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Star Wars Knights of the Old Republic II: The Sith Lords - Walkthrough
System: PC
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-------------------------------------------------------------------------------
   iii. Companions                                    :IIICM:
-------------------------------------------------------------------------------

                               Quick Reference:
                              -================-

  Name         Location
  =============================================================================
  Kreia      - Peragus
  Atton Rand - Peragus
  T3-M4      - Prologue, Peragus
  Handmaiden - Telos, Hidden Base - Male characters ONLY
  Disciple   - Dantooine, Enclave Sublevel - Female characters ONLY
  Visas Marr - Ebon Hawk - after getting 1/4 to light or dark side, watch her
               movie with Darth Nihilous, then the next time you enter your
               ship, she'll be in the Starboard passenger compartment. Defeat
               her and she's yours.
  Mandalore  - Dxun/Onderon
  G0-T0      - Nar Shaddaa
  Mira       - Nar Shaddaa - requires that you be Light side or Neutral. If you
               get Mira, then you cannot get Hanharr.
  Hanharr    - Nar Shaddaa - requires that you be Dark Side. If you get Hanharr
               then you cannot get Mira.
  HK-47      - Ebon Hawk - requires that you find 4 missing HK components,
               then repair. (This doesn't require Skill)
  =============================================================================



  Jedi Notes: You can turn Atton, Bao-Dur, Disciple, Handmaiden and Mira to
              Jedi. This mostly just requires good Influence with them, but
              they have unique requirements as well:

              Atton      - Learn his secret at Nar Shaddaa, then talk to him
                           about his past.
              Bao-Dur    - Influence, then talk to him.
              Disciple   - Talk to him, say the right things.
              Handmaiden - Spar and win against her three times.
              Mira       - Influence, then take her to Nar Shaddaa, near the
                           Cantina.


                                  =---------=
                                   In-Depth:
                                  -=========-

  Kreia.......................................................................
  . Automatically joins at Peragus, after the Dormitory level.                .
  .                                                                           .
  . Jedi Consular -- Level 3                                                  .
  .   Stats                          Skills             Powers                .
  .   -------------------------------------------------------------------     .
  .   STR  10   0    Vitality  36    Stealth       5    Burst of Speed        .
  .   DEX  16  +3    Force     49    Awareness     6    Energy Resistance     .
  .   CON  16  +3    Defense   16    Persuade      5*   Force Camouflage      .
  .   INT  14  +2    Fortitude  6    Treat Injury  6    Fear                  .
  .   WIS  16  +3    Reflex     5                       Force Push            .
  .   CHA  12  +1    Will       6                                             .
  .                                                                           .
  .   Feats: Dueling, Class Skill (Stealth), Finesse (Melee Weapons),         .
  .          Mentor**, Force Chain***                                         .
  .                                                                           .
  .   *   Kreia has Persuade, but it can't be raised                          .
  .   **  Mentor increases experience gained while she is in party            .
  .   *** Force Chain shares force powers with the Exile                      .
  .                                                                           .
  .   Kreia has better attributes than you can get, and is a powerful user of .
  .   the Force. With her Force Chain ability, every power she uses on        .
  .   herself, is used on your character as well. Because of this I typically .
  .   use her in a support role, placing her AI on "Jedi Support." She also   .
  .   does really well with other offensive Force Powers. She is always       .
  .   Neutral, and because of this she can use both Light and Dark side       .
  .   powers equally well. However, I typically only advance her up the       .
  .   "Insanity" chain, then keep working on the "buffing" type powers, like  .
  .   Speed, Aura, and Energy Resistance.                                     .
   ...........................................................................


