 7
You don't need to do this, actually, you can manually enter the code
later, however, HK reversed the code, so you actually must enter:
7, 5, 13, 17, 3
The Harbinger
Q - Any point in watching the Holovids?
A - You get some XP for watching them in the briefing room. Otherwise it's
all plot development.
Q - Kreia just left! Should I reload, and remove all her items?
A - Nah, she'll be back.
Peragus Again
Q - The console won't let me turn off the containment field, it claims there
are mines about... but didn't I get rid of that one?
A - There are two mines that it looks at. One is the mine you find right
after getting T3 back. The other is actually just down the ramp, then
to the right of the ramp is a small passage to a door, open it to find
the mine.
Q - Besides Light/Dark side, any consequences to firing on the asteroids?
A - No. You'll get blamed, then cleared either way.
Q - I'm firing the turret at all the Sith Troopers, is it really good to get
them all?
A - No, in fact, you should PURPOSELY MISS ALL OF THEM. They'll all board the
Ebon Hawk, and at 150 XP each, you'll get 3750 experience, which is a
big help. You even get time to "buff" up with stimulants and energy
shields. Then stalk about the ship until there aren't any left.
Telos
Q - Who do I side with? Is it as simple as Ithorians = Light Side, Czerka =
Dark Side?
A - It pretty much is that simple. Work for one side or the other, do what
they ask, then go through their quests to get a shuttle to the surface.
Q - While working for Czerka, I get the option to do an arms deal. They tell
me to come alone, so I enter SOLO mode and go to where they tell me.
They say I'm not alone, what gives?
A - You need to actually kick Atton and Kreia out of your party. START >
trigger over to party selection screen, they de-select Atton and Kreia
to remove them.
Q - I destroyed the Exchange Console and killed the guard, now I need to get
in there to kill the head of the Exchange. Is there a way in, or must I
start over?
A - There's really no way around it. You need to get in there, and that is
the only way in. You don't have to start over, if you have a save from
before you destroyed the console, but if you don't have a save, you will
have to start a new game.
Q - How do I get my lightsaber? Atris has it!
A - You never get that one back. You'll make one later. Once you're away from
Telos, Bao-Dur asks you about it, and you can follow that dialogue to
start the Lightsaber Gathering quest. You need three pieces, you already
have one (you get the first when you finish the Ithorian/Czerka quests).
Once you have at least 2 pieces you can ask Bao-Dur about it, but you
need all three to build it. Despite what he says, you don't need to be
near a workbench.
Q - I left the Hidden Base, why didn't Handmaiden join up with me? I'm as
Lightsided as it gets!
A - Handmaiden will ONLY join a male character's party.
Q - I have Handmaiden, and I trained her to be a Jedi, but now the game sent
me back to Telos and I can't get out!
A - This is one of the more common glitches. This isn't supposed to happen.
What is supposed to happen is Kreia says: "Betrayal," then it goes to
a CUTSCENE of Atris talking to the Handmaiden Sisters about your
Handmaiden forsaking her vows. You aren't supposed to go there yourself.
Reload, try again.
Q - Which planet should I go to first?
A - I usually like Dantooine, Nar Shadda, Onderon/Dxun then Korriban.
Dantooine first because you will build your lightsaber on the first
planet you come to, and Dantooine has the best source of crystals in
the game (including your "named" crystal). Nar Shaddaa next to get Mira
early enough to turn her a jedi later (or get Hanharr if you're EVIL).
You can also finish HK-47 after Nar Shaddaa. Onderon/Dxun because you
have to come back to it later, and Korriban last because of the potential
for exploiting the game. You know you want to.
If you are Dark Side, you will still want to hit Dantooine first, but
you might want to leave after getting the "YOURNAME" Crystal and
Lightsaber, going to Nar Shaddaa and coming back later. Vrook is not an
easy fight at lower levels.
Dantooine
Q - What's with this fake Holocron this scavenger wants to sell me?
A - It's fake, call him on it. He'll tell you that he bought it, and now
wants to pass the misery on to others. Great potential for Dark Side
abuses... And no, you never find the original of this. (Despite how
Disciple hints at this)
Q - Where is Disciple?
A - Get permission from the Administrator to enter the Enclave, enter the
sublevel then follow the passage around to the opposite side. If you
look at the map, he's in the room at the far right, the library. If
you're a female character, he'll offer to join, otherwise he'll go to
Khoonda.
Q - Where is the Crystal/Kinrath Cave?
