Trackmania is an interesting little game that is part puzzle and part arcade
racer. You basically need to get your vehicle from the starting line to the
finish line in as little time as possible, but how you get between the two is
the question. You see, it is up to you to design and build the track.
Each level in Trackmania includes at least a starting and ending gate, with
possibly one or more checkpoints as well. The area is divided into a grid and
you must use the available track parts to connect the starting line to the
finish line while hitting all the checkpoints in between. Things are further
complicated by the fact that you have a limited amount of track so optimal
layout is important. You can go off-road while racing in Trackmania, but you
will pay for it with poor traction and slower speeds. Furthermore, the
checkpoints are surrounded by high curbs that let you in but won’t let you out
so you need to make sure that you have at least enough track to get you into and
out of the checkpoints. Also, there are various obstacles and around the map
such as tree groves or cliffs that will be literal roadblocks to your track
design.
To build your track you select the type of track section that you’d like to
place, move the cursor to the desired grid spot, rotate the section if needed,
and then click a button to place the track. The game automatically connects
adjacent sections of track and if you’re placing a stretch of the same track
type you can just move the cursor along to paint the track section. You are also
free to set the elevation of the track making it possible for you to add
overpasses and jumps to get over obstacles or if you need to double back on your
track.
The track layout interface is not the friendliest one that you’ll encounter
in level designers. Track elevation, map rotation, view angle, and add and
delete buttons all sit in a window on the left side of the screen. You select
map locations and track types by clicking directly on the map or desired track
type. This entails a lot of moving the mouse back and forth over the entire
screen even when placing the simplest of track sections. In an attempt to make
things easier the game provides a plethora of keyboard shortcuts, but there will
be a steep learning curve until you figure out what all of the keys do. This
type of designer has been used in many games before and these games more often
than not are a lot more intuitive and easier to use than Trackmania, so
Trackmania almost feels like a step backwards in this regard.
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