  Atton.......................................................................
  . Automatically joins at Peragus, after the Dormitory level.                .
  .                                                                           .
  . Scoundrel -- Level 3                                                      .
  .   Stats                          Skills             Powers                .
  .   -------------------------------------------------------------------     .
  .   STR  12  +1    Vitality  24    Computer Use  3     none                 .
  .   DEX  16  +3    Force      0    Demolitions   4                          .
  .   CON  14  +2    Defense   19    Stealth       4                          .
  .   INT  10   0    Fortitude  5*   Awareness     5                          .
  .   WIS  10   0    Reflex     8*   Security      5                          .
  .   CHA  12  +1    Will       3*                                            .
  .                                                                           .
  .   Feats: Sneak Attack I & II, Scoundrel's Luck**, Survival***, Spirit#    .
  .                                                                           .
  .   *   Saves listed here inclued Atton's bonus from his armor (+2)         .
  .   **  Defensive bonus, +2 at level 1, extra +2 at levels divisible by 6   .
  .   *** Increases Atton's saves as he loses Vitality                        .
  .   #   When knocked out, there is chance that Atton will get back up       .
  .                                                                           .
  .   Atton is a scoundrel now, with an option to become a Jedi Sentinal      .
  .   later. This brings up the point that the less scoundrel levels you add, .
  .   the more Jedi levels you can get later. This is the basic "Hold Levels" .
  .   tactic, since you don't have to level your people up at any time. You   .
  .   lose the Scoundrel abilities when you do this, such as Sneak Attack,    .
  .   but it isn't that big a deal.                                           .
  .                                                                           .
  .   Atton becomes a Jedi Sentinal only after you have visited Nar Shaddaa,  .
  .   and talked to the men who know his secret in the Refugee Sector. Then   .
  .   you talk to Atton about it, and if your Influence with him is high      .
  .   enough, you get the option to turn him to a Jedi.                       .
   ...........................................................................


  T3..........................................................................
  . Solo missions in the Prologue and early Peragus, joins after the          .
  . Harbinger events.                                                         .
  .                                                                           .
  . Expert Droid -- Level 3                                                   .
  .   Stats                          Skills             Powers                .
  .   -------------------------------------------------------------------     .
  .   STR  10   0    Vitality  30    Computer Use  6     none                 .
  .   DEX  15  +2    Force      0    Demolitions   2                          .
  .   CON  14  +2    Defense   17    Awareness     2                          .
  .   INT  16  +3    Fortitude  3    Repair        6                          .
  .   WIS  10   0    Reflex     5    Security      6                          .
  .   CHA  10   0    Will       1                                             .
  .                                                                           .
  .   Feats: Gearhead, Caution                                                .
  .   Items: Whatever he had when you last saw him.                           .
  .                                                                           .
  .   T3 can make Computer Spikes forever, but will only make them if you     .
  .   have less than 11 in your inventory. T3 can also act as a workbench,    .
  .   but only to upgrade items, not to create or breakdown items.            .
   ...........................................................................


  Bao-Dur.....................................................................
  . Found after Telos Citadel Station                                         .
  .                                                                           .
  . Tech Specialist -- Level 6                                                .
  .   Stats                          Skills             Powers                .
  .   -------------------------------------------------------------------     .
  .   STR  14  +2    Vitality  48    Computer Use  9     none                 .
  .   DEX  10   0    Force      0    Demolitions   9                          .
  .   CON  14  +2    Defense   10    Stealth       1                          .
  .   INT  15  +2    Fortitude  5    Awareness     8                          .
  .   WIS  14  +2    Reflex     4    Repair        9                          .
  .   CHA  10   0    Will       6    Security      9                          .
  .                                  Treat Injury  4                          .
  .                                                                           .
  .   Feats: Gearhead, Improved Gearhead, Conditioning, Shield Breaker*       .
  .   Items: Nothing                                                          .
  .                                                                           .
  .   * Shield Breaker works to remove shields around opponents, when using   .
  .     no weapon (hand to hand only).                                        .
  .                                                                           .
  .   Bao-Dur can make Energy Shields, up to a point. He will only make them  .
  .   if there aren't too many of (Energy + Mandalorian Melee) in inventory.  .
  .                                                                           .
  .   If you want to take Bao-Dur to a Jedi later, don't spend any skill      .
  .   points cross class, just save them up every level. They'll come in      .
  .   handy later. Also, don't take him much past level 12 as a Tech. You can .
  .   use the skills, but he'll survive better as a Jedi. If you really don't .
  .   need skills (either the Exile or T3 will do), then hold his level at    .
  .   SIX until he turns Jedi.                                                .
  .                                                                           .
  .   Turning Bao-Dur to a Jedi just takes Influence. Once you start getting  .
  .   some with him, keep talking to him until a dialogue appears that        .
  .   starts:                                                                 .
  .                                                                           .
  .     Having you here has an effect on me, General.                         .
  .                                                                           .
  .   Just follow the dialogue, the choices don't matter, until you get the   .
  .   offer to train him. Accept and he becomes a Jedi Guardian, which is     .
  .   good because Tech Specialists have no DEF bonus. You don't need to be   .
  .   Light Side to get him to become a Jedi, but most of his positive +INF+  .
  .   actions are Light Sided in nature.                                      .
  .                                                                           .
  .   Bao-Dur cannot wear Jedi Robes. Even if you want him to keep fighting   .
  .   Unarmed, he will be as many levels behind in that feat tree as he has   .
  .   Tech levels, the two won't stack in determining which Unarmed feat he   .
  .   gets.                                                                   .
  .                                                                           .
  .   Bao-Dur becomes a Jedi Guardian.                                        .
   ...........................................................................