A - Head out in the opposite direction from the entrance of Khoonda (such
that it appears you are going "right" on the map). This will lead to
a small valley. The cave is straight ahead, and a little to the right
in the corner.
Q - This militiaman just asked for atmospheric sensors, but Bao-Dur thinks
that something is up. What do I do with them?
A - Once you find the sensors (in the Crystal Cave), have Bao-Dur look at
them (or do it yourself, with a high repair) to find the hidden
surveillance devices. It's neat, and can be used as evidence (see the
other militaman in Khoonda, then talk to the administrator) against the
current head of the milita. This is neither light nor dark, so you
don't get much out of it. However, you can sell them for 3000 credits
to the guy, 4000 with persuasion or 5000 if you point out that they
are bugged.
Q - Is there any point to delivering the message to Dopak?
A - Not really, although Dopak will turn in "battle" if you do.
Q - I explored the sublevel, didn't find Vrook. Where is he?
A - As the datapad states, he's in the Crystal Cave, follow the left path up
to the large room on the left, fight through the mercenaries to "free"
him. Then kill him or talk to him. Your choice.
Q - What are all the things I can do to affect the battle?
A - Recruiting (Suulsta, Dillan, Jorran, Akkere), Repairing/Sabotaging the
Medlab Droid (north end of Khoonda), Repairing all the droids, rewiring
the targetting mechanism of the gun turrets (for either side), recovering
or setting mines and sealing/opening the small exterior door of Khoonda
(not the garage door). Note that it doesn't really matter where you place
the mines... just somewhere around the ones already placed. Use your
cheapest mines. Once you've set enough, the game will stop you.
This is a bit of a trick question since this stuff doesn't actually
affect the outcome. Whichever side you choose will win if you win your
fight. You can literally do every of the above things "wrong" and still
win.
Q - I am Dark Side, did Dantooine first (like you suggest) and can't beat
Vrook. He just keeps healing himself. What do I do?
A - Some ideas for low level Vrook bashing. First, run around the room,
especially around your companions and around the plants at the corners
to try to get him off your back. If that happens you can use Stims/Powers
to buff up. Keep Energy Resistance on at all times, this reduces the
damage you take. Remember you can also save it in battle. Just don't make
it your only save.
Just because you go to Dantooine first doesn't mean you have to finish it
first. If the battle is too tough for you, go to Nar Shaddaa, finish that
planet and come back later.
I mostly recommend Dantooine first to get the "YOURNAME" Crystal and
other crystals from the Cave. Now, I can always beat Vrook at this point,
but this usually happens at level 16, when I just get the prestige class.
You'll have this level if you've been Recovering Mines and using Security
on doors, otherwise you might be as low as level 13.
And lastly, since you will be fighting Vrook in the main foyer of the
Khoonda building, you can always Mine that area before the fight. Or
even during the fight if you can shake him loose from you.
Nar Shadda
Q - What's the best/easiest way to get rid of the Toydarian dock manager?
A - Persuade him that the Exchange sent you (DSP), if you're persuasive, or
just pay his 50 credit fee. You can also tell him that his landing pad
is junk and he lets you go.
Also note that this brings up the Red Crescent ambush later. After a bit,
you'll see a cutscene of the dockmaster being accosted by a couple of
Trandoshians (the lizard men). Then, when you next return to the Ebon
Hawk, you have to fight through them. The fight continues ON your ship,
so be aware of that.
Finally get the last guy in the Security Room (by the cockpit) to end
this. You can either enslave the slavers (dark side) or tell him to
give up the slaving, at which point he attacks, and dies (light side).
If you enslave the slavers, they'll pay you every once in a while if
you talk to their representative in the cantina here.
Q - Kreia gets mad at me if I help, or chase off, the beggar. What do I do?
A - In this situation, you only have to believe her point of view. Her
dialogue has no Light/Dark options in it, just a chance to gain or lose
Influence.
Q - In the Serroco section of the Refugee area there is an Airspeeder that
says that it is broken beyond all repair, how do I fix it?
A - You must fix it BEFORE meeting with the Exchange and going to Goto's
ship. Afterwards it will be disabled, whether you have fixed it or not.
You can fix it yourself, or have Bao-Dur do it for you once you find all
three parts for it.
