SWAT 4 Review

Award of Excellence

Computer games sure have come a long way in the past ten years or so. Take the SWAT series – it can trace its root back to the old Police Quest series of adventure games. You’ve come a long way, baby. SWAT 4 is a full-fledged first-person action game that puts you in command of a team of highly-trained police officers and places you into the middle off dangerous situations where you’ll encounter intelligent and deadly criminals as well as innocent civilians who must be protected at all costs. It’s realistic, intense, and will draw you into its world far more than the games of the early 1990’s could ever hope to do.

As alluded to above, SWAT 4 puts you in the role of a SWAT team commander. The campaign takes you through a series of independent missions that each require you to deal with a police situation that is just too volatile and dangerous for the frontline cops to diffuse. Each mission begins at a start screen that allows you to either receive briefing information from your commander and the dispatcher or to jump right into the mission. You’d do well to take the time to go through the briefing and supporting materials however, as there is a wealth of useful information to be found such as photos of the suspects and building floor plans. Some missions will even let you listen to a tape of the original 9-1-1 call.

Before beginning a mission you also have the option of selecting your weapons loadout for the mission. Remember that you’re a police officer, so don’t expect to find RPGs and heavy machine guns in your arsenal. You do get a lot of different non-lethal weapons such as tasers and pepper spray and an assortment of grenades such as flashbangs and gas grenades. If you prefer not to go into this level of detail, you can proceed to the mission and the game will provide you with a balanced loadout automatically.

Unlike most first-person shooters, your objective here is not to run through the mission killing anything that moves. As a police officer your first duty is to protect life and you will be operating under strict rules of engagement that authorize lethal force only when another life is threatened. Kill a suspect and your mission rating will suffer, kill an innocent civilian and the mission immediately ends in failure. Gunfire is your last resort and because of this the missions require a slow and methodical approach. When faced with a doorway, you’ll need to use your optiwand camera to check if anyone is lurking behind the door and then coordinate with your team to bang and clear the room (break down the door, toss in a flashbang grenade, and quickly subdue any incapacitated people inside).

Complicating matters is the fact that you’ll inevitably come across innocent civilians while looking to apprehend suspects. When you do you’ll need to ask them to comply with you kneeling down after which you must restrain them. For your own protection and theirs it is not a good thing to have people wandering around a dangerous location. Unfortunately not all civilians see things this way and you’ll be forced to subdue them with non-lethal force.

Success in SWAT 4 is a team effort and you won’t get too far with a lone wolf approach. Fortunately SWAT 4 comes with one of the best squad control interfaces I’ve ever used. When you use the mouse to point at an object, door, or person, you can call up a context sensitive orders menu with the right button and issue a command with a click. You can order your men to place a charge, zip cuff a civilian, open and clear a room, and a lot more. Furthermore you can issue the orders to your entire squad or to each individual two man subsection by cycling through the groups with the Tab key. This allows you to enter and clear a room by sending each half of your team through separate entrances. Since you can only be in one place at a time, the game also allows you to view the action through the remote team’s helmet cams in a picture-in-picture style window and issue orders to them from within that window. Some missions will also place a remote sniper in your squad and you’ll be able to bring up his helmet cam window as well and even snipe targets from within it. It all works very well and will quickly become quite an intuitive and invaluable tool in your missions’ success.

 

In many games a little trial and error will help you learn the layout of the level and more importantly the locations of your enemies. This is not the case in SWAT 4 however. The locations of the civilians and criminals will be different every time that you play a mission, which helps to keep the tension high no matter how many times you’ve played through a mission. Add to this the fact that your performance is rated in a number of categories to produce a final score and you have missions with a high degree of replayability. You can even tweak the mission objectives and parameters such as the number of civilians to further increase replayability.

The AI in the game is very good and you’ll find that both the civilians and criminals behave in a realistic and believable unpredictable manner. You’ll never know if a criminal will be hostile or surrender at the first sign of the police, or even if he will try and hightail it out of there. Your squad is quite competent in carrying out their orders and duties although there are occasional quirks which cause them to have slight trouble navigating an enclosed area or to hesitate to return fire when fired upon. These instances are rare though and for the most part you can rely on your squad to do what they’re supposed to do and to do it competently.

The game’s graphics are excellent and portray a very realistic simulation of the locations and people within them. The animation of people in the game is very smooth and realistic, adding to the feeling of immersion. There are also a lot of details in the mission locations that make them seem more like real-world locations rather than game levels, and the lighting effects are top-notch. I even found the realistic look and texture of your character’s gloves to be surprisingly realistic.

In addition to the campaign game, SWAT 4 can be played as a multiplayer game. These include team games such as deathmatch and escort, and also a co-op mode in which human players can control each officer in the five man squad. In this latter mode you can play your way through the game’s missions with a human squad which adds a lot of fun to the gameplay. You can even use the squad orders interface to issue directions and orders to your teammates to enhance your cooperation.

Overall SWAT 4 is a thoroughly enjoyable game and it also feels sort of good to be able to succeed in a first person shooter without having to kill every person that you come across.  If you like tactical shooters, you'll love SWAT 4.

In The End, This Game Hath Been Rated: 95%.  SWAT 4 is great, now go out there and do some good.

System Requirements:  Pentium III 1.0 GHz; 256 MB RAM;  32 MB Video RAM; 2 GB Hard disk space; 4x CD-ROM.

 

Final Rating: 95% - SWAT 4 is great, now go out there and do some good.

 

Note: A review code for this game was provided by the publisher.