... Prestige Classes :DPRCD:
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Jedi Weapon Master
10 Vitality / Level
1 skill point / level
6 force points / level
Bonus Feats:
Greater Prestige Sense
Deflect
Increase Melee Damage 1
Class Skills:
Awareness
Demolitions
Persuade
Treat Injury
Level: Saves: DEF Bonus: Feats: Powers:
F R W
1 2 1 1 2 1 2
2 3 2 2 2 1 1
3 3 2 2 2 1 1
4 4 2 2 2 0 1
5 4 3 3 2 1 1
6 5 3 3 4 0 1
7 5 4 4 4 1 1
8 6 4 4 4 0 1
9 6 4 4 4 1 1
10 7 5 5 4 0 1
11 7 5 5 4 1 1
12 8 6 6 6 0 1
13 8 6 6 6 1 1
14 9 6 6 6 0 1
15 9 7 7 6 1 1
...etc.
Notes:
The Jedi Weapon Master has access to all the advanced combat feats, such
as Superior Weapon Focus Lightsaber (3 feats), Superior Two Weapon
Fighting, as well as access to the Specialization feats for all other
weapon proficiencies, whether you had access to them before or not.
On their automatic progression, you get both Increase Melee Damage, which
adds to your Lightsaber and Melee attacks, as well as an ability to
shrug off a small percentage of all damage later. The Deflect ability
goes up in ability as you go up in levels, giving an extra +1 to deflect
blasters on every odd level (1,3,5,7...etc.).
Like the Jedi Watchman (and the Sith Marauder/Assassin) the Weapon Master
has the best Defense bonus in the game, with Greater Prestige Sense,
giving a +2 DEF bonus every 5 levels.
Jedi Watchman
8 Vitality / Level
3 skill points / level
8 force points / level
Bonus Feats:
Sneak Attack I
Greater Prestige Sense
Class Skills:
Awareness
Computer Use
Persuade
Security
Stealth
Treat Injury
Bonus Powers:
Force Camouflage
Level: Saves: DEF Bonus: Feats: Powers:
F R W
1 2 2 2 2 1 2
2 3 3 3 2 0 1
3 3 3 3 2 1 1
4 4 4 4 2 0 1
5 4 4 4 2 0 1
6 5 5 5 4 1 1
7 5 5 5 4 1 1
8 6 6 6 4 0 1
9 6 6 6 4 1 1
10 7 7 7 4 0 1
11 7 7 7 4 0 1
12 8 8 8 6 1 1
13 8 8 8 6 1 1
14 9 9 9 6 0 1
15 9 9 9 6 0 1
...etc.
Notes:
The Jedi Watchmen are nearly identical to the Jedi Sentinal, and don't
add too much in terms of high level ability. What you do get is the
Sneak Attack ability. If you attack while in Stealth mode, you do the
extra damage as indicated by the Sneak Attack feat. (1-6 per level of
the feat, so Sneak Attack 6 gives an extra 6-36 damage) Added together
with the Force Camouflage, you can now enter Stealth any time, whether
you wear a Stealth Field Generator or not.
Watchmen, unlike their Sith counterpart the Assassin, get the best
Saves in the game.
Jedi Watchmen also get access to Greater Prestige Sense, giving them the
best DEF progression in the game.
Jedi Master
6 Vitality / Level
2 skill points / level
10 force points / level
Bonus Feats:
Prestige Sense
Regenerate Force Points
Light Side Enlightenment
Class Skills:
Awareness
Persuade
Repair
Treat Injury
Bonus Powers:
Inspire Followers 1
Level: Saves: DEF Bonus: Feats: Powers:
F R W
1 0 0 2 2 1 2
2 0 0 3 2 0 1
3 1 1 3 2 1 2
4 1 1 4 2 0 1
5 1 1 4 2 0 1
6 2 2 5 2 1 2
7 2 2 5 2 0 1
8 2 2 6 2 0 1
9 3 3 6 4 1 2
10 3 3 7 4 0 1
11 3 3 7 4 0 1
12 4 4 8 4 1 2
13 4 4 8 4 0 1
14 4 4 9 4 0 1
15 5 5 9 4 1 2
etc...
