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iii. Companions :IIICM:
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Quick Reference:
-================-
Name Location
=============================================================================
Kreia - Peragus
Atton Rand - Peragus
T3-M4 - Prologue, Peragus
Handmaiden - Telos, Hidden Base - Male characters ONLY
Disciple - Dantooine, Enclave Sublevel - Female characters ONLY
Visas Marr - Ebon Hawk - after getting 1/4 to light or dark side, watch her
movie with Darth Nihilous, then the next time you enter your
ship, she'll be in the Starboard passenger compartment. Defeat
her and she's yours.
Mandalore - Dxun/Onderon
G0-T0 - Nar Shaddaa
Mira - Nar Shaddaa - requires that you be Light side or Neutral. If you
get Mira, then you cannot get Hanharr.
Hanharr - Nar Shaddaa - requires that you be Dark Side. If you get Hanharr
then you cannot get Mira.
HK-47 - Ebon Hawk - requires that you find 4 missing HK components,
then repair. (This doesn't require Skill)
=============================================================================
Jedi Notes: You can turn Atton, Bao-Dur, Disciple, Handmaiden and Mira to
Jedi. This mostly just requires good Influence with them, but
they have unique requirements as well:
Atton - Learn his secret at Nar Shaddaa, then talk to him
about his past.
Bao-Dur - Influence, then talk to him.
Disciple - Talk to him, say the right things.
Handmaiden - Spar and win against her three times.
Mira - Influence, then take her to Nar Shaddaa, near the
Cantina.
=---------=
In-Depth:
-=========-
Kreia.......................................................................
. Automatically joins at Peragus, after the Dormitory level. .
. .
. Jedi Consular -- Level 3 .
. Stats Skills Powers .
. ------------------------------------------------------------------- .
. STR 10 0 Vitality 36 Stealth 5 Burst of Speed .
. DEX 16 +3 Force 49 Awareness 6 Energy Resistance .
. CON 16 +3 Defense 16 Persuade 5* Force Camouflage .
. INT 14 +2 Fortitude 6 Treat Injury 6 Fear .
. WIS 16 +3 Reflex 5 Force Push .
. CHA 12 +1 Will 6 .
. .
. Feats: Dueling, Class Skill (Stealth), Finesse (Melee Weapons), .
. Mentor**, Force Chain*** .
. .
. * Kreia has Persuade, but it can't be raised .
. ** Mentor increases experience gained while she is in party .
. *** Force Chain shares force powers with the Exile .
. .
. Kreia has better attributes than you can get, and is a powerful user of .
. the Force. With her Force Chain ability, every power she uses on .
. herself, is used on your character as well. Because of this I typically .
. use her in a support role, placing her AI on "Jedi Support." She also .
. does really well with other offensive Force Powers. She is always .
. Neutral, and because of this she can use both Light and Dark side .
. powers equally well. However, I typically only advance her up the .
. "Insanity" chain, then keep working on the "buffing" type powers, like .
. Speed, Aura, and Energy Resistance. .
...........................................................................
Atton.......................................................................
. Automatically joins at Peragus, after the Dormitory level. .
. .
. Scoundrel -- Level 3 .
. Stats Skills Powers .
. ------------------------------------------------------------------- .
. STR 12 +1 Vitality 24 Computer Use 3 none .
. DEX 16 +3 Force 0 Demolitions 4 .
. CON 14 +2 Defense 19 Stealth 4 .
. INT 10 0 Fortitude 5* Awareness 5 .
. WIS 10 0 Reflex 8* Security 5 .
. CHA 12 +1 Will 3* .
. .
. Feats: Sneak Attack I & II, Scoundrel's Luck**, Survival***, Spirit# .
. .
. * Saves listed here inclued Atton's bonus from his armor (+2) .
. ** Defensive bonus, +2 at level 1, extra +2 at levels divisible by 6 .
. *** Increases Atton's saves as he loses Vitality .
. # When knocked out, there is chance that Atton will get back up .
. .
. Atton is a scoundrel now, with an option to become a Jedi Sentinal .
. later. This brings up the point that the less scoundrel levels you add, .
. the more Jedi levels you can get later. This is the basic "Hold Levels" .
. tactic, since you don't have to level your people up at any time. You .
. lose the Scoundrel abilities when you do this, such as Sneak Attack, .
. but it isn't that big a deal. .
. .
. Atton becomes a Jedi Sentinal only after you have visited Nar Shaddaa, .
. and talked to the men who know his secret in the Refugee Sector. Then .
. you talk to Atton about it, and if your Influence with him is high .
. enough, you get the option to turn him to a Jedi. .