Airspeeder Navigation Interface - Tienn Tubb's place (or Kovin)
Maneuvering Flaps - Pylon 3, Docks Area
Power Cell - Reward from Ithorian in Flophouse
Then it requires a [Demolitions], [Computer Use], [Repair] and [Security]
to fix it. You can have Atton do the Security. Call him an expert to get
+INF+ with him. You can have either T3 or Bao-Dur CHECK your work (but
you have to do the work first) on the other three checks. Compliment
Bao-Dur to gain +INF+ with him as well.
Q - In Atton's fight in the cantina with the Twin Suns, I keep getting
whomped. He just isn't good enough at melee to compete with them. How
can I win this fight?
A - There's always the cheap way...
The first time I played, Atton creamed them easy, the second time I
wasn't so lucky. So here's what I did. I started just running around the
cantina to try to buy time, and ended out behind the bar counter, if done
quickly enough, they'll still try to get to you at a straight line, but
are blocked by the counter. Don't get close to them, they can still
attack across. Stay back, use guns, and finish them off.
And basic battle tactics...
If you can reload to before going to the cantina (before the Exchange
message) you could always Mine the cantina. Then when the Twins go
hostile, that should take them out. Also if you can reload, give Atton
better equipment. Buy/make/transfer from better equipped party members,
whatever. And make sure he has the best upgrades you have or can make. If
simply hitting is a problem, give upgrades with Attack +1 instead of
Damage +1 (better is always better).
Beyond that the main problem is one of numbers. It's a 2-on-1 battle and
Atton (probably) isn't a Jedi here. Use the Mandalorian Melee/Power
Shield, but that only buys you time, you have to hurt them.
Q - How do I get Mira/Hanharr?
A - This is part of the main plot, you'll get them on your way. You need to
get the notice of the exchange until you get the message that they want
to meet with you in the Jekk'Jekk Tarr. (A Breather, immunity to poison,
is helpful, but you won't need it)
Q - How do I enter the Pazaak den?
A - Force Persuade works fine, no Dark Side points.
You can also talk to the little Bat-type person, Kaalah-Nah, outside the
Pazaak Den/Cantina and with a 15 credit investment he'll tell you the
password. (from Arthur Doten)
Q - I keep losing/winning in the Den? How do I make the hurting stop?
A - Either win against everyone there three times, or you can get rid of
each player in a different way. For the droid, you can repair it,
although you have to badger it a bit for that. The Twi'lek girl is
easily dispatched by having Atton in your party, and talk to the goon
outside the den, then "invite" the third player out to see him... and
he dies. Once they're all out of the way, you can meet... the Champ.
Beat him three times and you're done with it. Or you can ask about how
he always wins, then Force Persuade him to "lose" to you.
Q - Just how do I got about meeting with the Exchange? I've already killed
their leader in the Refugee sector!
A - Generally speaking, I've always had the Exchange message arrive just
after dealing with the Red Crescent Slavers on the Ebon Hawk. However,
you may still not have done enough to get the Exchange mad at you. (or
to like you, however you like it) Find the little squeaky guy outside
the Cantina/Pazaak den, and give him 2000 credits to bump up your
reputation. You should get the message soon.
Q - How do I get anywhere in this maze? I don't have a map!
A - Just follow the right wall and you'll get through quickly enough. There
are a few corpses that you can find and search here, if you don't mind
getting lost for a bit. Your goal is a security door.
I have a map of this area in the walkthrough.
Q - What should Mira/Hanharr do to get the Exile in?
A - You only need to open the escape tunnels, and that's it. Find that,
and open it. If Mira/Hanharr's security is better than the Exile's, I
would open all the lockers/doors first. If the Exiles security is better
than Mira's/Hanharr's, then I would just run away and let the Exile deal
with it.
The escape tunnel, from the pit, go straight through the first door,
turn left (map left), through that door, then turn left (map down) and
that door ahead is the escape tunnel. To the right of that door is a
small console that you can use to let the Exile in.
Q - Who should go to rescue the Exile on Goto's ship?
A - Just think of it like a regular party, and try to get everything. Mira
is handy to have as her ability to walk through mines without triggering
them will come up. Beyond that, just make sure you have people who can
do a lot of fighting (with droids) and the working of machines.
Q - OK, I'm done with Goto's ship, why won't it let me out?
A - The basics of Goto's yacht is:
1. Get the Shutdown Code* from the Droid in the room you entered.
2. Retrieve the main character (the Exile).
3. Get the Power Access Codes* from the Console in the room where you got
the Exile.
4. Head to the bridge and disable the power system, by setting all
systems to secondary power on the LEFT console on the bridge, then
turning that off the power from the RIGHT console on the bridge.