  Handmaiden..................................................................
  . Found immediately after leaving Telos - Hidden Jedi Base                  .
  . --Male characters ONLY--                                                  .
  .                                                                           .
  . Soldier -- Level 6                                                        .
  .   Stats                          Skills             Powers                .
  .   -------------------------------------------------------------------     .
  .   STR  14  +2    Vitality  78    Stealth       5     none                 .
  .   DEX  16  +3    Force      0    Awareness     8                          .
  .   CON  14  +2    Defense   16    Treat Injury  8                          .
  .   INT  10   0    Fortitude  8                                             .
  .   WIS  10   0    Reflex     6                                             .
  .   CHA  14  +2    Will       3                                             .
  .                                                                           .
  .   Feats: Two Weapon Fighting, Improved Two Weapon Fighting, Improved      .
  .          Power Attack, Toughness, Improved Toughness, Conditioning,       .
  .          Echani Strike*                                                   .
  .   Items: Clothing                                                         .
  .                                                                           .
  .   * Echani Strike is Handmaiden's special feat. It adds 1-4 damage to her .
  .     unarmed melee attacks, plus a 10% knockdown chance (DC 15 + Level)    .
  .                                                                           .
  .   Handmaiden can become a Jedi Guardian later, with the proper influence, .
  .   so you may want to hold off on leveling her up until then. Soldiers and .
  .   Jedi Guardians are very similar, so you lose nothing by holding her     .
  .   levels. You turn her to a Jedi by getting her Influence up, sparring    .
  .   with her on three separate occasions, when you are at least level 10,   .
  .   14 and 18, and commenting on the clothes you make her put on after      .
  .   sparring to learn of her mother. Then learn more of her mother from     .
  .   Kreia, follow that up with Handmaiden and she'll accept your training.  .
  .                                                                           .
  .   Handmaiden becomes a Jedi Guardian.                                     .
   ...........................................................................


  Visas.......................................................................
  . Found after going light/dark when re-entering the Ebon Hawk               .
  .                                                                           .
  . Jedi Sentinal -- Level 6                                                  .
  .   Stats                          Skills             Powers                .
  .   -------------------------------------------------------------------     .
  .   STR  12  +1    Vitality  30    Stealth       9    Energy Resistance     .
  .   DEX  18  +4    Force     24    Awareness     9    Wound                 .
  .   CON  12  +1    Defense   18    Treat Injury  9    Fear > Horror         .
  .   INT  10   0    Fortitude  6                       Shock                 .
  .   WIS  12  +1    Reflex     9                       Force Push            .
  .   CHA  15  +2    Will       4                                             .
  .                                                                           .
  .   Feats: Two Weapon Fighting, Improved Flurry, Weapon Focus (Lightsaber)  .
  .   Items: Clothing                                                         .
  .                                                                           .
  .   Visas is the second -- and final -- character you get who is already a  .
  .   Jedi when she joins. Her DEX is her best attribute, but you'll have to  .
  .   even out her CHA first. Give her Weapon Finesse: Lightsaber to take     .
  .   advantage of her vastly better DEX in combat. She does well with        .
  .   offensive force powers, and is already quite far along in the Dark      .
  .   Side. In order to really be effective in close combat, she'll need to   .
  .   pick up the Toughness feats, as she lacks Vitality.                     .
   ...........................................................................


