Computer
games sure have come a long way in the past ten years or so. Take the SWAT
series – it can trace its root back to the old Police Quest series of
adventure games. You’ve come a long way, baby. SWAT 4 is a full-fledged
first-person action game that puts you in command of a team of highly-trained
police officers and places you into the middle off dangerous situations where
you’ll encounter intelligent and deadly criminals as well as innocent
civilians who must be protected at all costs. It’s realistic, intense, and
will draw you into its world far more than the games of the early 1990’s could
ever hope to do.
As alluded to above, SWAT 4 puts you in the role of a SWAT team commander.
The campaign takes you through a series of independent missions that each
require you to deal with a police situation that is just too volatile and
dangerous for the frontline cops to diffuse. Each mission begins at a start
screen that allows you to either receive briefing information from your
commander and the dispatcher or to jump right into the mission. You’d do well
to take the time to go through the briefing and supporting materials however,
as there is a wealth of useful information to be found such as photos of the
suspects and building floor plans. Some missions will even let you listen to a
tape of the original 9-1-1 call.
Before beginning a mission you also have the option of selecting your
weapons loadout for the mission. Remember that you’re a police officer, so
don’t expect to find RPGs and heavy machine guns in your arsenal. You do get a
lot of different non-lethal weapons such as tasers and pepper spray and an
assortment of grenades such as flashbangs and gas grenades. If you prefer not
to go into this level of detail, you can proceed to the mission and the game
will provide you with a balanced loadout automatically.
Unlike most first-person shooters, your objective here is not to run
through the mission killing anything that moves. As a police officer your
first duty is to protect life and you will be operating under strict rules of
engagement that authorize lethal force only when another life is threatened.
Kill a suspect and your mission rating will suffer, kill an innocent civilian
and the mission immediately ends in failure. Gunfire is your last resort and
because of this the missions require a slow and methodical approach. When
faced with a doorway, you’ll need to use your optiwand camera to check if
anyone is lurking behind the door and then coordinate with your team to bang
and clear the room (break down the door, toss in a flashbang grenade, and
quickly subdue any incapacitated people inside).
Complicating matters is the fact that you’ll inevitably come across
innocent civilians while looking to apprehend suspects. When you do you’ll
need to ask them to comply with you kneeling down after which you must
restrain them. For your own protection and theirs it is not a good thing to
have people wandering around a dangerous location. Unfortunately not all
civilians see things this way and you’ll be forced to subdue them with
non-lethal force.
Success in SWAT 4 is a team effort and you won’t get too far with a lone
wolf approach. Fortunately SWAT 4 comes with one of the best squad control
interfaces I’ve ever used. When you use the mouse to point at an object, door,
or person, you can call up a context sensitive orders menu with the right
button and issue a command with a click. You can order your men to place a
charge, zip cuff a civilian, open and clear a room, and a lot more.
Furthermore you can issue the orders to your entire squad or to each
individual two man subsection by cycling through the groups with the Tab key.
This allows you to enter and clear a room by sending each half of your team
through separate entrances. Since you can only be in one place at a time, the
game also allows you to view the action through the remote team’s helmet cams
in a picture-in-picture style window and issue orders to them from within that
window. Some missions will also place a remote sniper in your squad and you’ll
be able to bring up his helmet cam window as well and even snipe targets from
within it. It all works very well and will quickly become quite an intuitive
and invaluable tool in your missions’ success.
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