5. Fight your way back through bounty hunters to the Ebon Hawk.
* These have to be uploaded and unlocked on the Command Consoles when
you find them to use the systems.
Dxun
Q - There is a big sealed door here, called a weapon's Cache, that asks for
Military Grade Explosives to detonate. Where do I get it?
A - The Korriban Sith Academy has some, but that's not until later. You will
find another of these doors later, and that one already has its
explosives there. So, come back later. Also, Akkere on Dantooine has some
Thorium charges, which you can buy from him for 1000 credits, or kill
him to get.
Q - What are the ways that I can impress Mandalore?
A - 1. Win all the battles in the battle circle, which requires number 2.
2. Help Kelborn defeat the Onderonians in the Jungle.
3. Detonate the permacrete on the sealed weapon's cache.
4. Defeat a Zakkeg and take its ear (for the Gate Guard Captain)
5. Find the lost Mandalorian (for the trainer)
6. Repair the transponder (for the tech by the broken wires, at the gate)
Q - After I split the party, and send a group to Dxun, when they return I
ask them about it, is this important? Does this lead to something?
A - Any of the people who can be "squad leaders" will get this dialogue, and
depending on whether they went through Light or Dark, you get the "you
look calmer" or "you look unsettled" options. That's all there is to it,
they don't get any powers, and you don't get any influence.
Onderon
Q - Where do I get an open starport visa, and who should I give it to?
A - You'll get two before this is over, and who you give them to depends on
whether you want Dark Side, Light Side or neither (but credits are fine).
One you get when you are attacked (the second time, not the first). This
starport visa must be cracked by Kiph in the cantina to be usable. The
second you get from the Beast-rider thugs after freeing Dhagon.
You can give them to:
The Captain, at the entrance to the cantina, Light Side, 500 credits
The Republic Spy, at the back of the cantina, Light Side, +INF+ with
Bao-Dur
The Smuggler, side of the cantina (although you have to Force Persuade
to learn she's a smuggler) for Dark Side and 5000 credits or a
lightsaber crystal (only works with Dark Siders, so there)*
The Trader, at the entrance to Onderon, neutral, 2000 credits
or 3000 with persuasion
The Family, at the entrance to Onderon, Light Side
*Note: This crystal is quite powerful and can in fact be used by
Lightsiders, but you must have "YOUR" Crystal installed in
your lightsaber to do it. (TennisBoy and JJ)
Q - Everyone's shooting at me, but I still didn't really talk to Master
Kavar. How do I meet him if Mandalore tells me to leave the planet?
A - Don't worry, just go, you'll come back later. It's as good a time as
any to hit another planet.
Q - In the palace, I'm trying to get into the throne room by running past
the Drexl Larva, but everytime I get halted and told that I'm not ready
to leave battle. What do I do?
A - You have to fight the Drexl. Confusing, I know, since you hear that you
should ignore it and run into the throne room. Plus everyone else just
runs right by it. But, no, you have to stop and defeat the beastie first.
Q - I sided with Vaklu, but I want to switch sides and defend the Queen. How
do I do that?
A - You can't. Once you start working for someone, you're stuck with it.
Korriban
Q - Any penalty to searching the bodies? Kreia seems pretty set against it.
A - Not really, so long as you don't lose influence with Kreia, who cares?
Q - There's this sealed door... when I use explosives to open it, the Sith
Holocron is unreadable! How do I open this door?
A - The Holocron is only usable in a game where you set (waaaaaaay back)
Revan as a Dark Lord of the Sith. So, if Revan is all Dark Sidey, then
the Holocron will have Bastila talking about Revan.
The Ravager
Q - Where is the fourth Proton Bomb?
A - You have to "make" it from a Missile you find in the main area, the
Ravager Command Deck, near the Maintenance Bay & Workbench (check the
map). You use the console, Missile Bay Control, first to free up the
bomb ("Seal the missile bay doors", "Activate the launch sequence", then
"Override the emergency sequence"), then go over to the "missile bay" and
"Remove the Proton Core". Then you just need to find the "fourth"
site to place it. Note that the "fourth" site listed on the map may or
may not be the last site you need to bomb, you need to place it where you
haven't already been.
Malachor V
Q - How do I defeat Darth Sion? He keeps getting back up!
A - You defeat him in conversation, actually, killing his shell doesn't do
much. Keep persuading him on the wrongness of his position, and
eventually he'll die.
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