...........................................................................
T3..........................................................................
. Solo missions in the Prologue and early Peragus, joins after the .
. Harbinger events. .
. .
. Expert Droid -- Level 3 .
. Stats Skills Powers .
. ------------------------------------------------------------------- .
. STR 10 0 Vitality 30 Computer Use 6 none .
. DEX 15 +2 Force 0 Demolitions 2 .
. CON 14 +2 Defense 17 Awareness 2 .
. INT 16 +3 Fortitude 3 Repair 6 .
. WIS 10 0 Reflex 5 Security 6 .
. CHA 10 0 Will 1 .
. .
. Feats: Gearhead, Caution .
. Items: Whatever he had when you last saw him. .
. .
. T3 can make Computer Spikes forever, but will only make them if you .
. have less than 11 in your inventory. T3 can also act as a workbench, .
. but only to upgrade items, not to create or breakdown items. .
...........................................................................
Bao-Dur.....................................................................
. Found after Telos Citadel Station .
. .
. Tech Specialist -- Level 6 .
. Stats Skills Powers .
. ------------------------------------------------------------------- .
. STR 14 +2 Vitality 48 Computer Use 9 none .
. DEX 10 0 Force 0 Demolitions 9 .
. CON 14 +2 Defense 10 Stealth 1 .
. INT 15 +2 Fortitude 5 Awareness 8 .
. WIS 14 +2 Reflex 4 Repair 9 .
. CHA 10 0 Will 6 Security 9 .
. Treat Injury 4 .
. .
. Feats: Gearhead, Improved Gearhead, Conditioning, Shield Breaker* .
. Items: Nothing .
. .
. * Shield Breaker works to remove shields around opponents, when using .
. no weapon (hand to hand only). .
. .
. Bao-Dur can make Energy Shields, up to a point. He will only make them .
. if there aren't too many of (Energy + Mandalorian Melee) in inventory. .
. .
. If you want to take Bao-Dur to a Jedi later, don't spend any skill .
. points cross class, just save them up every level. They'll come in .
. handy later. Also, don't take him much past level 12 as a Tech. You can .
. use the skills, but he'll survive better as a Jedi. If you really don't .
. need skills (either the Exile or T3 will do), then hold his level at .
. SIX until he turns Jedi. .
. .
. Turning Bao-Dur to a Jedi just takes Influence. Once you start getting .
. some with him, keep talking to him until a dialogue appears that .
. starts: .
. .
. Having you here has an effect on me, General. .
. .
. Just follow the dialogue, the choices don't matter, until you get the .
. offer to train him. Accept and he becomes a Jedi Guardian, which is .
. good because Tech Specialists have no DEF bonus. You don't need to be .
. Light Side to get him to become a Jedi, but most of his positive +INF+ .
. actions are Light Sided in nature. .
. .
. Bao-Dur cannot wear Jedi Robes. Even if you want him to keep fighting .
. Unarmed, he will be as many levels behind in that feat tree as he has .
. Tech levels, the two won't stack in determining which Unarmed feat he .
. gets. .
. .
. Bao-Dur becomes a Jedi Guardian. .
...........................................................................
Handmaiden..................................................................
. Found immediately after leaving Telos - Hidden Jedi Base .
. --Male characters ONLY-- .
. .
. Soldier -- Level 6 .
. Stats Skills Powers .
. ------------------------------------------------------------------- .
. STR 14 +2 Vitality 78 Stealth 5 none .
. DEX 16 +3 Force 0 Awareness 8 .
. CON 14 +2 Defense 16 Treat Injury 8 .
. INT 10 0 Fortitude 8 .
. WIS 10 0 Reflex 6 .
. CHA 14 +2 Will 3 .
. .
. Feats: Two Weapon Fighting, Improved Two Weapon Fighting, Improved .
. Power Attack, Toughness, Improved Toughness, Conditioning, .
. Echani Strike* .
. Items: Clothing .
. .
. * Echani Strike is Handmaiden's special feat. It adds 1-4 damage to her .
. unarmed melee attacks, plus a 10% knockdown chance (DC 15 + Level) .
. .
. Handmaiden can become a Jedi Guardian later, with the proper influence, .
. so you may want to hold off on leveling her up until then. Soldiers and .
. Jedi Guardians are very similar, so you lose nothing by holding her .
. levels. You turn her to a Jedi by getting her Influence up, sparring .
. with her on three separate occasions, when you are at least level 10, .
. 14 and 18, and commenting on the clothes you make her put on after .
. sparring to learn of her mother. Then learn more of her mother from .
