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v. Power Playing Strategies :PWPLS:
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Random Item Strategies
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This game uses Random Item lists to determine not only what treasures you
find in containers, but also in stores. If you don't like the item you got,
what can you do?
In Containers - Items in containers (such as Plasteel Cylinders) is
decided on randomly when you first enter the area. (Load
screen area) If you want to get a different item, you will
have to load to a save from before entering that area.
In Shops - Save it before talking to the shopkeeper. Check what items they
have. If they don't have what you are after, or you just
want to see it again, reload and try again. Random items are
decided when you TALK to them, not when you check their shop.
Rewards - Save before getting the reward. If you get something that you
don't want (for instance, on the Lightsaber drops), reload
and try it again.
Workbenches and Creating Items
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Perhaps the single best way to get items and improve the items you find,
is by creating the upgradeables yourself. This is wholly dependent on
skills, and the game uses every skill for this except Persuade. This gives
you a good reason to have skills for the Exile, but you don't need it
(although I'd still take Repair, as noted above). With Bao-Dur/T3 giving
you the tech skills, Atton for Stealth and Kreia for Treat Injury you
have all the skills covered. Every time you come across a workbench, get in
the habit of checking out what items you can upgrade at that time, then
go through the list of createable items to see what's good.
A very good time to hit the workbench is right after creating your
Lightsaber. In addition to the 3 crystals that can be outfitted on it, you
can add Emitters, Lenses and Power Cells as well. So, get your Lightsaber,
hit a workbench and make those 3 to place in it. It makes a huge
difference.
Use the Shields!
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You will get a lot of Energy Shields (and their upgraded versions, such as
Arkanian Energy Shield) in this game. Use them. Not only on your character,
but have your companions use them as well, as they won't do that on their
own. Typcially you want to match the Shield to the job, if taking on a
group of blaster wielders, or Jedi, energy shields work well. If you see
monsters or vibroblade wielders, Mandalorian Melee shields are the order.
Bao-Dur will make infinite shields for you, so long as you don't have too
many in your inventory. He stops doing this once he asks about your
Lightsaber.
Post-Dialog-Buffing: (from David Pidcock)
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When you have a cut scene or dialog that you know is about to end in
violence, if you're fast enough you can press before the combat
engine triggers. If you are in inventory and not in combat, then this means
that you aren't bound by the turn-based system and can use any items you
like (but not force powers). Stim up, and have everyone activate their
shields.
Breaking Down Shields at the Workbench
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It seems that items which have a limited set of charges can be broken down
to the same number of components, whether they're fully charged or not. So,
you can have your cake and eat it too. Use that shield 4 out of 5 times,
break it down and use the components for another shield ! As long as
there's at least 1 use left, you can get the full number of components.
(from David P.)
At a skill of 20 Repair, your ability to break down items becomes 100%
efficient, so you can use this idea to simply break down a Shield, then
build it again to regain your charges. Not entirely necessary, and you
can't do it for the better shields, but with this you can use Shields more
freely.
Energy Resistance ALL THE TIME
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Force Powers such as Energy Resistance and Force Barrier provide a damage
reduction to a damage type, such as energy attacks. Better still, these
powers last a very long time, can be used in armor, and aren't that
expensive to use. You will have recovered your Force Power spent long
before the effect wears off. So, simply keep turning it on whenever you see
a battle coming. Better to be safe than dead.
Force Power: Energy Resistance + Mandalorian Melee Shield
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You can't use two different types of shields at the same time, so you can
either be protected from energy attacks or physical attacks. However, you
can stack force powers and shields. So, take the Force Power of Energy
Resistance and use that, then use the Mandalorian Melee Shield and you
are protected from just about every form of attack out there.
This works the other way as well, using an Energy Shield + Force Barrier.
You can also stack the same type as well, such as an Energy Shield and
Energy Resistance.
Extra Items: Sell Vs. Breakdown
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There are two ways to deal with clutter in this game, sell them or break
them down. Unless you see something you want to buy, you will want to
break these items down. Breaking down items depends on the Repair skill of
the main character, so if you have no skill in it, all your breakdowns will
give you 1 component. With a high repair, you can sometimes get hundreds,
or even thousands of components for breaking down an item.
Note: Be careful when using the workbench, it doesn't prompt you if you
are sure you want to break something down, and does it right away.
It would not be fun to lose a great item because you accidentally
select the wrong one.
However, I would only break down items when I know that there is something
good and needed that I can make and that I need the components. This way
you can save your items and decide whether to sell or break them down
later, depending on what you need.
Demolitions as a Door/Container Opener (from Eric Stroeh)
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Just a tip for those who choose Jedi Guardian for their main class [and who
carry it on to Jedi Watchman/Sith Marauder]... If you're not going to
invest in the feat for Security, and don't want to keep switching to
another character for their security skills, invest in some points in
Demolitions. Don't break down equipment that gives bonuses to that skill
either, if you're just going to put one point into the skill. Having gone
through the game as both a Sith Assassin and a Jedi Watchman, I've found
very little use for medpacs, so break them down and use their components to
make mines. Just make Minor Frag Mines as they only require a three for
Demolitions. Plant the mines on the lock for locked containers. If you do
this, you don't have to switch to a character with a decent Security skill,
and most importantly, *you don't get broken items* the way you would if you
bashed the container.
Note: Don't use "Flash" mines, these only stun, and can't open locked
doors/containers.
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