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People
always say it’s easier to blow stuff up than to build ‘em from scratch. Pull the
trigger, Pike explodes. Drive the wasteland at full speed, osterake becomes
instant roadkill. If you want something, you go out and take it. They put one of
yours in the hospital, you put one of theirs in the morgue. That’s the Auto
Assault way!
Of
course, all that blood and violence is fun only if you can make it even bloodier
and more violent. That’s what crafting in Auto Assault is all about: building
things and making them better. Let’s say you have a pretty nifty turreted pulse
laser but it just doesn’t have the range or punching power you’d like for those
frenetic Arena bouts. If you had the right skills and components, you could
reverse engineer that pulse laser, rebuild it from its recipe of individual
parts, experiment with some special components, and voila! Hopefully you now
have a brand new, homemade persona-marked super turreted pulse laser to impress
your friends and terrify your enemies.
So how do you get started? We’ll use the Humans and the Projectile Weapons
Discipline as an example. If you’re Mutant or Biomek don’t worry, the procedure
is generally the same. Basically you’ll want to visit one of the three main
starter cities (Upside, Fort Logan, or Tocado), depending on your race, and look
for the Projectile Weapons Craft guy. In Upside, he’s known as the Hestia
Vectronics Intern. Yes, he’s only an intern, but he can teach.
Projectile
Weapons is one of three base-level Apprentice Crafting Disciplines you can learn
(the others are Armor and Power Plants). Once you become familiar one or more of
these you can then move on to bigger and better Disciplines, which will open up
the ability to craft badder, cooler items. However, you have to start at the
beginning, which means you get to build the basic, non-sexy stuff first:
Discipline Training Kits.
You’ll need to learn Projectile Weapons Discipline, which is why you’re at
that particular teaching intern in Upside. It’ll cost you a hundred clink to get
started, which shouldn’t take too long to accumulate in the wastelands. Note
that you’re also standing next to the Control Shop, which you will need to know
for later. Next, you’ll need something to serve as a basis.
Essentially, you can make any item in Auto Assault from its component parts,
kind of like a set of building blocks. The only way to build something is to
know what it’s made out of – its recipe. You can learn it one of two ways:
Reverse Engineer it or buy it broken. With Reverse Engineering, you’re literally
taking something apart to learn what it’s made out of. Alternatively, you can
buy something that is already broken – that is, the item doesn’t work but you
now have an idea of what it is made out of. If you have the skill and proper
components, you can put it back together again. Either way you’ll have a broken
item that needs fixing in order for you to gain in skill.
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