. Kreia, follow that up with Handmaiden and she'll accept your training. .
. .
. Handmaiden becomes a Jedi Guardian. .
...........................................................................
Visas.......................................................................
. Found after going light/dark when re-entering the Ebon Hawk .
. .
. Jedi Sentinal -- Level 6 .
. Stats Skills Powers .
. ------------------------------------------------------------------- .
. STR 12 +1 Vitality 30 Stealth 9 Energy Resistance .
. DEX 18 +4 Force 24 Awareness 9 Wound .
. CON 12 +1 Defense 18 Treat Injury 9 Fear > Horror .
. INT 10 0 Fortitude 6 Shock .
. WIS 12 +1 Reflex 9 Force Push .
. CHA 15 +2 Will 4 .
. .
. Feats: Two Weapon Fighting, Improved Flurry, Weapon Focus (Lightsaber) .
. Items: Clothing .
. .
. Visas is the second -- and final -- character you get who is already a .
. Jedi when she joins. Her DEX is her best attribute, but you'll have to .
. even out her CHA first. Give her Weapon Finesse: Lightsaber to take .
. advantage of her vastly better DEX in combat. She does well with .
. offensive force powers, and is already quite far along in the Dark .
. Side. In order to really be effective in close combat, she'll need to .
. pick up the Toughness feats, as she lacks Vitality. .
...........................................................................
Disciple....................................................................
. Found in the Dantooine Enclave Sublevel .
. --Female characters only-- .
. .
. Soldier -- Level 6 .
. Stats Skills Powers .
. ------------------------------------------------------------------- .
. STR 14 +2 Vitality 78 Stealth 5 none .
. DEX 16 +3 Force 0 Awareness 8 .
. CON 14 +2 Defense 15 Treat Injury 8 .
. INT 10 0 Fortitude 8 .
. WIS 10 0 Reflex 6 .
. CHA 14 +2 Will 3 .
. .
. Feats: Two Weapon Fighting, Improved Two Weapon Fighting, Close Combat, .
. Toughness, Improved Toughness .
. Items: Clothing .
. .
. Disciple, who only joins female main characters, is almost a twin to .
. the Handmaiden. However, unlike her, he goes from Soldier to Jedi .
. Consular, while she becomes a Guardian. Disciple is the easiest to .
. convert to a Jedi, and can be done at any time by simply talking to .
. him and saying the "right" things. He is naive and generally good, .
. and so long as you like the Republic, you'll get along fine. .
. .
. Disciple becomes a Jedi Consular. .
. .
. Disciple can act as a Lab Station at any time, and can also make .
. Medpacs when you are on the Ebon Hawk. .
...........................................................................
Mira........................................................................
. Found at Nar Shaddaa, just before meeting Visquis .
. --only for Light/Neutral characters, Dark Siders get Hanharr instead)-- .
. .
. Scout -- Level 6 .
. Stats Skills Powers .
. ------------------------------------------------------------------- .
. STR 10 0 Vitality 54 Computer Use 8 none .
. DEX 16 +3 Force 0 Demolitions 8 .
. CON 12 +1 Defense 19 Awareness 8 .
. INT 14 +2 Fortitude 6 Repair 8 .
. WIS 11 0 Reflex 8 Security 2 .
. CHA 10 0 Will 5 Treat Injury 5 .
. .
. Feats: Caution, Uncanny Dodge I, Dueling, Evasion, Targeting I & II, .
. Close Combat, Point Guard*, Precise Shot I .
. Items: Mira's Ballistic Mesh Jacket (+5 DEF, resist melee 5/-), Wrist .
. Launcher .
. .
. * When Mira is in the lead, the party cannot set off mines .
. .
. Mira is the final character who can become a Jedi. Like the others this .
. is largely a question of Influence. The absolute best way to gain .
. Influence with Mira is through her "Why don't you kill" dialogue, IF .
. YOU HAVE AT LEAST 11 AWARENESS, then you can follow that to some rich .
. Influences. Outside of dialogue, most of her influencing actions are .
. on Onderon, so you almost have to take her with you there (or at least .
. to Dxun) to get Influence without Awareness. Then you have to take her .
. back to Nar Shaddaa to show her the Force, in the same spot that Kreia .
. offered you a vision. .
. .
. Mira becomes a Jedi Sentinal. .
...........................................................................
Hanharr.....................................................................
. Found at Nar Shaddaa, just before meeting with Visquis .
. --Dark Side ONLY, Light/Neutral characteres get Mira-- .
. .
. Scout -- Level 4 .
. Stats Skills Powers .
. ------------------------------------------------------------------- .