  Disciple....................................................................
  . Found in the Dantooine Enclave Sublevel                                   .
  . --Female characters only--                                                .
  .                                                                           .
  . Soldier -- Level 6                                                        .
  .   Stats                          Skills             Powers                .
  .   -------------------------------------------------------------------     .
  .   STR  14  +2    Vitality  78    Stealth       5     none                 .
  .   DEX  16  +3    Force      0    Awareness     8                          .
  .   CON  14  +2    Defense   15    Treat Injury  8                          .
  .   INT  10   0    Fortitude  8                                             .
  .   WIS  10   0    Reflex     6                                             .
  .   CHA  14  +2    Will       3                                             .
  .                                                                           .
  .   Feats: Two Weapon Fighting, Improved Two Weapon Fighting, Close Combat, .
  .          Toughness, Improved Toughness                                    .
  .   Items: Clothing                                                         .
  .                                                                           .
  .   Disciple, who only joins female main characters, is almost a twin to    .
  .   the Handmaiden. However, unlike her, he goes from Soldier to Jedi       .
  .   Consular, while she becomes a Guardian. Disciple is the easiest to      .
  .   convert to a Jedi, and can be done at any time by simply talking to     .
  .   him and saying the "right" things. He is naive and generally good,      .
  .   and so long as you like the Republic, you'll get along fine.            .
  .                                                                           .
  .   Disciple becomes a Jedi Consular.                                       .
  .                                                                           .
  .   Disciple can act as a Lab Station at any time, and can also make        .
  .   Medpacs when you are on the Ebon Hawk.                                  .
   ...........................................................................


  Mira........................................................................
  . Found at Nar Shaddaa, just before meeting Visquis                         .
  . --only for Light/Neutral characters, Dark Siders get Hanharr instead)--   .
  .                                                                           .
  . Scout -- Level 6                                                          .
  .   Stats                          Skills             Powers                .
  .   -------------------------------------------------------------------     .
  .   STR  10   0    Vitality  54    Computer Use  8     none                 .
  .   DEX  16  +3    Force      0    Demolitions   8                          .
  .   CON  12  +1    Defense   19    Awareness     8                          .
  .   INT  14  +2    Fortitude  6    Repair        8                          .
  .   WIS  11   0    Reflex     8    Security      2                          .
  .   CHA  10   0    Will       5    Treat Injury  5                          .
  .                                                                           .
  .   Feats: Caution, Uncanny Dodge I, Dueling, Evasion, Targeting I & II,    .
  .          Close Combat, Point Guard*, Precise Shot I                       .
  .   Items: Mira's Ballistic Mesh Jacket (+5 DEF, resist melee 5/-), Wrist   .
  .          Launcher                                                         .
  .                                                                           .
  .   * When Mira is in the lead, the party cannot set off mines              .
  .                                                                           .
  .   Mira is the final character who can become a Jedi. Like the others this .
  .   is largely a question of Influence. The absolute best way to gain       .
  .   Influence with Mira is through her "Why don't you kill" dialogue, IF    .
  .   YOU HAVE AT LEAST 11 AWARENESS, then you can follow that to some rich   .
  .   Influences. Outside of dialogue, most of her influencing actions are    .
  .   on Onderon, so you almost have to take her with you there (or at least  .
  .   to Dxun) to get Influence without Awareness. Then you have to take her  .
  .   back to Nar Shaddaa to show her the Force, in the same spot that Kreia  .
  .   offered you a vision.                                                  .
  .                                                                           .
  .   Mira becomes a Jedi Sentinal.                                           .
   ...........................................................................


  Hanharr.....................................................................
  . Found at Nar Shaddaa, just before meeting with Visquis                    .
  . --Dark Side ONLY, Light/Neutral characteres get Mira--                    .
  .                                                                           .
  . Scout -- Level 4                                                          .
  .   Stats                          Skills             Powers                .
  .   -------------------------------------------------------------------     .
  .   STR  20  +5    Vitality  60    Demolitions   6                          .
  .   DEX  13  +1    Force      0    Awareness     6                          .
  .   CON  20  +5    Defense   11    Repair        4                          .
  .   INT  10   0    Fortitude  9    Treat Injury  5                          .
  .   WIS  12  +1    Reflex     5                                             .
  .   CHA   8  -1    Will       5                                             .
  .                                                                           .
  .   Feats: Armor Proficiency (Heavy)*, Improved Power Attack, Weapon Focus: .
  .          Melee, Uncanny Dodge I, Wookiee Toughness**, Targeting I,        .
  .          Precise Shot I, Close Combat, Wookiee Rage***                    .
  .   Items: Rykk Blade (2)                                                   .
  .                                                                           .
  .   *   Despite having proficiency in it, Hanharr cannot wear armor.        .
  .   **  Works like the Marauder/Weapon Master feat, reducing damage taken   .
  .   *** Works like the Marauder Fury ability, adding to STR and damage,     .
  .       with a penalty to DEF at the same time                              .
  .                                                                           .
  .   Hanharr, the evil wookiee, is the most powerful non-force user in the   .
  .   game. He is almost a Sith Marauder as it is. Keep him with melee        .
  .   weapons, develop some two weapon fighting, and watch him go to work.    .
  .   Makes a great contrast to Jedi, and will tear through opponents who     .
  .   foolishly think that an Energy Shield will protect them.                .
   ...........................................................................


