All too often the support roles in games like this are thankless jobs. You run
around healing your teammates so that they can grab all of the glory and have
all of the fun. However, BF2 has an extensive ranking and statistics system in
place that finally gives these critical support players their due. Healing other
players or repairing vehicles will earn you points that will affect your
standing once the game is complete (of course points are also awarded for
offensive accomplishments such as kills or base captures). Furthermore, your
performance will be tracked persistently and the points that you score over time
will earn you promotions to higher ranks and medals. The number of stats the
game tracks is impressive and you’ll spend plenty of time combing through your
stats in the same way that baseball fans study box scores. The point system also
gives the game a touch of that MMORPG quality that keeps you playing just a
little but longer in order to earn a new level before calling it quits for the
night.
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| You gotta love firepower. |
The games themselves are all of the assault/conquest variety – no death matches
or CTF here. Each side starts with one or more bases that provide it with
“tickets”, which are points spent to spawn players after they are killed.
Capturing bases provides more tickets for your side while denying tickets to the
enemy. When one side’s supply of tickets is reduced to zero, the game ends and
the other side is victorious. While it is standard for multiplayer shooters to
provide a variety of game types, BF2 does not suffer from the fact that it only
has one. The maps are geared specifically for assault games as is the whole game
for a matter of fact, and you’ll be having so much fun with it that you won’t
even stop to wish for a round of CTF.
If you’ve played online shooters before, you know that many of the team-based
games are essentially free-for-alls where you can only shoot at half of the
other players. Players are essentially lone gunmen who just happen to share a
similar goal. BF2 attempts to bring some order to this chaos through the best
set of team management features yet to appear in an online game. One player can
act as the commander for a side, issuing orders to player groups in the field.
These player groups are organized into squads of up to six soldiers each. In a
nice touch, players can spawn into the same vehicle or base as their squad
leader, so squads are able to stay together as cohesive units even after taking
some losses. With a two-tiered command structure in place, teams can actually
put together coordinated strikes or mount an effective defense. Player chat can
be confined to intra-squad and squad-commander channels to keep the chatter
relevant to the task at hand. As an added feature, commanders have the ability
to call in artillery strikes or to monitor enemy movements via satellite. To
prevent such powers from dominating the game, the artillery batteries are
vulnerable to attack and satellite surveillance can be taken out by destroying
the enemy’s satellite communications vehicle. Using the command structure is
entirely optional, so if you prefer the free-for-all style of play you’ll have
no trouble finding a server with those types of games.
BF2 is all about multiplayer action, but it does ship with a single player
component. However, the single player side of the game is simply a local version
of the multiplayer game played against AI-controlled bots. The single player
game is best used as a way to check out the maps before going online, but
unfortunately you’ll only be able to play the 16 player version of each map. The
bots in the game are better than the average bots you find in such games and
definitely a cut above those found in Battlefield 1942. However they are no
substitute for real players and you’ll probably only spend time with the single
player game during your first few plays of BF2. There’s not enough to the single
player aspect of the game to make the game recommendable to those of you who
would never take BF2 online.
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