. STR 20 +5 Vitality 60 Demolitions 6 .
. DEX 13 +1 Force 0 Awareness 6 .
. CON 20 +5 Defense 11 Repair 4 .
. INT 10 0 Fortitude 9 Treat Injury 5 .
. WIS 12 +1 Reflex 5 .
. CHA 8 -1 Will 5 .
. .
. Feats: Armor Proficiency (Heavy)*, Improved Power Attack, Weapon Focus: .
. Melee, Uncanny Dodge I, Wookiee Toughness**, Targeting I, .
. Precise Shot I, Close Combat, Wookiee Rage*** .
. Items: Rykk Blade (2) .
. .
. * Despite having proficiency in it, Hanharr cannot wear armor. .
. ** Works like the Marauder/Weapon Master feat, reducing damage taken .
. *** Works like the Marauder Fury ability, adding to STR and damage, .
. with a penalty to DEF at the same time .
. .
. Hanharr, the evil wookiee, is the most powerful non-force user in the .
. game. He is almost a Sith Marauder as it is. Keep him with melee .
. weapons, develop some two weapon fighting, and watch him go to work. .
. Makes a great contrast to Jedi, and will tear through opponents who .
. foolishly think that an Energy Shield will protect them. .
...........................................................................
G0-T0.......................................................................
. Joins automatically after Goto's yacht in Nar Shaddaa .
. .
. Expert Droid -- Level 6 .
. Stats Skills Powers .
. ------------------------------------------------------------------- .
. STR 10 0 Vitality 66 Computer Use 9 none .
. DEX 19 +4 Force 0 Stealth 4 .
. CON 16 +3 Defense 20 Awareness 5 .
. INT 16 +3 Fortitude 5 Repair 5 .
. WIS 10 0 Reflex 9 Security 9 .
. CHA 10 0 Will 2 Treat Injury 5 .
. .
. Feats: Two Weapon Fighting, Caution, Gearhead & Improved Gearhed, .
. Improved Power Blast*, Improved Rapid Shot*, Improved Sniper .
. Shot*, Close Combat, Personal Cloaking Shield** .
. Items: G0T0 Targeting Module, Droid Repulsor, Droid Defense Barrier, .
. Aratech Droid Oxidizer .
. .
. * These combat feats come from the G0T0 Targeting Module. .
. ** Allows him to use Stealth without any items .
...........................................................................
HK-47.......................................................................
. Found in the Ebon Hawk, can be rebuilt after Nar Shaddaa .
. .
. Combat Droid -- Level 6 .
. Stats Skills Powers .
. ------------------------------------------------------------------- .
. STR 16 +3 Vitality 72 Demolitions 5 none .
. DEX 16 +3 Force 0 Awareness 5 .
. CON 10 0 Defense 19 Repair 6 .
. INT 14 +2 Fortitude 5 .
. WIS 12 +1 Reflex 5 .
. CHA 10 0 Will 3 .
. .
. Feats: Power Blast, Weapon Focus: Blaster Rifle, Toughness, Assassin .
. Protocols* .
. Items: Blaster Rifle .
. .
. * 20% chance for extra damage .
...........................................................................
Mandalore...................................................................
. Automatically joins when you go from Dxun to Onderon. .
. .
. Soldier -- Level 5 .
. Stats Skills Powers .
. ------------------------------------------------------------------- .
. STR 15 +2 Vitality 65 Stealth 2 none .
. DEX 12 0* Force 0 Awareness 5 .
. CON 15 +2 Defense 23 Persuade 2** .
. INT 12 +1 Fortitude 6 Treat Injury 9 .
. WIS 12 +1 Reflex 2 .
. CHA 12 +1 Will 2 .
. .
. Feats: Improved Power Blast, Weapon Focus & Specialization: Blaster .
. Rifle, Toughness, Close Combat, Mandalorian Courage***, Impant .
. Switching% .
. Items: .
. .
. * Mandalore has a +1 DEX bonus, but can't use it for DEF due to his .
. armor .
. ** Mandalore has 2 in Persuade, but can't raise it further .
. *** Extra +2 DEF every 6 levels, immune to Fear and Horror .
. % Allows +4 STR, DEX or CON, also has a Regeneration Implant .
. .
. Mandalore's Impant Switching is found in the same sub-menu as Jedi .
. Force Powers, and will give one of the above bonuses, depending on which.
. one is selected. .
. .
. Mandalore cannot become a Jedi, and has no major upgrades available, so .
. there's no particular reason to gain Influence with him. Which is just .
. as well since there aren't many places to Influence him anyway. .
...........................................................................
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