  G0-T0.......................................................................
  . Joins automatically after Goto's yacht in Nar Shaddaa                     .
  .                                                                           .
  . Expert Droid -- Level 6                                                   .
  .   Stats                          Skills             Powers                .
  .   -------------------------------------------------------------------     .
  .   STR  10   0    Vitality  66    Computer Use  9     none                 .
  .   DEX  19  +4    Force      0    Stealth       4                          .
  .   CON  16  +3    Defense   20    Awareness     5                          .
  .   INT  16  +3    Fortitude  5    Repair        5                          .
  .   WIS  10   0    Reflex     9    Security      9                          .
  .   CHA  10   0    Will       2    Treat Injury  5                          .
  .                                                                           .
  .   Feats: Two Weapon Fighting, Caution, Gearhead & Improved Gearhed,       .
  .          Improved Power Blast*, Improved Rapid Shot*, Improved Sniper     .
  .          Shot*, Close Combat, Personal Cloaking Shield**                  .
  .   Items: G0T0 Targeting Module, Droid Repulsor, Droid Defense Barrier,    .
  .          Aratech Droid Oxidizer                                           .
  .                                                                           .
  .   * These combat feats come from the G0T0 Targeting Module.               .
  .   ** Allows him to use Stealth without any items                          .
   ...........................................................................


  HK-47.......................................................................
  . Found in the Ebon Hawk, can be rebuilt after Nar Shaddaa                  .
  .                                                                           .
  . Combat Droid -- Level 6                                                   .
  .   Stats                          Skills             Powers                .
  .   -------------------------------------------------------------------     .
  .   STR  16  +3    Vitality  72    Demolitions   5     none                 .
  .   DEX  16  +3    Force      0    Awareness     5                          .
  .   CON  10   0    Defense   19    Repair        6                          .
  .   INT  14  +2    Fortitude  5                                             .
  .   WIS  12  +1    Reflex     5                                             .
  .   CHA  10   0    Will       3                                             .
  .                                                                           .
  .   Feats: Power Blast, Weapon Focus: Blaster Rifle, Toughness, Assassin    .
  .          Protocols*                                                       .
  .   Items: Blaster Rifle                                                    .
  .                                                                           .
  .   * 20% chance for extra damage                                           .
   ...........................................................................


  Mandalore...................................................................
  . Automatically joins when you go from Dxun to Onderon.                     .
  .                                                                           .
  . Soldier -- Level 5                                                        .
  .   Stats                          Skills             Powers                .
  .   -------------------------------------------------------------------     .
  .   STR  15  +2    Vitality  65    Stealth       2     none                 .
  .   DEX  12   0*   Force      0    Awareness     5                          .
  .   CON  15  +2    Defense   23    Persuade      2**                        .
  .   INT  12  +1    Fortitude  6    Treat Injury  9                          .
  .   WIS  12  +1    Reflex     2                                             .
  .   CHA  12  +1    Will       2                                             .
  .                                                                           .
  .   Feats: Improved Power Blast, Weapon Focus & Specialization: Blaster     .
  .          Rifle, Toughness, Close Combat, Mandalorian Courage***, Impant   .
  .          Switching%                                                       .
  .   Items:                                                                  .
  .                                                                           .
  .   * Mandalore has a +1 DEX bonus, but can't use it for DEF due to his     .
  .     armor                                                                 .
  .   ** Mandalore has 2 in Persuade, but can't raise it further              .
  .   *** Extra +2 DEF every 6 levels, immune to Fear and Horror              .
  .   % Allows +4 STR, DEX or CON, also has a Regeneration Implant            .
  .                                                                           .
  .   Mandalore's Impant Switching is found in the same sub-menu as Jedi      .
  .   Force Powers, and will give one of the above bonuses, depending on which.
  .   one is selected.                                                        .
  .                                                                           .
  .   Mandalore cannot become a Jedi, and has no major upgrades available, so .
  .   there's no particular reason to gain Influence with him. Which is just  .
  .   as well since there aren't many places to Influence him anyway.         .
   ...........................................................................
 
 




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