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Battlefield 2 - Game Guide
System: PC
Rated: T
Shop: Buy It Cheap · Get The Guide

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++++++++++++++
} ANTI-TANK   \______________________________________________________________
--------------\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
	|      (USA)    |     (Chinese)      |       (MEC)     |   (Unlock)
	======================================================================
    Name: MP-5	        | Type 85 SMG	     | PP-19           | DAO-12
   Power: **            | **		     | **	       | ***
   Range: ***	        | ***	             | ***             | ***
Accuracy: ***	        | **	             | ***	       | ***
 Overall: ***	        | **		     | ***	       | ****

+ The Anti-Tank class is probably one of the best classes to play for a feeling
of indifference. You're practically a guy who runs around with a minor primary
weapon and a bazooka. However, the Anti-Tank class is designed for taking out
slow-moving jets/helicopters, tanks, APCs, and even light transport vehicles.
The key to using Anti-Tank is getting use to guiding their designated rocket
launcher to the destination, knowing when & where to fire the rocket, and also
how to be an effective combat troop. They get the bonuses of body armor as
well.

- The best base weapon is the PP-19. It has damage equivalency to that of the
MP5, but it has a clip almost twice as large. This can help when facing
multiple opponents, or if you need to spray-n-pray just a tad longer. The
DAO-12 is the best unlock if you want to make the biggest drastic difference,
weapon-wise. This semi-auto shotgun has twelve rounds that fire out with
moderate power, range, and a 12-round limit. It has a slow reload, but the DAO
can be used to charge area, unload 3-4 shells to down a target, then quickly
repeat for another poor soul. It really changes the SMGs into a sub-shotgun
sort.

Rest of Setup: Knife, Pistol, Rocket Launcher (practically all same stats)
	       Body Armor

   ~ General Strategies ~
   ======================
- Anti-Tank can be used an infantry killer, armor damager, or ranged threat.
For starters, let's talk about taking down armor. Armored vehicles are weakest
in the rear, or on the top side. Try guiding missiles to these positions. In
order to guide the missile, fire a rocket and hold down the left mouse button.
Now, move the scope while holding down the trigger towards where you want the
rocket to go. The rockets lose propulsion after a certain range, so be quick in
navigating the fiend. Whenever a rocket heads towards an armored vehicle, that
armored vehicle receives a red warning light. It can be better to misfire a
rocket above or to the side of a target, and then curve-guide it into the
target during the last few seconds for maximal damage.

- For tanks/APCs/AAs, aim at the top turret or rear side. You can do enhanced
damage by hitting the tracts of the tank. There are also key spots on the front
right below the turret that are equivalent to "one-shot" kill spots. They're
hard to hit though.

- For helicopters, hitting the rear rotor, the open carriage section of the
chopper, or topside does the best damage. You'd be best firing these rockets
off the target, and guiding them in for the warning light at the last second.
Remember that helicopters have flares.

- For transport vehicles, the rocket will often go through the vehicle if you
fired straight at it from the ground. Try jumping and firing the rocket, or
firing from a height downward. Transport vehicles explode with one hit from a
rocket.

- Rockets can be used for long-range infantry sniping. Guide the rocket
straight on towards the target, and if it direct hits, you'll score an instant
kill. Unfortunately, splash damage is REDUCED on rockets that head towards
soldiers.

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