Notes:
There are some good points in becoming a Jedi Master, but I think you
were better off as a Consular. Your DEF bonus slows to a crawl. As a
Consular you gained +2 DEF every 6 levels. As a Master it slows to
every 8 levels. (see chart above) The only major bonus you get as a Jedi
Master is the Light Side Enlightenment, which affects the alignments of
your companions and pushes them out to the extremes. Good companions who
are close to Light Side Mastery will get there quicker. Evil as well.
The power Inspire Followers (and its followups) give a minor bonus to
Hit and to Damage for everyone, which is nice.
Jedi Masters also have the worst saves of any class in the game.
Sith Marauder
10 Vitality / Level
1 skill point / level
6 force points / level
Bonus Feats:
Weapon Focus: Lightsaber
Greater Prestige Sense
Increase Combat Damage
Class Skills:
Awareness
Demolitions
Persuade
Treat Injury
Bonus Powers:
Fury - bonuses to STR, FORT, WILL and adds to damage for each kill
Level: Saves: DEF Bonus: Feats: Powers:
F R W
1 2 1 0 2 1 1
2 3 2 0 2 1 1
3 3 2 1 2 1 1
4 4 2 1 2 0 1
5 4 3 1 2 1 1
6 5 3 2 4 0 1
7 5 4 2 4 1 1
8 6 4 2 4 0 1
9 7 4 3 4 1 1
10 7 5 3 4 0 1
11 8 5 3 6 1 1
12 8 6 4 6 0 1
13 9 6 4 6 1 1
14 9 6 4 6 0 1
15 10 7 5 6 1 1
etc...
Notes:
(See the Notes on Jedi Weapon Master, they are almost the same)
The bonus power "Fury" is broken. At high levels it is supposed to give
extra attacks, but doesn't. Which means that you need to use Master
Speed still if you want the extra attacks.
Sith Assassin
8 Vitality / Level
3 skill points / level
8 force points / level
Bonus Feats:
Weapon Focus: Lightsaber
Sneak Attack I
Greater Prestige Sense
Class Skills:
Awareness
Computer Use
Persuade
Security
Stealth
Treat Injury
Bonus Powers:
Force Camouflage - use Stealth without a Generator
Level: Saves: DEF Bonus: Feats: Powers:
F R W
1 1 2 0 2 1 1
2 2 3 0 2 0 1
3 2 3 1 2 0 1
4 2 4 1 2 1 1
5 3 4 1 2 0 1
6 3 5 2 4 0 1
7 4 5 2 4 1 1
8 4 6 2 4 0 1
9 4 6 3 4 0 1
10 5 7 3 4 1 1
11 5 7 3 6 0 1
12 6 8 4 6 0 1
13 6 8 4 6 1 1
14 6 9 4 6 0 1
15 7 9 5 6 0 1
etc...
Notes:
(see the Notes on Jedi Watchman, as they are almost the same)
Sith Lord
6 Vitality / Level
2 skill points / level
10 force points / level
Bonus Feats:
Weapon Focus: Lightsaber
Prestige Sense
Regenerate Force Points
Dark Side Corruption - Changes companion alignments
Class Skills:
Awareness
Persuade
Repair
Treat Injury
Bonus Powers:
Crush Opposition - gives enemies negatives to hit and Will saves
Level: Saves: DEF Bonus: Feats: Powers:
F R W
1 0 0 2 2 1 2
2 0 0 3 2 0 1
3 1 1 3 2 1 1
4 1 1 4 2 0 2
5 1 1 4 2 0 1
6 2 2 5 2 1 1
7 2 2 5 2 0 1
8 2 2 6 2 0 2
9 3 3 6 4 1 1
10 3 3 7 4 0 1
11 3 3 7 4 0 1
12 4 4 8 4 1 2
13 4 4 8 4 0 1
14 4 4 9 4 0 1
15 5 5 9 4 1 1
etc...
Notes:
(see the Notes on Jedi Masters, as they are almost the same)
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